Tractor Walker
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    Tractor Walker

    I'm working on a utility mech type vehicle inspired by john Deere tractors, I know the perspective is a bit warped on the mech and I haven't finished the hydraulics on the leg. I would like to know what you guys think of the design and composition so far. The lighting is suppose to be from behind but it probably is rendered correctly so any tips on that would be appreciated.

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    FourTonMantis is offline Without vision we will die Level 11 Gladiator: Essedarii
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    I didn't even notice the far leg right away. I can tell you're going for that cool depth of field effect, but because there's no real depth in the environment it really doesn't work at all.

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    Hey I think the design looks great. Maybe darken the back leg a bit but I don't think its a bad idea to separate it like that.

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    I darkened and defined some of the back leg. drew in the hydraulics and rendered the cab a bit, I still don't know if I like to composition of the whole picture but I'm not sure what to add to it.

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    JeffX99 is offline Registered User Level 17 Gladiator: Spartacus' Dimachaeri
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    Nice design - in a cute/fun style. Composition wise not really anything going on so not sure why you don't like it? It's just "there"...but I don't think it needs to be some dramatic, interesting statement on composition - it does what it does. I might suggest teh addition of a farmer down tinkering with something? Oiling a joint...that kind of thing...since it is running and all.

    So good job on the "functionality" and John Deereness of it...but what does it do? Does it tow the farm implements? Do they attach to the sides or front? I think there is some opportunity you're currently missing to make it even more fun by showing how it actually works for farming.

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    I like the concept, the styling (you really nailed the John Deere "look"), and the rendering very much--but my first thought after that was "could this thing actually walk with limbs that short and thick in proportion to its overall size?" The leg needs to be able to pass completely under the body without any of the forms binding on each other as it walks forward, and I really doubt if that's possible in its present state.

    If you want to do concept design for games or movies, you need to be thinking of this stuff. If it were me, I'd work out a walk cycle in a side view before proceeding any further.

    As always, just my two cents.

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    Thanks for the comments guys, I guess I'll just leave the composition as it is, As far as functionality goes, the implements attach to the sides of the front where the "nodes" are located, they will be fashioned as arms and include loaders, mowers, claws, etc. As for the legs, The walker is currently displayed in a sitting position, I figured they need to be stubby and thick to handle walking through uneven terrain and on hill sides, (low center of gravity)

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    Cool...next question...even in sitting position...how does the farmer get in the cab?

    Look forward to seeing it develop...with implements and such.

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    This is a page from my sketchbook with one of the attachment concepts, "the grasper". As for the question about how the driver gets in the cab, a retractable ladder on the right side is how you get up and down.

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    Hi! I really like your design.

    I think the illustration is cute and sells the idea really well. My only question is if you could do more with the coloring?

    You have metallic pistons exposed in three places, but you could use more of that material to bring out the complexity of the leg. You could add some more color variation too with some stickers and signs, and that would also help get across the idea of a utility vehicle.

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    Quote Originally Posted by Obstfelder View Post
    Hi! I really like your design.

    I think the illustration is cute and sells the idea really well. My only question is if you could do more with the coloring?

    You have metallic pistons exposed in three places, but you could use more of that material to bring out the complexity of the leg. You could add some more color variation too with some stickers and signs, and that would also help get across the idea of a utility vehicle.
    Thanks for the critique, I'll add some logos and text and stuff like that but I don't think I'll upload it, (its kind of a pain to resize). At this point I know it can be improved but I'm calling it done and moving on to something else.

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    You dirty rat! It's not often that we see things here we actually like lol. And now you're not going to finish it and show us?? You got some nerve buddy O:

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    Quote Originally Posted by Artfix View Post
    You dirty rat! It's not often that we see things here we actually like lol. And now you're not going to finish it and show us?? You got some nerve buddy O:
    I had know idea you were so deprived of nice things I guess I got a little burnt out from this. (and E3 is this week which doesn't watch itself I might add) I'm sure I'll get around to finishing the concept and flushing it out more.

    I'll just leave this presentation version here for now...

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    The front section is still suffering a slight perspective tweak. I think the lines should be vertical. As it is, it looks like the bottom portion of the front section is aimed at the viewer just slightly.

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