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  1. #1
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    Red face JoostK Portfolio (Could really use feedback!)

    Hi there all you fine folks from CA, I'm Joost van Kempen, 24, from Holland. I'm currently wondering if
    I should continue this difficult road of getting a steady job at a studio (concept art and/or Illustration) or
    get some boring desk job

    So basicly my question is: Is my current portfolio good enough to get a job at a game studio?
    I'v done some freelancing work for starting studios but in the end it didn't really make money for me.
    I'm not looking for tripple A studios or anything, just looking for a decent full time job in this area.

    I'd love to hear what you guys think, you can be brutally honest:

    JoostK Portfolio (Could really use feedback!)
    JoostK Portfolio (Could really use feedback!)
    JoostK Portfolio (Could really use feedback!)
    JoostK Portfolio (Could really use feedback!)
    JoostK Portfolio (Could really use feedback!)
    JoostK Portfolio (Could really use feedback!)


    For more drawings:
    My website: www.joostk.com (Not finished yet)
    http://joostk.deviantart.com/
    Last edited by DeJakhalz; May 26th, 2012 at 12:08 PM.
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  2. #2
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    I think you're something like 1 or 2 year away (of freaking hard study) from your objective. Right now it's a big no, the problem is that you're proposing yourself as illustrator (cause there aren't designs in your portfolio, not even environment) and there are lots of illustrators out there that are freaking good. You really need to study anatomy, perspective and surface rendering skills in order to improve. Maybe you want to learn ho to do concept art as well to be useful for some game company.
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  4. #3
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    I think you should work on giving your characters more presence in your pieces. Allot of your coloring choices blends the character into the background. You want your character to pop of the page and stand out.
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  5. #4
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    @Hitsu San: Thanks for your honesty! Maybe making art isn't my calling after all

    @Blacksnowman: It's funny cus I'm usually actually afraid of my characters standing out too much from the background (like it is pasted in) so that's why I try to make it blend a bit more. Maybe I'm practising the wrong things.
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  6. #5
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    Quote Originally Posted by DeJakhalz View Post
    @Hitsu San: Thanks for your honesty! Maybe making art isn't my calling after all

    @Blacksnowman: It's funny cus I'm usually actually afraid of my characters standing out too much from the background (like it is pasted in) so that's why I try to make it blend a bit more. Maybe I'm practising the wrong things.
    Oh come on, you chose what's good for you. Most people is not able to do something cause is not ready to accept the enormous effort that's needed to achieve that something. Learning arts and concept art and illustration for the most is someway between freaking hard and unhealthy timesinking. It's an hard choose but it's yours.

    Anyway Blacksnowman its right, i forgot to mention it, you need to study value separation too!
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  8. #6
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    I'm not entirely sure if i've chosen what is best for me. Right now I hardly got any income because I want to get a creative job, sacrificing a lot of time. Friends around me thinking I kinda live in a dreamworld for thinking I can make money of my art. So it's kinda like, should I continue? Is there enough potential? Or am I actually living in a dreamworld and I should get a regular job like my friends and family.

    I'll draw as much as I can and keep this page updated, I hope you guys can follow this page a bit to see if my practise is working out well or not
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  10. #7
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    Well, the job exist and it is very possible to make a living from it. From my experience a smart person can become a good artist, period. It doesn't exist such a thing like potential or talent or whatever, it's all about understanding the rules, knowing how to make your brain work and most difficult task: taking the effort to become good at it.

    I know that you need to ear that you're good and you should keep going but trust me, this is completely useless if you don't become good at placing yourself in the stair that brings you from amateur to professional if you know what i mean.


    PS: You're more good than i was when i decided to become a professional.
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  11. #8
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    Hey be encouraged, your stuff is really good. I'm not pro but in my opinion, you're on the brink of getting into that top tier. There's a few pieces like the robot suit thing that I think may be there already. Fight for what you love and keep going. You'll get there for sure and soon. I know its tough when you put all your eggs in one basket and hope to make a living from it. There are lots of jobs out there and I'm sure one has your name on it. If I was trying to become a concept artist, I'd try to put myself in a situation where I had to solve a visual problem. If I was a game company hiring a concept artist, I'd probably want to see some work leading up to the final solution, show your process, that sort of thing.
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  12. #9
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    To Hitsu: I agree with you on many points, and Im not here for compliments, I'm just kinda wondering what to do since I probably don't have another 2 more years to fully commit to practise, money wise. Thanks for your comment

    To Shiroboi: Thanks! I hope you are right

    To ct2ulao: Yeah Hitsu mentioned it too and I agree on that to some degree, but not entirely. It's not some Ikea chairs we are building here It needs some imagination and creativity And I love to train hard on studies. I have very often said no to going out with friends just to do studies. It's all about if I can handle 2 more years financially and the answer is no.. Thanks for your comment
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  13. #10
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    It's up to you man, just to be clear though imagination and creativity can be be trained like any other skills
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    I have to say that I disagree. You have the ability to make it as an artist right now. You just need some better portfolio pieces. Get rid of the last guy because he doesn't look right. If you want some good illustrations fast... go out and take some pictures and use them as references. That's the major problem I see in your work. It looks like you're not using references effectively. Get a camera and take some pictures. Since you take them, you can rely heavily on them to make great work. I just learned recently that Boris, who has been one of the top fantasy illustrators for 30+ years, traces photos. While I don't recommend that, I do think that some good references will go a looong (more o's for emphasis) way to getting you where you want to be. In about 6 months you could have a smashing portfolio.


    Another thing to think about… Most illustration fields aren't so quality dependent as the Sci-fi/Fantasy genre. There are literally thousands of illustrators who draw at a grade school level who are making a killing. Don't let the ridiculously high standards of this genre make you think you don't have what it takes.


    I'm have some of the same problems about using reference but I'm trying to start using them.
    I'm still trying to come to grips with some these ideas myself. I wish you luck.
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  15. #12
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    Hey man...you're not that far off target. I do agree these are primarily illustrations so I think you need to shift your focus to developing work that demonstrates more typical design and concept work processes - thumbnails, ideation flow, turnarounds, etc. You have a good imagination and aren't afraid to take a chance or two so that's good.

    I would recommend a three main things -

    1 - Develop more concept style work and examples (if interested in concept art of course)
    2 - Learn some digital production tools - modeling, texturing...that kind of thing...try to get your foot in the door somewhere as a production artist and work your way into concepting
    3 - Work a bit more on basic fundamentals - drawing, light, composition, etc.

    You might try enrolling in a school where you might get some loans and be somewhat relieved of having t find work immediately. Worst case scenario is get a decent job and work hard iin your spare time to develop.

    Anyway, whatever happens good luck to you!
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  16. #13
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    To Shorinji: Thanks a lot for your feedback. I do think my portfolio isn't really showing my full capabilities tho. I like using reference as in creating textures from it etc. But using reference is mainly to save time, not to improve the piece itself. If it is just to improve the drawing I kinda feel like cheating (if it is a personal piece). Please stay tuned! More to come very soon

    To Jeff: Thanks a lot for the comment! I totally agree that I need more real concept art. Please stay tuned because I'm almost done with a real concept art piece you people might like! 1: In progress. 2: Got a degree in 3d animation, experienced in creating next gen material, textures, 3d props, zbrush etc 3: Defenitly! In my new piece I focus more on the basics, I hope you will come back soon to check it out!

    Thanks all, update will be soon.
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