Page 2 of 2 FirstFirst 1 2
Results 16 to 18 of 18
  1. #16
    Join Date
    May 2011
    Posts
    111
    Thanks
    4
    Thanked 34 Times in 31 Posts
    Agreed. You could of course make cartoons without studying it things, but it will depend on what you had in mind. If you don't actually want to DRAW, but do little weird cartoon strips for newspapers, then that's going to be one thing. But if you want to do anything on the level of Tom and Jerry, Balto or even Disney style, then you'll have to reach a whole new level to make it believable.

    Disney have a long row of interesting 'making of' vids on youtube that really describes what goes into capturing a character. This stuff is not just good for animation - this is stuff that you, presuming you want to be a cartoonist as a trade, better learn. Here's one for the Lion King that sums it up reasonably well: http://www.youtube.com/watch?v=rkb0r...eature=related


  2. Hide this ad by registering as a member
  3. The Following User Says Thank You to Elding For This Useful Post:


  4. #17
    Join Date
    Jul 2003
    Location
    Florida
    Posts
    132
    Thanks
    9
    Thanked 6 Times in 5 Posts
    When submitting a portfolio to Disney animation specifically, they request (or at least, did back in '96 when I was "apprenticing" with them) ONLY a sketchbook full of gesture sketches.

    No finished refined pieces, no cartoons, no reels. Just gesture sketches.

    I imagine, unless you intend to freelance, getting into any studio at all from cartooning to animating will require a solid foundation in life drawing.

  5. The Following 2 Users Say Thank You to LEvans For This Useful Post:


  6. #18
    Join Date
    Feb 2011
    Location
    SoCal
    Posts
    737
    Thanks
    477
    Thanked 497 Times in 270 Posts
    Quote Originally Posted by LEvans View Post
    When submitting a portfolio to Disney animation specifically, they request (or at least, did back in '96 when I was "apprenticing" with them) ONLY a sketchbook full of gesture sketches.

    No finished refined pieces, no cartoons, no reels. Just gesture sketches.

    I imagine, unless you intend to freelance, getting into any studio at all from cartooning to animating will require a solid foundation in life drawing.
    I'm not sure if that's true anymore. I had the opportunity to go to one of the Disney Inspire Days back in 2007, and they seemed pretty open to reels, story sketches, vis dev portfolios, etc, when applying to the Talent Development program. However, for most job types in animation understanding gestures (learned through gesture sketching!) is really important I guess in animation gesture drawing could be considered a foundation skill - even if you don't show it specifically in your portfolio, it'll show in the designs, how you draw characters when their acting, etc.

  7. The Following 3 Users Say Thank You to Alice Herring For This Useful Post:


Page 2 of 2 FirstFirst 1 2

Similar Threads

  1. SketchBook: Journey of an artist (traditional and digital stuff)
    By merl1n in forum Sketchbooks
    Replies: 303
    Last Post: August 26th, 2014, 07:22 AM
  2. SketchBook: My first digital art sketchbook (now with traditional stuff)
    By Morham in forum Sketchbooks
    Replies: 23
    Last Post: June 12th, 2011, 10:37 PM
  3. Art: Fallschimjager and other stuff, Digital&Traditional
    By lotharzhou in forum FINISHED ART & ARTWORK
    Replies: 4
    Last Post: September 26th, 2008, 02:48 PM
  4. Art: various cartoon stuff
    By mikeorion22 in forum FINISHED ART & ARTWORK
    Replies: 6
    Last Post: January 1st, 2008, 05:59 PM
  5. Art: How to learn drawing
    By Pogopuschel in forum FINE ART
    Replies: 36
    Last Post: December 21st, 2004, 05:05 PM

Members who have read this thread: 5

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Developed Actively by vBSocial.com