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  1. #1
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    IDW # 205 : Alien Lava Vehicle

    IDW # 205 : Alien Lava Vehicle

    Topic: Alien Lava Vehicle
    Deadline: Wednesday, May 30

    This week we are heading over to an extremely geologically active planet. This planet is crisscrossed in streams of lava which conveniently creates roadways for the denizens of the world. Your task is to design the everyday "car" or "bus" of one of these aliens.

    Brief:
    1. Design and draw an Alien Lava Vehicle.
    2. That's it... now draw!

    Name:  IDW New Round Logo.JPG
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    Last edited by Pixie Trick; May 26th, 2012 at 06:10 PM.
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  3. #2
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    I'm going to try my hand at this. Been a while since I've drawn any vehicles.

    I've tried to go for a sort of bus or small ferry that can travel on top of molten lava. Not really sure what kind of propulsion would be feasible, so I'm going to go for something that just looks interesting. I was inspired by some old bus and ferry designs for these, except for the first one wich is more like a supply boat or something.

    These might not be the most alien looking at the moment, but my aliens are going to be very human like

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  5. #3
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    Count me in!

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  6. #4
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    Cool topic, nice thumbs Obstfelder, i like 2 + 3. I'm learning gimp right now for a side project, soooo, that be what i'm using.

    wip-

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  8. #5
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    What do you guys think, cool or just weird and awkward? I'm having mixed feelings on this one. I'm thinking about stepping back and getting rid of all the tubing and stuff. c+c plx

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    I think the back shape of the first sketch is looking good. The front legs do seem a bit awkward.

    It's a bit difficult to read as an Industrial design. It seems more like an organism almost, so yeah, probably reduce the tubes.

    How does the engine/feet work?

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  11. #7
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    To me this is reading much more as a building or structure rather than a vehicle- the front legs in particular look like structural support as they are very long, and rigid. Another reason is that is has a very high centre of gravity and a very unbalanced shape. If it were to accelerate or slow down it would most likely snap those legs and tip over. The faster a car is, the lower it is to the ground for several reason, one of those being that it is most stable.

    In regards to tubing- I like that it is exposed, but I suggest checking out ref of things such as your household electicalbreaker box. The wires tend to come out in rows from the source and then branch. These sorts of things tend to be laid out by engineers and they like straight lines.

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  13. #8
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    I like what your saying about breaker boxes and stuff, thats cool to think about, new way to look at it and all. My original idea was more organic/Victorian iron-rot/alien/everything else i could bash in there lol. But yeah, i wasn't using refs and it just ended up a weak design. Like i said, im playing with Gimp now, so im going for a speed painting type approach to this.

    The propulsion system is magnetic, I'm pretty sure magma is strongly magnetized, so I'm thinking it can maneuver by adjusting polarity between its three poles. The magnetic field also works as a force field protecting the tips that are submersed. This also-also magnetically locks the ship into the magma, making impossible to tip over. And of course its tall, just so the rest of the ship doesn't melt.

    The input is awesome and much appreciated!!

    Heres the redesign after sleeping on it...

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    Here is what i have started, Im not liking the wheel design as much as i first thought. Im thinking about turning it into a lava boat.

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  17. #11
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    Obstfelder: I like the "City bus" and "Lava paddler" the best.
    SnailsPace: Well, it's certanly weird and creative. Remember that it will be illuminated by the lava from below.
    DNVN: You need to increase the contrast of the enire image.

    Here's an early sketch of mine. I did many, really bad sketches, before arriving at something even acceptable. I also did this little illustration to put the vehicle in context. I will clean up the line drawing and draw the rear view tomorrow.

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  19. #12
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    zelda_geek Thanks for the critique, seems like my values always suck . great work by the way.

    Here is another small update i plan on working on it till the 3oth since the deadline has been extended. my values still need to be pushed further i think.

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  20. #13
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    first time trying these challenges. here some wips. critique welcome

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