Storyboard pay?

View testimonialsView Artwork
Results 1 to 5 of 5

Thread: Storyboard pay?

  1. #1
    Join Date
    Jun 2009
    Location
    NJ
    Posts
    1,160
    Thanks
    1,477
    Thanked 852 Times in 531 Posts
    Follows
    0
    Following
    0

    Question Storyboard pay?

    Hi guys, (feel free to move this thread if this is not the best place) I've recently been offered a small freelance job doing storyboards. I've never done them for a client before and I am not familiar with how the pay/contracts work for this (I've worked in graphic design and illustration). Is it by pay per frames illustrated, is it a combo of hours + frames? Also, since I have never done storyboards professionally before, what would be an appropriate price range? (My guess is low balling the average slightly?)

    Anyway, if anyone has any suggestions/links about that, I'd appreciate it. Thanks again!

    "Be either full-assed or no-assed. There is no half assed."

    SSG SKETCHPOT/FLYING RADISHES/ OR JUST PLAIN AWESOME.
    KT | Reutte | Darkmoon |Asatira | AnthonyV

    [CENTER]
    My Website
    ~ My Sketchbook ~ My Blog ~ My Twitter ~ My Deviantart ~
    Reply With Quote Reply With Quote  


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    Apr 2009
    Location
    Northern California
    Posts
    5,234
    Thanks
    3,512
    Thanked 4,906 Times in 2,547 Posts
    Follows
    0
    Following
    0
    What is your rate for illustration/graphic design? Charge that.

    What would Caravaggio do?
    _________________________

    Portfolio
    Plein Air
    Digital
    Still Life
    Sight Measuring
    Fundamentals
    Reply With Quote Reply With Quote  

  4. The Following User Says Thank You to JeffX99 For This Useful Post:


  5. #3
    Join Date
    Sep 2005
    Location
    Cape Elizabeth, Maine
    Posts
    311
    Thanks
    3
    Thanked 56 Times in 46 Posts
    Follows
    0
    Following
    0
    Storyboarding is super competitive and sometimes people go way low on rates just to get the job, but then it's a TON of work and time. So if you're just starting out, consider what your monthly bills are, divide that into weeks, then days, then hours. Because often the client is used to paying hourly, day rates, or weekly rates.

    Try to get them on board with per image rates, though, especially if you're working remotely, because you won't have to keep track of hours and you're less likely to have clients pushing you to go faster and faster so they get more for their money. Try to gauge how long it takes you to do one frame, they're usually pretty quick, and don't forget to account for extra frames (Frame 4a, 4b, 4c) because that is extra work that clients try not to pay for.

    But, they do often ask for rates based on time so...

    For example if you need $4,500/month for your bills, you'll want to charge around $20/hour (8 hour days) or $150/day, $1,125/weekly rate.

    Does that make sense?

    Ray Dillon - Artist & Writer
    CLIENTS: Science Channel, R.L. Stine, Todd McFarlane, Marvel, DC, IDW, Archie, Topps, Upperdeck, WB.
    • Ridley Scott's "Prophets of Science Fiction" (Issac Asimov, George Lucas) + "Meteorite Men" (Science Channel)
    • Mars Attacks: Popeye / Transformers / Real Ghostbusters / KISS / Robots vs. Zombies (IDW)
    • Anne Rice "Servant of the Bones" (IDW)
    • Peter S. Beagle "The Last Unicorn" (IDW; NYT Best-Seller!)
    .COM | Blog | Sketch | FB | uTube | DA | TWITTER!
    Reply With Quote Reply With Quote  

  6. The Following 3 Users Say Thank You to Ray Dillon For This Useful Post:


  7. #4
    Join Date
    Jun 2009
    Location
    NJ
    Posts
    1,160
    Thanks
    1,477
    Thanked 852 Times in 531 Posts
    Follows
    0
    Following
    0
    Thanks Jeff!

    Thank you Ray, I've been looking for a good breakdown like that! A lot of the ones I've found are for bigger projects/experienced people. I also appreciate the tidbit about what the client might push for.

    "Be either full-assed or no-assed. There is no half assed."

    SSG SKETCHPOT/FLYING RADISHES/ OR JUST PLAIN AWESOME.
    KT | Reutte | Darkmoon |Asatira | AnthonyV

    [CENTER]
    My Website
    ~ My Sketchbook ~ My Blog ~ My Twitter ~ My Deviantart ~
    Reply With Quote Reply With Quote  

  8. #5
    Join Date
    Apr 2009
    Location
    Northern California
    Posts
    5,234
    Thanks
    3,512
    Thanked 4,906 Times in 2,547 Posts
    Follows
    0
    Following
    0
    Sure...to elaborate a bit, I have a certain rate I charge for my creative time. To me it doesn't matter what the specifics of the project are, my creative time is worth "X" whether storyboards, concept stuff, graphic design, etc. Of course that adjust a bit depending on who and what the project is but I try to be consistent. But yes, sometimes you need to base the estimates off per piece work (and estimate how many hours, including iterations/changes), straight hourly, entire project, etc.

    I charge a bit differently for game design work depending on how much of the project I'm developing or art directing - that usually runs on a per month basis and how many months I can do the work in.

    My fine art is treated completely differently by the way from the "creative studio time" system.

    What would Caravaggio do?
    _________________________

    Portfolio
    Plein Air
    Digital
    Still Life
    Sight Measuring
    Fundamentals
    Reply With Quote Reply With Quote  

  9. The Following User Says Thank You to JeffX99 For This Useful Post:


Members who have read this thread: 0

There are no members to list at the moment.

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
  • 424,149 Artists
  • 3,599,276 Artist Posts
  • 32,941 Sketchbooks
  • 54 New Art Jobs
Art Workshop Discount Inside
Register

Developed Actively by vBSocial.com
The Art Department
SpringOfSea's Sketchbook