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started out as a sketch, ended up like this.
I know my anatomy isn't great but I've been slowly working on it.
That has got to be one of the goofiest, most impractical designs I have ever seen.
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"Work is more fun than fun."
"Art is supposed to punch you in the brain, and it's supposed to stay punched."
its a wooden club with a metal strip bent over it and nailed. likewise another one bent the other way.
Last edited by them_apples; May 19th, 2012 at 02:14 PM.
You can't just slap couple similar things to a normal jolly fat guy human and expect to get the same reaction or have it work similarly. The viewer can accept that these monsters might use something like that because of their culture etc, but when applied to a human (especially something established, like Vikings as your title implies), we expect them to have the same human logic going on. And if the point is that they don't have the same logic going on, then it should be shown properly (as it was made clear with the ogres).
Also if you're going with weird or specific weaponry, it's generally better to show them from an angle that doesn't leave the viewer guessing or give very poor look of the weapon.
And on another note, if you wish to design stuff, why just copy someone else's specific gear (since this isn't just a re-design that should have similar elements)?
Last edited by TinyBird; May 19th, 2012 at 04:09 PM. Reason: typo
well good input Tiny bird.
I spend a little too much time painting and not enough drawing and planning. I tell myself this everytime I start a new drawing yet I fall into the same trap and rush into painting where I feel most comfortable. Thats why he looks so stiff and has no neck, which I'm surprised nobody mentioned.
what Elwell said, although kind of blunt. I think the goofiness stems from him having no neck lmao. Looks like a mad magazine character. lol
I need to just put some solid work on the drawing before hand to solve my art issues.
Last edited by them_apples; May 20th, 2012 at 02:46 AM.