Results 27 to 39 of 48
May 24th, 2012 #27
Bara: Looking good, but you have some perspective issues with the arenas. The second one on the left has a less visible groundplane than the top one even though it's lower in space. It kind of makes the top one look like it has a bulge or is on an angle.
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May 24th, 2012 #28
@bara-very interesting lighting. maybe push further?
@cool brain- ye its better I think but it took me a while to see the thing on the right is a person.
May 27th, 2012 #29
sean : liking that one, but I really like the space+depth you had in one of the thumbnails (right side, upper one). Tots would like to see that incorporated.
kvenh: I think it can work, but the foreground is mad bland and really bright and huge compared to where the action is taking place. Either crop that area off/make it smaller or drag the piece down so the action is lower on the picture plane or also put action there. ... unless you're doing that already lol.
coool_brain: don't put a person on the bottom half-cut from the waist down. It's as an awkward crop, and I feel like you could place people else where in the composition to kind of center the focus.... in other words, what bara said LOL.
bara: love love love love love, though Pixel is right on the perspective. dropping down some lines won't hurt!
pixeltuner: yo dawg, where yo' update at? also you're not at all a demotivation... quite the opposite actually. After seeing you and maxdav90 post stuff around, I was like, aiight, coming back to cow/chow/eow.
Update. Kinda liking the way it turned out, even though it's more hallway then battleground LOL. Running is a form of training!
May 27th, 2012 #30Coool Brain
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May 27th, 2012 #31
first time trying this - here's a wip. critique welcome
May 27th, 2012 #32
@ Sean mcClain- it is a nice thumb.a bit heavy on the chains maybe. also, the monster is a bit flat right now.
@hekatoncheir- oh, but its a very nice hallway, isnt it?I bit dangerous for running, with all the holes. but it looks great.
I have some issues with the lighting- I dont understand how the space works in the left and right sides due to that.
@xingdesign- hard isnt it im still struggling with it anyway. the way you put up the shot is interesting, but leaves you with very little space.
also, the perspective I can really read. it would seem the pillars are supposed to go on into the debths, but the figure reaches from the ground to stick out over it..
trying out some stuff to relay debth
May 28th, 2012 #33
my attempt, done in photoshop. techniques, critiques and tips much appreciated!
Last edited by wutangclam; May 28th, 2012 at 02:23 AM.
May 28th, 2012 #34
May 29th, 2012 #35
@hekatoncheir awesome painting! how do you usually start off ur work man? do u usually use a solid round brush for blocking then go in with palette knife with opacity? i really love the look of ur halls!
May 29th, 2012 #36Registered User
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- Feb 2003
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Thanks for pointing out the perspective issue
I'm calling this done.
May 29th, 2012 #37Registered User
- Join Date
- Jan 2012
- Thanked 53 Times in 39 Posts
I hope to finish this in time... Mine is a rather classical approach. Had a lot of fun, though.
Few photo references used
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May 29th, 2012 #38
May 29th, 2012 #39
alright this is my final if I don't update again soon. Apollo's Run-- The ultimate track&field trial!
wutangclam: Actually made it as a model in sketchup, then did a paint over. It was much faster to have made it as a model than to paint it, I'll
promise you that.