Art: Character Design - Silhouettes

Join the #1 Art Workshop - LevelUpJoin Premium Art Workshop
Results 1 to 20 of 20
  1. #1
    Join Date
    May 2012
    Location
    Germany
    Posts
    36
    Thanks
    4
    Thanked 1 Time in 1 Post
    Follows
    0
    Following
    0

    Character Design - Silhouettes

    i just want to design a few characters for my portfolio but before starting the next steps...i want ask you if these sillouhettes are strong enough to build a character on??? (these are sketches for herotype-like character)

    Attached Images Attached Images  
    Reply With Quote Reply With Quote  


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    Feb 2012
    Location
    In front of my workstation
    Posts
    627
    Thanks
    1
    Thanked 238 Times in 182 Posts
    Follows
    0
    Following
    0
    Yes you can do it but it's going to be a mess. Silhouettes are meant to be completely filled-like with strong edges. You are not doing silhouettes here cause you are trying to create a design, it's like your brain is fighting with your hand and your insecurity is making you doing all that fancy and random strokes that are useless. Try to use a huge brush with a square like shape to do those kind of thing maybe with 90 or maximum 80% of opacity and draw the shape of your hero, not the form, think about the pose maybe but do not refine it. The next step is much more complicated and if you're having an hard time to achieve this first then is going to end really bad with a lot of frustration. Just go with one step at the time

    Reply With Quote Reply With Quote  

  4. The Following User Says Thank You to Hitsu//San For This Useful Post:


  5. #3
    Join Date
    May 2012
    Location
    Germany
    Posts
    36
    Thanks
    4
    Thanked 1 Time in 1 Post
    Follows
    0
    Following
    0
    thanks a lot for the great help..iŽll keep that in mind for my next approach :-) and youŽre right i try to draw the form too much instead of the shape

    Reply With Quote Reply With Quote  

  6. #4
    Join Date
    May 2012
    Location
    Germany
    Posts
    36
    Thanks
    4
    Thanked 1 Time in 1 Post
    Follows
    0
    Following
    0

    try to follow your tips...

    is this the right direction???

    Attached Images Attached Images  
    Reply With Quote Reply With Quote  

  7. #5
    Join Date
    Feb 2012
    Location
    In front of my workstation
    Posts
    627
    Thanks
    1
    Thanked 238 Times in 182 Posts
    Follows
    0
    Following
    0
    I think you've picked the wrong brush but seems more natural like this isn't it?

    Reply With Quote Reply With Quote  

  8. The Following User Says Thank You to Hitsu//San For This Useful Post:


  9. #6
    Join Date
    Mar 2012
    Posts
    46
    Thanks
    12
    Thanked 15 Times in 7 Posts
    Follows
    0
    Following
    0
    Personally I think you're heading in the right direction for silhouettes.

    Here's a video tutorial from Feng Zhu about Character Silhouettes, this should help you some.

    http://www.youtube.com/watch?v=4yKxY0KKrak

    Reply With Quote Reply With Quote  

  10. #7
    Join Date
    May 2012
    Location
    Germany
    Posts
    36
    Thanks
    4
    Thanked 1 Time in 1 Post
    Follows
    0
    Following
    0
    Yeah it's more natural !thanks again for the great help!the feng zhu video is also great and very helpuf aswell.again all your tips were very helpful!i'll keep up posting my drawings and try to follow your tips...

    Reply With Quote Reply With Quote  

  11. #8
    Join Date
    May 2012
    Location
    Germany
    Posts
    36
    Thanks
    4
    Thanked 1 Time in 1 Post
    Follows
    0
    Following
    0

    more sillhouettes

    you were right i took the wrong brush so i changed it...here are some examples with the new brush

    Attached Images Attached Images  
    Reply With Quote Reply With Quote  

  12. #9
    Join Date
    Feb 2012
    Location
    In front of my workstation
    Posts
    627
    Thanks
    1
    Thanked 238 Times in 182 Posts
    Follows
    0
    Following
    0
    Oh much more cool like this i'm glad you're going right.

    Reply With Quote Reply With Quote  

  13. The Following User Says Thank You to Hitsu//San For This Useful Post:


  14. #10
    Join Date
    May 2012
    Location
    Germany
    Posts
    36
    Thanks
    4
    Thanked 1 Time in 1 Post
    Follows
    0
    Following
    0
    thanks!and thank you for the great tips again, they took these drawings a step forward...

    Reply With Quote Reply With Quote  

  15. #11
    Join Date
    May 2012
    Location
    Madrid, Spain
    Posts
    11
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    I really like how look your last silhouettes with the new brush and speacially the creature silhouette. I really would like to see them when you have finished the concept.

    My deviantart page: http://stella-di-a.deviantart.com/

    Blog (in spanish) http://stelladia.blogspot.com.es/

    And my portfolio in the forum: http://www.conceptart.org/forums/sho...d.php?t=242286

    thanks if you take a look!
    Reply With Quote Reply With Quote  

  16. #12
    Join Date
    May 2012
    Location
    Germany
    Posts
    36
    Thanks
    4
    Thanked 1 Time in 1 Post
    Follows
    0
    Following
    0

    next step

    thanks a lot hope you like these if not please crtitique...
    i convert one of my sillhouettes into linedrawing and gave them a first rendering and colourscheme

    Attached Images Attached Images  
    Reply With Quote Reply With Quote  

  17. #13
    Join Date
    Feb 2012
    Location
    In front of my workstation
    Posts
    627
    Thanks
    1
    Thanked 238 Times in 182 Posts
    Follows
    0
    Following
    0
    Timmi, if you're not sure about your strokes and you keep guessing putting all those lines randomly to create a shape how would you persuade someone with your design? You're the first who's not sure about that drawing, how can we be sure about it?

    When you do this step of linedrawing sketching make a new layer, set the old layer to 20-30% opacity and draw a clean linedrawing design on top of that. After you have the clean design then you can think about colors or whatever.

    Reply With Quote Reply With Quote  

  18. #14
    Join Date
    May 2012
    Location
    Germany
    Posts
    36
    Thanks
    4
    Thanked 1 Time in 1 Post
    Follows
    0
    Following
    0
    Quote Originally Posted by Hitsu//San View Post
    Timmi, if you're not sure about your strokes and you keep guessing putting all those lines randomly to create a shape how would you persuade someone with your design? You're the first who's not sure about that drawing, how can we be sure about it?

    When you do this step of linedrawing sketching make a new layer, set the old layer to 20-30% opacity and draw a clean linedrawing design on top of that. After you have the clean design then you can think about colors or whatever.
    i got a question regard to that: iŽm not sure of what to choose, because iŽve seen a lot of designs made with brush only so colour painted immediately, no linework at all. Others with clean linedrawing and colour was filled in later...iŽm not quiet sure what is the best way to get a great design.

    Thanks again for your help!!!

    Reply With Quote Reply With Quote  

  19. #15
    Join Date
    Feb 2012
    Location
    In front of my workstation
    Posts
    627
    Thanks
    1
    Thanked 238 Times in 182 Posts
    Follows
    0
    Following
    0
    The best way to get a great design is to do what's the best for you. If you're terrible at designing directly with colors (like me) then you have to design in another way. That's it.

    There are differences though, delivering a design for a 3d model made with muddy strokes and confuses line it's completely wrong and a waste of time (your client time and the 3d modeler time) cause if you have to build a model you need to see exactly where things are and how they connect so in this case the best choice is a super tight linedraw (there's one of those of mine in a thread called Reptile Beings here on Ent Design, it's not the best thing obviously but it will give you an idea of what i'm talking about).

    In cases when you need to find and explore your drawings to get up to a nice final design then any other technique is fine, just make sure it's clear and readable if you're going to share or submit to anyone cause if it's unreadable or unclear everyone is going to ask you what's going on with that (and they are going to think that's a crap). If it's just for you to help you get to a final result then it's completely fine do to whatever you want and need an maybe you can share that too with the final result to let the others see how you got that last beautiful design.

    So the final answer is: it depends but make sure it's clear and readable.

    Reply With Quote Reply With Quote  

  20. #16
    Join Date
    Aug 2007
    Location
    Laguna Beach, CA
    Posts
    13
    Thanks
    0
    Thanked 2 Times in 2 Posts
    Follows
    0
    Following
    0
    I have to partly agree and disagree with HitsuSan.

    Of course there are multiple ways to get a good character design and it totally depends on what you prefer. However, you will not be able to find that way you like or even come up with your own workflow if you don't try out a ton of them.

    So first things first: Before you start thumbnailing, think about what you are designing. What type of character is he, what time period is he from, what is his professions,...
    You need some sort of direction before you start. And since (i believe) you do not have to do this for a game or movie where somebody else already thought of all that, it is your job to come up with that.

    This is a good example of where artists part ways, because unlike HitsuSan I would completely scrap those silhouettes in pure black.
    The silhouette is super important when it comes to a character design. However, if you start only with that outline first I find that I come up with a ton of really cool shapes, but i don't really know what those shapes are. So i have to go in and think of actually working things that make up the silhouette. I'm basically doing all the work twice. Another thing is that in the industry you will most likely have to present your progress to at least your art director or even worse someone that doesn't know anything about art and they will have no clue what to do with these silhouettes.
    Instead I prefer designing a character with a pretty thick brush and high opacity.
    Now I'm not saying do not do thumbnails, in fact, do a ton of them but do them really small and actually think of what you are drawing. Focus on a good silhouette but also think of what the character is wearing, like belts, straps, shoulder plates, hats whatever it is you are designing. Cause the thumbnail phase is where you think the most.

    If you prefer to do rough versions and your art director is cool with it, then do it! It will help you get the juices flowing and narrow your design down slowly until you can present a detailed line drawing and rendering.
    I'm citing Jon Tucci: "Good design is all about the process. Designers today often forget about its importance."
    No one goes from nothing straight to a finished detailed line drawing. (Although sometimes you might get lucky).

    But HitsuSan is right, try to make it as clear as possible, especially if this character is going to be modeled, everywhere you cheat or bullshit something is going to cost you time later because you are gonna have an angry modeler and more work since you probably have to fix it.

    Cool Silhouettes and I think you have some cool ideas, keep em coming!

    Feel free to visit my blog, cghub and sketchbook!
    Reply With Quote Reply With Quote  

  21. #17
    Join Date
    Aug 2005
    Location
    Kansas city, MO
    Posts
    1,167
    Thanks
    1,423
    Thanked 867 Times in 333 Posts
    Follows
    0
    Following
    0
    When I see that hat with those eyes I immediately think of this.
    Character Design - Silhouettes

    Jay's CA.org Sketchbook:
    Jay's Conceptart.org sketchbook

    Check out my portfolio:
    http://jasonrossart.carbonmade.com

    Check out my blog:
    http://mind2pixels.blogspot.com

    "Practice" DOES NOT make perfect...
    "Perfect Practice" makes perfect...
    Reply With Quote Reply With Quote  

  22. #18
    Join Date
    Feb 2012
    Location
    In front of my workstation
    Posts
    627
    Thanks
    1
    Thanked 238 Times in 182 Posts
    Follows
    0
    Following
    0
    @Davver: I've never said to not do thumbnails to research a design in fact that's the first thing we talked about at the beginnings of the topic, we where talking about how to move a design from thumbs into something more elaborate.

    Reply With Quote Reply With Quote  

  23. #19
    Join Date
    Aug 2007
    Location
    Laguna Beach, CA
    Posts
    13
    Thanks
    0
    Thanked 2 Times in 2 Posts
    Follows
    0
    Following
    0
    @HitsuSan: Oh, sorry man I might've not been clear in that point that wasn't meant to confirm your point of doing thumbnails and not opposing you. I just wanted to emphasize doing thumbnails with details instead of just solid silhouette thumbs.

    Feel free to visit my blog, cghub and sketchbook!
    Reply With Quote Reply With Quote  

  24. #20
    Join Date
    May 2012
    Location
    Germany
    Posts
    36
    Thanks
    4
    Thanked 1 Time in 1 Post
    Follows
    0
    Following
    0
    @hitsuSan&Davver:thank you guys for your GREAT advices and tips!!!(...helps a lot)
    IŽll internalize them

    Reply With Quote Reply With Quote  

Members who have read this thread: 8

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
  • 424,149 Artists
  • 3,599,276 Artist Posts
  • 32,941 Sketchbooks
  • 54 New Art Jobs
Art Workshop Discount Inside
Register

Developed Actively by vBSocial.com
The Art Department
SpringOfSea's Sketchbook