Join 500,000+ artists on ConceptArt.Org.
Its' free and it takes less than 10 seconds!
Plz crtic hard on al possible flaws ...ty in advance
Last edited by zomg; May 12th, 2012 at 11:22 AM.
Both the center and right 2/3 of the composition, the lines of the slant and the tilt of the robot head, draw my eye to a vanishing point shared with by the trapezoidal structure, but the 4 other structures in the left and the floating(?) dark shapes above them adhere to a different unseen vanishing point and aren't even consistent with each other.
And the values have me looking everywhere.
The textures and shadows of the robot, the slant and floating dark shapes are fighting for my attention with the high contrast areas like the roofs of the structures and the back lit sky behind each of the robots hands (both of which get lost in the textures of the background).
A little more info on what we're supposed to be seeing this, is it a static shot of the robot awkwardly perched on that very steep slant, or is it sliding down?
ok here is what i was going for ... the robot is standing on the building its grip being the broken part of the building, the BG is supposed to look like 2012 movie with broken pieces of land mass (hence the problem with perspective), and the floating thing to the left is supposed to be some kind of alien with two legs. it is supposed to be standing on another land mass with many buildings and it required me drawing more building (detail - small brush - spend long time)
Hey, the alien doesn't read very well, since you haven't gone into much detail with it yet would it be too much to trash it ? The rest of the image has a lot of potential if you tighten up the perspective flaws.
i am still not sure about the perspective issue ... it d be nice to have a sppecific way to correct it... put in some volumetric fog in this ...
so here is one without the alien
welcome to conceptorg comedy fellow ... dai u gotta use atmospheric fog to indicate distance it can also be used to reduce the amount of detail u need to giv another rule is using darker colours in the fore ground/ medium colour for middle ground and so on .....in this picture robot should be darkr buildings in mid value u can use fog to hide aliens leg it wil giv a sense of height and distance .. hop it helps