Knight Crit - Anatomy first - Page 2
 
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  1. #31
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    can someone show me how to do the rear leg?
    I have extended the front leg a bit would that make it right?
    the other changes are going really well, thanks

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  3. #32
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    I'm mostly wondering if the anatomy is right on this, is the head the right size, are the legs ok, stuff like that, I guess he could be a bit more mobile in his armour so thanks to all that spotted that.

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  4. #33
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    also wondering about the lighting and shadow, any crit welcome

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  5. #34
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    You should give some colour to the face, http://gurneyjourney.blogspot.ca/200...s-of-face.html. The overall is very monochromatic, if you had a color in the background (even desaturated) to add some reflections to the armour, it would make it more appealing and a bit richer.

    edit: if you're dead set on keeping it a no colour zone, then something like the artist Lordlouis just posted would help make it a little more lively. Just a tad of a warmer (or cooler) hue in the shadows rather then a neutral grey.

    Last edited by freiheit; August 13th, 2012 at 11:36 PM.
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  7. #35
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    I just wanted to say: the rendering reminds me very much of Kerem Beyit:
    This grainy/brushed metal rendering, always smoky backgrounds etc.

    Have a look at this one:
    Knight Crit - Anatomy first
    Note the position of the feet.

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  9. #36
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    thanks guys you're right, i will try some colour, and yes it does look a bit like Kerem Beyit

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  10. #37
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    Question for you guys, how much could you charge for something like the character that I have done? and how long would you be given to do something of this quality?

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