Art: Warhammer 40k
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Thread: Warhammer 40k

  1. #1
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    Icon Warhammer 40k

    Just finished this commission a little while ago. I wasn't too familiar with the Warhammer 40k universe, so I had my dude walk me through it a bit. Anyways, I'm pleased with the results and would like to do more illustrations of this caliber. I gotta a couple (non-WH)characters lined up, so it's very likely. Otherwise, I'm always looking for commissions. Thanks for looking!

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  3. #2
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    663 views (at the time of this writing) and not a single reply. Is that typical?

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  5. #3
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    Unfortunately, yes, that is typical. If you want good feedback there are some other forums that tend to be more active like CGTalk and (to a lessor degree) CGHub. Polycount.com also has a 2D section that's pretty vibrant.

    My thoughts on your piece:

    As a fan of the W40K universe, I'd like to see your next (if there is another) trip into that world, a bit more gritty. Somewhat related, the looser style you used on the background would be cool to see incorporated more into the rendering of the character to make a more cohesive overall piece. I'd also keep pushing your light sources to better turn your forms on your character to keep things from flattening out too much. Great colors and I love the attention to detail!

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    Dude, THANK YOU so much. I really appreciate your sincere reply. I'll look into those sites, stay here, and keep trucking away. But yeah, thanks for the reply. Nice to know there's people out there.

    Cheers.

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    Cool pic. I messed with 40k for a few years and my only comment will be to look what other artists have done. I could tell right away you're new with this game and it looks a little... strange? 40k is very dark and gritty.

    Keep up the great work. Much better then what I can do.

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    Nice pic.. but the bg and character are really merging into each other, try using light to make the character pop out.. and i think right leg is also off ..

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    663 views (at the time of this writing) and not a single reply. Is that typical?
    M'kay. Just to touch on a few things: the perspective on the shoulder pads is off; the head and jaw are perched rather awkwardly over the 'collar'; the perspective on the hand weapon is a bit off (particularly looking at the skull and the shaft); the perspective, articulation, shape and sheer size of the legs is off. I have no idea what's going on with the background or where all the orange rim-light is coming from, and the stark, transparent, 'computer-graphicy' style doesn't mesh with the opaque, low-contrast character.

    I can't offer too many pointers with general art techniques and methods, but I've got to wonder exactly what source material the 'dude' was walking you through. I don't know if you plan on many more Space Marines, but I'd suggest a look through Games Workshop's models and official art next time. (army books, RPG books, fiction covers, etc.) Start with Hardy Fowler's work on CA.

    ...which is only my opinion.
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