Results 1 to 8 of 8

Thread: Looking for critiques WIP

  1. #1
    Join Date
    May 2012
    Posts
    3
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Looking for critiques WIP

    Hey another newb looking for critiques, again just finishing up a 2 year video game art and animation course. This is my armor design I was going for a near future light-weight swat assault police trouper look. I'm sure you can point out lots to me.
    Reply With Quote Reply With Quote


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    Jan 2008
    Location
    United States, TX
    Posts
    337
    Thanks
    13
    Thanked 130 Times in 108 Posts
    My advice is to grab some paper and a pencil, and start working on learning perspective, and how to draw simple shapes at every angle; after you’re familiar with this, study anatomy. It’s a long boring road, but it’s one that is well worth the travel. There are numerous flaws in these images, and it would almost be pointless to point them out to you at your current level, because fixing them won’t help you advance as an artist. However, just to try to get you to start thinking in 3d; look at his legs.

    Using your imagination, draw a straight line from his knee cap to the joint where his foot connects to his leg. You should be able to see that his left foot-on our right- is actually broken and twisted in a rather grotesque manner. It may help if you visualize a line going from your knee to your foot.
    Reply With Quote Reply With Quote

  4. The Following User Says Thank You to David_a_ray For This Useful Post:


  5. #3
    Join Date
    Jan 2010
    Location
    Haifa, Israel
    Posts
    4,523
    Thanks
    2,469
    Thanked 2,521 Times in 1,568 Posts
    1. Learn some structural drawing. You're focusing on the outline too much and not thinking of the volume.
    2. Think of the drawing as a round form in space, not flat lines on paper.
    3. Sketch with a pencil, not digitally - it is quicker and easier.
    Reply With Quote Reply With Quote

  6. #4
    Join Date
    May 2012
    Posts
    3
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Light and shadows will help round some things out. If the source is coming from the knife, his back would be the darkest as the knife would be in front of the character. If you are using the background, make some of the shadows connect with the character so he does not look pasted on. If you need help with lighting, set it up in a simple scene in Maya with simple shapes and add the lighting to see how it effects it all.

    Good Luck
    Reply With Quote Reply With Quote

  7. #5
    Join Date
    May 2012
    Location
    Memphis
    Posts
    32
    Thanks
    2
    Thanked 6 Times in 5 Posts
    Quote Originally Posted by David_a_ray View Post
    My advice is to grab some paper and a pencil, and start working on learning perspective, and how to draw simple shapes at every angle; after you’re familiar with this, study anatomy. It’s a long boring road, but it’s one that is well worth the travel. There are numerous flaws in these images, and it would almost be pointless to point them out to you at your current level, because fixing them won’t help you advance as an artist. However, just to try to get you to start thinking in 3d; look at his legs.

    Using your imagination, draw a straight line from his knee cap to the joint where his foot connects to his leg. You should be able to see that his left foot-on our right- is actually broken and twisted in a rather grotesque manner. It may help if you visualize a line going from your knee to your foot.
    Very Very well explained
    Reply With Quote Reply With Quote

  8. #6
    Join Date
    May 2012
    Posts
    3
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Quote Originally Posted by David_a_ray View Post
    My advice is to grab some paper and a pencil, and start working on learning perspective, and how to draw simple shapes at every angle; after you’re familiar with this, study anatomy. It’s a long boring road, but it’s one that is well worth the travel. There are numerous flaws in these images, and it would almost be pointless to point them out to you at your current level, because fixing them won’t help you advance as an artist. However, just to try to get you to start thinking in 3d; look at his legs.

    Using your imagination, draw a straight line from his knee cap to the joint where his foot connects to his leg. You should be able to see that his left foot-on our right- is actually broken and twisted in a rather grotesque manner. It may help if you visualize a line going from your knee to your foot.
    Quote Originally Posted by arenhaus View Post
    1. Learn some structural drawing. You're focusing on the outline too much and not thinking of the volume.
    2. Think of the drawing as a round form in space, not flat lines on paper.
    3. Sketch with a pencil, not digitally - it is quicker and easier.
    You got me, aurenhaus, I do tend to focus on silhouette and I did do the initial sketches on the drawing pad as well. I actually started on the pad as a guy from a local game studio commented that to always be going between the scanner and the computer often takes more time and I should work at using the pad directly. Lol oh well. I do of course sketch on paper as well, just not for this project. I do indeed see what you are saying about his leg especially, David. I was going for a lunge with the tazer-knife starting with the toe and twisting in a hook like motion, turning mid stride. Not pulled off and it does look awkward. Our course tries to teach us a little bit of everything and we did have a only a little time with anatomy but life drawing was once a week. I really must force myself to work out the structure everytime first undoubtedly half assed it here.
    Reply With Quote Reply With Quote

  9. #7
    Join Date
    Dec 2010
    Location
    St. Louis, MO
    Posts
    228
    Thanks
    7
    Thanked 190 Times in 104 Posts
    Grab a stick and act out lunging at someone and stabbing them. You can even try that twisty hook stab motion you're talking about. You'll likely find that your body in no way moves in the way that you've drawn this figure. Shooting reference of yourself performing this action should help.

    As advised above, focusing on structural drawing is still your first priority. The guy at the local game studio was giving advice for someone at a different level of experience. You don't need to worry about completing a drawing quickly, but rather pushing yourself at every stage of the process.
    Reply With Quote Reply With Quote

  10. #8
    Join Date
    Feb 2009
    Posts
    412
    Thanks
    78
    Thanked 120 Times in 106 Posts
    put a new layer over top this and make your figure all boxes in perspective and see if the pose still works
    Reply With Quote Reply With Quote

Similar Threads

  1. Art: looking for critiques
    By philofmars in forum 3D ART, SCULPTURE ART & TOY ART
    Replies: 18
    Last Post: July 12th, 2011, 09:33 PM
  2. looking for critiques
    By FallenLegend in forum ART CRITIQUE CENTER
    Replies: 5
    Last Post: September 29th, 2010, 12:48 PM
  3. Critiques?
    By Naff in forum ART DlSCUSSION
    Replies: 16
    Last Post: September 27th, 2010, 02:06 AM
  4. Critiques are welcome...
    By egamez in forum ART CRITIQUE CENTER
    Replies: 2
    Last Post: June 27th, 2006, 06:48 PM

Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
  • 424,149 Artists
  • 3,599,276 Artist Posts
  • 32,941 Sketchbooks
  • 54 New Art Jobs
Art Workshop Discount Inside

Developed Actively by vBSocial.com
SpringOfSea's Sketchbook