I study game development at the university, and the course I have now involved creating a game concept and basically pitch it. We're going to write a ten-pager about the concept, create a poster (this), and also a teaser trailer for our game. The theme of the assignment is "epic", and we're supposed to be trying to interest a potential customer as quickly as possible (as is what you usually do with posters and trailers).
I was assigned to be the art director (and also artist) in the group I'm working in and I have an idea here for our poster concept that I would be very grateful if you can take a look at and say what you think. I'll explain a bit about the idea below:
Our concept is based on an idea of the movie Inception meeting the game Metal Gear Solid. It's set in a not too distant future, but basically based on our own modern world. Our main character is a spy that collects information from important people and sell it for money. Her way of collecting this information is through entering people's minds or subconsiousness with a sort of sci-fi device (it's all conveniently magical how this thing works, we're not supposed to know the details) that attaches to her hand. By simply touching another human being she can enter their minds and, if played correctly, gain valuable information. The wonderful mechanics behind it are supposedly based on connecting the synapses in her brain to the victim's brain, and so be able to intertwine on a more subconcious level.
Supposedly, you start the game off working for this organization where you do this for a living. A bit into the game however, our main character (the player) discovers that the information you have collected for this organization has given them the opportunity to do something really bad, like ruining the world economy or something. We're not completely sure what, but it's something reaaaally bad. And of course she has to put things right because she's one of the few that can do this sort of thing (and possibly because she suddenly grew a conscience).
The gameplay involves going into different people's minds of course. You use stealth a whole lot (like Snake in Metal Gear) to get around, especially in the real world because it is very tricky to get to the person with the information. You have a range of weapons to use (like a gun, stun gun, etc.), but the player is supposed to be rewarded for avoidning enemies and make their way by smoothly rather than confront them. When the player enters the mind of the victim they have to use this technique aswell, because the "people" in the victim's mind can detect if you're an outside force if you act too weirdly or don't answer questions correctly. This will lead to people slowly starting to mess with you more and more. At first they might just shove you around or look at you funny, but the more you screw up, the more the world (mind) you're in will screw up. Eventually meteors might come down or houses might collapse, for example, and the player gets a game over.
We sketched on a few concepts for this idea to make a poster that communicates it well enough, and this is the one we think is the best so far. It clearly shows off the gear thingy in her hand (which is the main gameplay element), herself and also some towering buildings in the background. When I do the final product I do want to alter her pose a little to make it look more like she's leaning towards you and trying to put her hand on your face (easing up the hand a bit and bend the fingers slightly), rather than just have her stand and look like she's telling me to stop, like she is right now. The background was also redder earlier to convey the feeling of subconciousness and how "things are not real", but I used way too much saturation in that color as well as the main color in the foreground (blueish green), so I washed it out a bit to make it easier on the eyes and make her hand (the focus) stand out more. I'm very aware a lot of things are off, especially anatomywise, but this is basically the initial sketch and done very roughly and fast. I'm more interested in:
- What you think as to how this picture communicates?
- Do the colors play off each other well?
- Is the lighting coming from behind a good idea?
- Does the poster communicate the concept?
- How's the composition?
- Should her pose be altered?
- Should things be added/removed?
- What do you think of the name "Synapse"?
Stuff like that. Any other pointers are also welcome, of course.
Sorry for the wall of text, btw.