My name is Fernando Issamo, those days I've doing one skeetch per day and would like to share it here, my ideia is do one skeetch per day during one year i started this "challenge" 26/04.
I will try to post every day, so keep your eye here ;D
This time i made one timesplace showing just a little bit of “behind the scenes” for me is a real challenge to made one skeetch per day and i’m learning a lot i will try to do more breakdowns for showing the processs behind my skeetches.
So, today I will talk a little how I created today’s skeetch. In the begining I hadn’t has a first inicial ideia or shape in my mind or what suposed to do, I just have been established one tecnical concept in my mind, just use one type of brush, the custom circular one, if you wondering I will aswer that, many people belive that brushes in PS make miracles or cant draw or painting becouse they dont have the “right” or the “amazzing” brush that I have or the others artist’s libraries brushes, some of the brushes that i made are rly good but they dont make miracles remember photoshop is just a tool you need to learn how to paint, for me stablishing some kind of this abstract’s concept in my mind is good becouse for me is not only the design but questions and problems for me to resolve like values, edges etcs is not only the design.
So in this skeetch I just block-it some very abstract “face”, when i saw this “face” came in my mind some kind of “animal thing” or beast or something like that and the first ideia of horseman came, in that stage i didn’t worried about details just the planes of topografy of my creature, i’m just trying to “find something”.
The next stage for me is light, light is the most important thing for me, I’m aways thinking in light and how it’s reacting in topografy of the face and the big masses and etcs, after establishing a very good and solid base with light i start to divide more the information in small pieces and start to think more in concept features like how that creature talks, or he can talk or if he can talk! I try to create some history behind that, thinking in the real world how that creature will look like or how it express youserlf etcs.
In the 4th image I taught not to do one more face for the skeetch, this time i would like to do more than the face, so i blocked the torso.
My next step is, gess what it is.... and the right answer is light! Yeah light, light and light, so i need to stablish the light in the body and i just keep it on fixing the light and the values.
So that it is, this was a little of the process behind this image and was a very quick breakdown just showing a little of the process.
So the challenge for me is going and keep your eye here to see more.
Those characters are amazing, they show a great understanding of anatomy, form, etc. And the way you paint is amazing, I've seen some great textures for the skin, etc. Do you use references or are those from imagination? Keep it up =)