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  1. #16
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    I prefer the first one. Now is the victim willing or reluctant?


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  3. #17
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    did another one, I think I'll try to do even more thumbs just out of exercise since i didn t do those for a long time i definitly need to focus more on the planing part of my projects rather than rendering details. Thanks for the Input I'll be back with more ^^

  4. #18
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    keep playing. i like the one on the left in post 15. diagonals are good for action. try and turn her body slightly to add some depth, but i like the idea of the staff in intersecting the form, also try to balance the magic out on both sides, or design it through the composition.
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  5. #19
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    Hey, you might have moved past the pit idea, and I think the thumbs are a good idea, but I just wanted to do a paintover to show what I was talking about with her direction towards the pit.

    Critique needed D3 Art Contest

  6. #20
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    Those really are some very nice roughs. If you prefer to skip thumbs, and do those sweet roughs, that's ok, it's your time. But if you ever work for a studio, they sometimes expect finished work within hours.

    I really like post #17. I like the RIGHT rough on #15 lol. The left one still looks staged to me.

  7. #21
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    Heya everyone

    Thanks for the overpaint on the pit image, looks much better with the kennel in front of her.

    @ artfix since I used to work for a studio I tend to rush to the finished piece without going through the basics.
    Since I got time for this one I really like to take my time and explore even more thumbnails. I'm with you on the #15 right one, I think the last 2 thumbs of me add a sensual quality to the theme which I'd like to explore.

    Dunno the longer I work on the theme the less I like the frontal view.

    I think I should rename the thread to "WIP Sacrifice scene" =)

    Thans Guys

  8. #22
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    It's funny that you look at thumbnails as spending more time. And I was telling you to do thumbnails to save time.

  9. #23
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    Since it's a diablo fanart, why not check on the actual Witchdoctor skills and see if there is something that fits a little better than a sacrifice scene ?
    Maybe you have some other ideas in the process.

  10. #24
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    Hey Artfix !

    The studio i worked 7 years for they just needed figures in a square symbol and it always had to be placed in the centre. Whenever i had to make "compositions" i always had to place the figures in the same areas due technical specifications, so what happened is my skills in composing where never trained and i actually just spent time to get better at rendering details / anatomy ect.

    So doing thumbs right now is kinda new for me, I totally agree that doing thumbs saves time and i still got my problems there since you identifiered the things i did as "roughs". Meaning i worked too much on them again

    So what costing me "more time" right now is actually learning to do Thumbs
    To doodle around with loose quick sketches rather than doing 1 pose and rushing to the final product.

  11. #25
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    Hi Again !

    Did 2 more Roughs just for the ske of it and I think i'll work out 2 pieces since i can t decide which one

    I'd stick to 5 and 6 since i think they got both interesting compositions but yet different themes.

    What would be your oppinions .

    And does anyone know how to change subject title since this is far gone from it's original purpose of doin a d3 character =)

    EDIT:

    Sorry i forgot this first: THANKS to Grunler for overpainting, number 2 Props to him

  12. #26
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    Hey Zny,

    Loving your progress so far. From your last post I would definitely say that #6 is the most sacrificial one, but I know in the D3 universe, the witchdoctors do not have that kind of time.

    So for the sake of the game #3 is probably the best in my opinion in terms of "story" and "mood". It is seductive yet shows power.

    Or #4 is on equal footing because it really focuses on the magical side of her instead of the sacrificial.

    In my opinion I am loving #4 a lot more so I definitely would love to see this one roughed out.

  13. #27
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    Wow, #2 is perfect! (kidding )

    To me, #6 is the strongest, save for one thing. I feel that the victim is taking up too much space, and is distracting attention from the witch. If you agree, then there may be a couple of solutions. One might be to move the camera in closer, so that the head and upper body of the witch appear relatively larger. Another might be to rotate the victim 180 degrees, so that he appears upside-down, and have the witch kneeling over his body. That would shift some of the focus towards the witch, but might read too sexual depending on her pose and position. Besides that, you might think about stuffing something in the guy's mouth, carving some symbols into his flesh, or something equally unsettling to expand on the ritual.

    Anyway, great job with the thumbs.

  14. #28
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    Just did some color roughs for Nr 5

    I'll also work on Number 6 good input on the victim i'll try to push the witch a bit more, not too sure with turning around the victim but lets see how it turns out =).

  15. #29
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    Loving dat progress.

    2 & 3 are definitely my favorites of those color roughs, but they pretty much completely kill the mood that you got going in those previous sacrifice pictures. Maybe add some blood to her hands? Right now it's a little 'good witch of the woods'-feely if you catch the drift.

    6 & 8, I think, works the best following the theme. But I still think that she looks much too nice..

  16. #30
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    I agree--those are too colorful. And I would try not lighting her face from the ghost. I like her looking more backlit like in the rough. That gaurantees she is dark and therefore not a nice lady. And that silhouette of her face is what makes it so striking.

    p.s. I don't know how to change the subject line. If you can't do it with advanced editing, then you can't do it. But don't sweat it--you have 1300 views...we all know what's going on

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