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  1. #1
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    Critique needed D3 Art Contest

    Hey Everyone,

    I recently noticed there was a d3 Art Contest, and there where 16 h left to do it. So I made lots of Coffee and did my best. I'm not too pleased with the outcome since you can t read the silhouette of the Character well and i figure that the green light from the spell should affect the Character more.
    I'm also not too sure about her left hand and it's forshortening perhaps you can help me with some input there.

    I still want to push the Artwork since i defenitly think it's got potential but need more tweaking. Anything else that you would change ?

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  3. #2
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    Definitely make the green light affect the character more. Can barely see her(?). Also, what is she doing? That pose looks uncomfy, as far as I can see anyway. I might be reading it wrongly (Which is a problem in itself). Have you tried the pose yourself?

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  4. #3
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    Make that front leg a lot bigger to emphasis the drama and kill or dull down the blue light - there's no reason for it. You might need to make the whole picture bigger at the bottom as she's looking a bit cramped.

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  5. #4
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    Yep make hips and legs both 50% bigger. Then add light behind her. How can you expect to see a silhouette if its not light behind it? Then, make sure her hair is not covering up the shapes of her cool horns!

    I would also have her head tilted up some. It looks like shes pushing her chin into her neck, know what I mean?

    Oh and get reference! Especially for the foreshortened arm. Get a camera and put it on a timer and do it yourself. That is the single best way to get it right.

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  6. #5
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    Thanks for the feedback apperciating it =) I'll post as soon as i get the changes done.
    *edit* no way to do subtle changes i need to redo the whole piece -_-

    Last edited by zny; May 2nd, 2012 at 01:19 PM.
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  7. #6
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    Heya !

    So did some refs and tried to bring in more storry since there was none at all in the last piece.

    What do u think about the composition ?

    I think the pose works far better now

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  8. #7
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    Hmmm, that square-hole thingy at bottom bothers me. Maybe it'd be better to cut ~half of it and move skeleton hand higher (to fit on screen as it is now)

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  9. #8
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    I think the pose and lighting are now a lot stronger, but it feels a bit staged. If she were kneeling down, I'd think her body would directed towards the caged pit, as if she were looking down at the victim, then up at the viewer.

    Last edited by Grunler; May 3rd, 2012 at 01:03 AM.
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  10. #9
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    I like where you're going with this and especially that you were willing to abandon your darling. Its a sign of a pro.

    But I agree, it looks staged. And...the story is a little confusing--what was the knife for? Whose blood is it? If she is cutting herself for this ritual...do we need to show the burning skeleton too? What IS the ritual exactly...? It looks like ritual cliches like slapped together.

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  11. #10
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    Soooooooo too staged ... too confusing,

    well what i'd like to do is creating a classical cliched sacrifice scene with a witch. It should be cliche of course but u are right I mustn't drop in all that there is to that cliche.
    what about removing the kennel thingy, adding a victim ? This would be more clear from point of storry telling but wouldn't it be a bit obviouse then ?

    *edit*
    Would u always lean her more towards the victim she casts the spell on ?

    whadddaaaaabout she's just fuddeling around with spellcraft u know, it's late all the cool witches have a good party time she ain t got no friends so she just grabs some chicken and has fun ^^

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    Last edited by zny; May 3rd, 2012 at 04:11 AM.
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  12. #11
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    Personally I'd bring the focus more to her and loose that poor skeleton dude in the oubliette type affair. I like the drama you've created with her dynamic pose, flowing hair and brilliant lighting and it's a shame to have something in the bottom corner that distracts so much from it. If you don't want to loose the skeleton dude then maybe try to make the entrance to the dungeon thingy at a diagonal and cropping it off the image a bit so it's less awkward.

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  13. #12
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    I'm not so sure anymore with this whole piece anymore anyway ^^.

    But the review process was cool since it showed me that I wasn t realy knowing what to tell with the piece. I just wanted to make some thing sacrificed related with cool dynamics and I guess thats just the wrong approach to a good piece.

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  14. #13
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    Don't be discouraged dude. No one said it was going to be easy. If you give up now, you're not going to improve. Of course you can make a sacrifice image.

    Who said you're doing the wrong approach? In fact, we have all said we like the changes you made from your first post. But if you expect one more rough to be enough to land on a solution, then you are dreaming. Which is why people do thumbnails instead of roughs. Do tiny drawings with a few values to work out which way she's facing, her gesture, and what is in the scene and overall GENERAL composition. Do many of them quickly and THEN spend time on one that is good.

    Arriving at an ideal solution to a complicated illustration isn't easy. I lose sleep over unresolved paintings all the time. It takes perseverance to get past the rough patches. But when you find solutions...man its a great feeling!

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