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  1. #1
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    Question about portfolios

    Hello everyone,

    I´ve been thinking about enter in the industry in a few months, so the first thing I must do is to make a personal portfolio....

    Ok, I´ve been watching Feng Zhu videos about this thing, but despite of this, I´m still doubting:

    - I know how must be an Illustrator´s portfolio, the aspect of the different illustrations must be impressive and the better of you. But, what happen with a concept artist´s portfolio?? It must show all the different ideas of your concepts or only the best images you choose?? And, what level of detail and rendering must show them?? What´s the best way to obtain a contract with a client, thanks to your portfolio??



    Well, I hope I have explained myself clearly, sorry, I´m not american/english


    Thank you. Greetins
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    The important thing is to show that you're capable of repeating a design.
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    Thank you Hitsu San for your response.

    So, do you mean that I should show a design in different angle views, poses and all of this, or multiple variations of one principal design??


    Thanks !!
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    Well, you have to be capable of doing both of course
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    Thank you again for your help !!


    Ok, I´ll have this in mind. Do you think that my artwork must be high detailed or this is a secondary skill ??


    Greetins !!
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    Details are important in order to make believable things. Something to be believable must have a certain amount of details cause our brain is aware that details are there (it's not so good to remember them though). I think that being able to detail something at a certain degree is a must for this kind of job because of that, and another important fact is that details redirect our view in the page (cause our brain is attracted by high density details).

    The short answer is that details are very important but you must know how they work in order to use them properly cause just adding lots of details anywhere it's wrong for lots of reasons.



    Anyway this thing is starting to feel like an interview guys, come on, participate!
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  8. #7
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    Yeah, this is like an interview . Ok, I think you´re right, the doubt came to me because I know that this kind of job requires to be fast on the art-making to make all the different ideas that would be possible....


    Thank you Hitsu San
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    Sure you need to be fast but as i said the brain doesn't remember details but only major forms so when you're drawing details you don't need to be precise or hyper realistic... Oh my, this is a big secret about concept art, i'm not supposed to talk about this lol.
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    Yeah, I´m agree with that. I asked about the detail on paintings because sometimes I have the impression that I´m a little bit slow during the paint process...

    Usually It happens to me when I´m painting characters or vehicles.... I´ll show you an example:



    This is an artwork that I´ve been doing this last days, and I arrived to the number 3 after about four hours........ The last hour was for detailing.

    The question is: Is this an enough detailed painting to show a client or to include in my portfolio (yeah, I know that It must be colored, and textured...but I´m referring to the light&value work) ?? And more important: Am I too slow working on this ?




    Thank you
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  11. #10
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    Things don't must be nothing, you can show your client what you want to show but it's your responsibility to meet the client requirements and to a work that you client must like. If you think you piece is good enough to be submitted in b/w with no texture (texturing is overestimated and underestimated at the same time) and your client is going to like it then you don't need anything else (of course if your client ask you to submit everything colored and textured then it's another story).

    Talking about your work, an average concept artist is able to do this kind of thing in 30m - 1h or less than 30m (it depends if you have to do the design or not), I can go from step 2 to step 3 of your design in something like 30seconds or 1 minute with a similar look. I think you don't know yet how to paint properly and you loose a lot of time fading out your attention to the painting gesture itself (it's very common, sometimes happens to the best too but it's something you have to learn to control). Another problem is that you lack detail knowledge (it's not much of a deal) and to avoid this problem it's better if you find some reference to see what kind of details an armor like this can have.
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  13. #11
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    Thanks for your help again Hitsu San.

    Yeah, I have problems with the way I use for painting. I have no much time at this moment, and I supose this makes me to be slow. For now I´m trying to learn my own art method to speed me up.

    In adition to this, maybe I tried to do this character in a too big canvas ( 3508 wide, 4961 high). I don´t know what´s the best size to do characters.

    Well, I think I´ll must do hard work for the next months !!!
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  14. #12
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    The canvas size is average for a concept design but be sure to not zoom in unless you have to pain something very precise (in this case there's nothing worth a zoom in). I'm saying this cause if zoomed in you tend to loose the overall picture feeling and you start working on rendering the zoomed point loosing your focus on the design.
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  16. #13
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    Yeah, That´s one big reason because I´m too slow doing my artwork. This has opened another path for me. Thank you Hitsu San. I supose that the zoom in must be done for parts like the face, am I right?


    Keep the conversation active ,guys, there is only two on this and It´s too interesting, participate please !! ; )
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