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  1. #31
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    i like your linework, it feels quite dynamic, wish i could easily adapt it into my work .


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  4. #32
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    I quite like the amount of studies I see n your SB. From life and photo refs too. Cool. I canīt sketch on the bus. I would like to see some of these taken a bit further towards a finished piece maybe?
    A tutor once said to me: "Let your mind go!" and it didnīt come back.

    Wolf@WorK aka Sketchbook

    my Heavy Industrie, Military and Steampunk References/Textures (updated Oct 2012)

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  6. #33
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    thnx for dropping by m8.Much appreciated ,i really like your linework how do you do it?My lines still have uncertainty .Anyways digipainting on faces seems to be the less worked out skill so far i think.Your creatures are nice your enviros have improved since page 1, everything is getting better.The indian portait is muddy colored with pretty much the same color values check this http://illustrationisland.files.word...-wds.jpg?w=600
    The face is divided into color zones.I spend some time and still spending checking out works of the old masters.Check impressionists and expressionists fauvism you know art history i love portraits like this http://www.redeasel.com/.a/6a00e54ee...304f970c-450wi to enrichen (dunno if thats the word) your color pallete there are much more colors that we see in a photo study for example.
    I hope thats helpfull keep it up \m/

  7. #34
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    good going- Loomis is dead helpfull. I owe the guy a lot.How about some free hand perspective studies?
    A tutor once said to me: "Let your mind go!" and it didnīt come back.

    Wolf@WorK aka Sketchbook

    my Heavy Industrie, Military and Steampunk References/Textures (updated Oct 2012)

  8. #35
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    I really like your sb. Your skills are really coming along. It's good to see a bit of perspective practice as well. I am currently learning that at Uni. In fact I might post some of the work I have done for that. Thank you for the idea. I look forward to seeing more.

  9. #36
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    Greyscale stuff is great enviros are ok iam not a speciallist but the values seem tottaly ok.Latest face not so good.You do the same thing as i do skew the picture.If you are in photoshop flip it to see miss allignment and if you are working with pencil mirrors could be usefull.In both cases use construction guides to find the perspective.In portraits one other way to quickly find perspective is to find the line from brow(part of the brow that goes to the side plane) to top of the ear.Hope thats helpfull.As for color check this book out http://www.scribd.com/doc/67533891/D...-Photoshop-CS3 it has some really interesting chapters for painting heads.
    Waiting to see more man!

  10. #37
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    cool stuff. the environment perspective studies are comming along nicely. I really digg the latest boney creatures
    A tutor once said to me: "Let your mind go!" and it didnīt come back.

    Wolf@WorK aka Sketchbook

    my Heavy Industrie, Military and Steampunk References/Textures (updated Oct 2012)

  11. #38
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    It's good to see you working on perspective drawings, since perspective, in my opinion, will be the most helpful tool to have in your belt for drawing. But don't get too complicated with it at first. Work on freehand perspective drawings, as one poster mentioned above, whereby you set up various perspective planes in various types of perspectives, 1pt, 2pts, 3, etc., using combinations of different angles on the horizon line between the left and right vanishing points. Then, once you feel comfortable constructing freehand planes, I'd suggest moving on with boxes upon boxes upon boxes. As Loomis said, "Everything can be put into a box!". Then get into ellipses. Being able to freehand draw an ellipse takes time but it is an essential skill to have. From there build cylinders, then cones, and finally spheres. Then begin to combine these simple geo-forms (boxes, cylinders, cones, spheres) into more complex forms, intersecting them at various points, adding and subtracting from the forms. After just a few months of personally doing all of these exercises, it's become a game to walk around and look at objects in the world and imagine how I could deconstruct these "complex" forms and break them down into simple geo-forms - A fire extinguisher is a large cylinder with a curved cylinder for the hose, an iphone is a box with beveled edges, and you get the picture... Even the human figure can be broken down into understandable forms. The more you study these seemingly easy, boring things the more it becomes second nature and you'll find that you simply can't draw anything without taking these things into account. Sorry if the post was too long and if I kinda blabbed too much, but this stuff's exciting for me to talk about since I'm learning it all at the moment and feel like it's important to share. In all, keep up the great work!

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  13. #39
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    Pause Button? Youmean yuīve been taking a break? Slacking off? Or took a screenshot?
    A tutor once said to me: "Let your mind go!" and it didnīt come back.

    Wolf@WorK aka Sketchbook

    my Heavy Industrie, Military and Steampunk References/Textures (updated Oct 2012)

  14. #40
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    Cool beans man, I've been learning from loomis too, his perspective lessons are dense but helpful none the less haha.
    Good job on your paintings, if I could say one thing is that you seem to go a bit saturated on your color pallet (in my opinion)
    I would advice you to go grayer, everything I learned from painting I also learned from loomis on his book "Creative Illustration" Most of it is pretty focused on illustration but there is a section devoted to color theory and it has helped me a ton. You should check it out since the books are found free on the internet
    Last edited by Conforimor; November 23rd, 2012 at 07:29 PM.

  15. #41
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    Hello! With the heads, I think you're going a bit too fast there, buddy. You don't seem to quite understand the form of the head, so I'd suggest taking a look at Loomis. Keep the stuff coming.

  16. #42
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    I like the color scheme of the background of your latest drawing! You had such nice structural lines going on in the drawing though, it was a shame to see the shapes got lost in the shading process.

  17. #43
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    cool sb! you have issues with anatomy and proportion but just bump out studies and practices like you are nd you will see improvement in no time!

  18. #44
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    +1 to Kevin. Just keep at it with the studying proportions and whatnot. You're also lacking in construction in most of your drawings, so some perspective study will help you as well. Keep at it!

  19. #45
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    cool updates man. I dig the Hogarth stuff. I had a couple of his books back in secondary school. Scarred me for life. I thought Iīd never amount to anything as i could not do what he did, not by longshot. But in later years I managed to learn from him against all odds. Keep it up
    A tutor once said to me: "Let your mind go!" and it didnīt come back.

    Wolf@WorK aka Sketchbook

    my Heavy Industrie, Military and Steampunk References/Textures (updated Oct 2012)

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