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April 25th, 2012 #1
Draw, paint & animate - Mistle learns 'em all!
EDIT 12/Nov/2012: Currently setting the whole animation aspect aside (indefinitely) so I can focus on building up my drawing/painting skills and concept art as a potential future path. But I'll leave it in the title as it's catchy
I've been drawing here and there my entire life, however I've never really taken it very seriously. I'm 19 years old now and really want to get into the field of animation.
However, before I do that, I need to massively improve my basic drawing skills.
I don't have a proper grasp on the human anatomy/figure, and I'd also really like to improve my digital painting skills. These are the two main things I will focus on in this thread. Hopefully I will start to see improvement. (it takes many many hours of struggle to complete a digital piece, so I need to also improve my efficiency).
But of course I will not limit myself to only those two areas. I'll practise a whole range of different things and build a library of knowledge & skills.
After I become more confident with the fundamentals, I will then start incorporating animation. Animation is my ultimate goal artistically and career wise. Anything from actual animation, character design, storyboards, storytelling, background art, concept art etc etc.
I will hopefully build a portfolio by the end of this year that'll land me a position in an Australian animation course. So as well as sketchbook work, I'll also update with WIPs and finished portfolio pieces.
Along with digital, I also work with graphite, colour pencil, pen, copics.
I have a DA page but I don't update it very often. A lot of the work on there is old and before I really decided to take it seriously. But I'll still put a link regardless: http://www.mistle22.deviantart.com
And here's links to some of my better works (as of writing this):
I welcome any & all critiques and feedback!
I'd love to hear from everyone, no matter what you have to say.
Thanks for reading this! The journey begins in post #2
Last edited by Mistle; November 12th, 2012 at 03:26 AM.
April 25th, 2012 #2
To start off, I've gotten into the first chapter of Andrew Loomis "Figure Drawing for all its Worth" and also pose maniacs. Here's the very rough results, 30 sec drawing on posemaniacs. I've got a long way to go, but hey, that's why I've made this topic
Went up to 60 sec instead of 30 sec this time. Not too happy with the results.. I think the skeleton poses came out better, but overall I'm still not very good haha
Last edited by Mistle; May 14th, 2012 at 04:11 AM.
April 25th, 2012 #3
Nice doodles. Great start to begin! Welcome!
Now I am become Death, the destroyer of worlds.
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April 26th, 2012 #4
Some more figure drawing, this time with graphite. I'm progressing through the Loomis book slowly but surely. I've read everything up to this point, including all the perspective and such. I haven't put it into action yet but I feel I understand it to a certain degree.
I'll slow down with posting figure drawing from now until I start to see noticable improvement. In the meantime I'll try some proper (non-30 sec) figure drawing, as well as facial structure and such. I may even sketch down lots of different animals, as I'll need those skills in the animation industry.
April 27th, 2012 #5
Done purely for painting practise. Ignore the horrible/creepy facial structure... lol. It's actually really embarrassing haha
Last edited by Mistle; April 27th, 2012 at 10:32 AM.
April 27th, 2012 #6
April 27th, 2012 #7
Yay animation! It's a really fun industry to work in, if your stubborn, and a little bit weird ^_^.
Personally the most valuable studies I've found were perspective and gesture- so many gestures >.<
also, when your doing painting studies, I recommend working with very simple objects initially.
There's a reason painters start with fruit and vases- it gives you the opportunity to study value and colour, while reducing the amount of time spent on structure and particulars. A subject like the face needs quite a bit more time than a fruit bowl, so you other cop out on the structure, or take away from the time spent on other subjects.
Trying to render something complex that is poorly structured is not as educational as something simple that is structured correctly.
Below I sketched some quick ways you can easily check your drawing's accuracy.
First, break the complex down into simpler chunks. You can see that you've made his nose too long, and cut off the back of his head.
Also, vertical and horizontal lines are great references - because they're always constant.
Hope this is helpful! The most important thing for an aspiring animator is simple stubborn effort. Just keep working for it and you'll get there
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April 28th, 2012 #8
Wow, thanks for the advice! I'll definitely work from it. I've already planned out some simple objects that I'll paint next
And your breakdown of my frog sketch is really helpful, I'll be sure to keep a better eye on accuracy and proportions in the future.
Might I say, I just went through some of your sketchbook and was blown away. You're at a place where I want to be someday! All your drawings are so lively and interesting. And there's so much.
I know I have to focus on realistic figure drawing first, but after I feel confident with that, I can't wait to start exaggerating poses and such and really capturing that cartoony style.
Thanks for stopping by and commenting, I'll be sure to be present in your sketchbook also
April 28th, 2012 #9
April 28th, 2012 #10
I think for 19 you've already made a really impressive start, are trying out interesting angles and poses and different coloring methods
Honestly my best advice is keep drawing what you love but try to test yourself with each pic.. like.. i see you're a zelda fan, maybe there's a location in one of the games you really like, try and draw a pic based on it :3 or.. like create some OCs (you might already have some)
but yeah just keep drawing, i like what i see so far!
April 28th, 2012 #11
nice start and confident lines
April 28th, 2012 #12Registered User
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Hey nice stuff you've got here! I envy your hand studies.
April 29th, 2012 #13
I have to agree with Rhubix, and would also recommend that you study old cartoons to see how they do things along with the following:
Adam Phillips (Hitchhiker, Bitey of Brackenwood)
SunnyGOES (Ninja vs. Demon, Warmachine)
Edmund McMillen (Gish, Meat Boy, and Destination Egg)
James Franzen (Less Than Three, Deadbeat Boyfriend)
Zach Hadel (Skyrim is Epic!)
Egoraptor (Metal Gear Awesome)
Will Arbuckle (Edible Castle, Cuboy, Calderbank)
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My Facebook Site I stopped using it years ago.
Louisianian artists thread If you're from or live in Louisiana, don't hesitate to post here.
My Profile Nothing else needs to be said.
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April 29th, 2012 #14
frayed-symphony - thanks! and good idea, i might do some environment studies from some of my favourite games/movies
Hunin - thank you!
DinaCardillo - thanks! but don't be too quick to envy. without references my hands still look like blobs haha
FightingSeraph - will do! thanks
Adding bulk to the frame is what I'm up to now... and it's proving really difficult ._. can't get the proportions looking right, especially in the legs. and the torso posture looks sort of "tight". However over 2 days I'm already seeing slight improvement, so I just need more practise I guess.
April 30th, 2012 #15
April 30th, 2012 #16
Was supposed to do a whole set of 5 min landscape thumbnails, but ended up spending 30 min on this one... My first ever btw. There's something pleasant about not worrying about the outcome, I just messed around on a single layer and this was the result.
Also, I colour dropped from the original, but only after I finished did I realise that it might not be such a good idea to do so?
April 30th, 2012 #17
May 2nd, 2012 #18
May 2nd, 2012 #19
Some more based on Loomis but not only relying on copying, used my mind to put some of the pieces together. Getting easier as I get more confident, but still slow and steady.
If anybody reading this has any advice whatsoever, I'd love to hear it
May 6th, 2012 #20
Followed a painting tutorial for this. Also from life reference. Decently happy with it, could be better though. But I mean, compare this to the girl face I did I few posts up.... huge improvement imo.
Last edited by Mistle; May 6th, 2012 at 09:43 AM.
May 6th, 2012 #21
I was getting fed up that my "adding bulk to frame" wasn't looking very good, even though I was trying really hard. So I decided to read on in the Loomis book to see what's next and if I'm ready for it. And man, lucky I did! Loomis goes in depth with the bulk properly and explains proper alignments and landmarks. I should start seeing improvement again now.
Here's what I've done so far. Focused mainly on legs as they're my weakness.
May 8th, 2012 #22
May 8th, 2012 #23Registered User
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You seem to have a good grasp with tablets, but may I suggest going more traditional, at least for studies. It certainly helped me. Also, I'm assuming those last ones where done with a pencil-like brush, not an actual pencil, feel free to correct me if I'm wrong lol
And keep it up! Those studies look great It's good that you can see your own mistakes, you've already won half the battle
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May 8th, 2012 #24
May 8th, 2012 #25
Some more hands, this time from memory/without reference. A bit sloppy, but still a lot better than I would have done without studying hands for a few weeks! I guess work does pay off.
May 9th, 2012 #26
May 9th, 2012 #27
Some perspective and studies from Loomis. Not my best, maybe I rushed a bit. The perspective is based off Loomis, however I did it all myself. Had difficulty locating a VP when it is off the paper to the far right. Any tips on how to do it traditionally? Wouldnt be a problem on computer as I'd just extend the canvas.
May 10th, 2012 #28
Landscape thumbnails. About 20 mins each. one layer
Last edited by Mistle; May 10th, 2012 at 01:47 AM.
May 10th, 2012 #29
May 11th, 2012 #30Registered User
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