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April 25th, 2012 #1
Draw, paint & animate - Mistle learns 'em all!
EDIT 12/Nov/2012: Currently setting the whole animation aspect aside (indefinitely) so I can focus on building up my drawing/painting skills and concept art as a potential future path. But I'll leave it in the title as it's catchy
I've been drawing here and there my entire life, however I've never really taken it very seriously. I'm 19 years old now and really want to get into the field of animation.
However, before I do that, I need to massively improve my basic drawing skills.
I don't have a proper grasp on the human anatomy/figure, and I'd also really like to improve my digital painting skills. These are the two main things I will focus on in this thread. Hopefully I will start to see improvement. (it takes many many hours of struggle to complete a digital piece, so I need to also improve my efficiency).
But of course I will not limit myself to only those two areas. I'll practise a whole range of different things and build a library of knowledge & skills.
After I become more confident with the fundamentals, I will then start incorporating animation. Animation is my ultimate goal artistically and career wise. Anything from actual animation, character design, storyboards, storytelling, background art, concept art etc etc.
I will hopefully build a portfolio by the end of this year that'll land me a position in an Australian animation course. So as well as sketchbook work, I'll also update with WIPs and finished portfolio pieces.
Along with digital, I also work with graphite, colour pencil, pen, copics.
I have a DA page but I don't update it very often. A lot of the work on there is old and before I really decided to take it seriously. But I'll still put a link regardless: http://www.mistle22.deviantart.com
And here's links to some of my better works (as of writing this):
I welcome any & all critiques and feedback!
I'd love to hear from everyone, no matter what you have to say.
Thanks for reading this! The journey begins in post #2
Last edited by Mistle; November 12th, 2012 at 02:26 AM.
Hide this ad by registering as a memberApril 25th, 2012 #2
To start off, I've gotten into the first chapter of Andrew Loomis "Figure Drawing for all its Worth" and also pose maniacs. Here's the very rough results, 30 sec drawing on posemaniacs. I've got a long way to go, but hey, that's why I've made this topic
Went up to 60 sec instead of 30 sec this time. Not too happy with the results.. I think the skeleton poses came out better, but overall I'm still not very good haha
Last edited by Mistle; May 14th, 2012 at 03:11 AM.
April 25th, 2012 #3
Nice doodles. Great start to begin! Welcome!
Now I am become Death, the destroyer of worlds.
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April 26th, 2012 #4
Some more figure drawing, this time with graphite. I'm progressing through the Loomis book slowly but surely. I've read everything up to this point, including all the perspective and such. I haven't put it into action yet but I feel I understand it to a certain degree.
I'll slow down with posting figure drawing from now until I start to see noticable improvement. In the meantime I'll try some proper (non-30 sec) figure drawing, as well as facial structure and such. I may even sketch down lots of different animals, as I'll need those skills in the animation industry.
April 27th, 2012 #5
Done purely for painting practise. Ignore the horrible/creepy facial structure... lol. It's actually really embarrassing haha
Last edited by Mistle; April 27th, 2012 at 09:32 AM.
April 27th, 2012 #6
Frog study. Practising painting with values
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April 27th, 2012 #7
Yay animation! It's a really fun industry to work in, if your stubborn, and a little bit weird ^_^.
Personally the most valuable studies I've found were perspective and gesture- so many gestures >.<
also, when your doing painting studies, I recommend working with very simple objects initially.
There's a reason painters start with fruit and vases- it gives you the opportunity to study value and colour, while reducing the amount of time spent on structure and particulars. A subject like the face needs quite a bit more time than a fruit bowl, so you other cop out on the structure, or take away from the time spent on other subjects.
Trying to render something complex that is poorly structured is not as educational as something simple that is structured correctly.
Below I sketched some quick ways you can easily check your drawing's accuracy.
First, break the complex down into simpler chunks. You can see that you've made his nose too long, and cut off the back of his head.
Also, vertical and horizontal lines are great references - because they're always constant.
Hope this is helpful! The most important thing for an aspiring animator is simple stubborn effort. Just keep working for it and you'll get there
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April 27th, 2012 #8
Wow, thanks for the advice! I'll definitely work from it. I've already planned out some simple objects that I'll paint next
And your breakdown of my frog sketch is really helpful, I'll be sure to keep a better eye on accuracy and proportions in the future.
Might I say, I just went through some of your sketchbook and was blown away. You're at a place where I want to be someday! All your drawings are so lively and interesting. And there's so much.
I know I have to focus on realistic figure drawing first, but after I feel confident with that, I can't wait to start exaggerating poses and such and really capturing that cartoony style.
Thanks for stopping by and commenting, I'll be sure to be present in your sketchbook also
April 28th, 2012 #9
Some more gesture drawing, as well as my first hand studies!
April 28th, 2012 #10
I think for 19 you've already made a really impressive start, are trying out interesting angles and poses and different coloring methods
Honestly my best advice is keep drawing what you love but try to test yourself with each pic.. like.. i see you're a zelda fan, maybe there's a location in one of the games you really like, try and draw a pic based on it :3 or.. like create some OCs (you might already have some)
but yeah just keep drawing, i like what i see so far!
April 28th, 2012 #11
nice start and confident lines
April 28th, 2012 #12Registered User
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Hey nice stuff you've got here! I envy your hand studies.
April 28th, 2012 #13
I have to agree with Rhubix, and would also recommend that you study old cartoons to see how they do things along with the following:
Adam Phillips (Hitchhiker, Bitey of Brackenwood)
SunnyGOES (Ninja vs. Demon, Warmachine)
Edmund McMillen (Gish, Meat Boy, and Destination Egg)
James Franzen (Less Than Three, Deadbeat Boyfriend)
Zach Hadel (Skyrim is Epic!)
Egoraptor (Metal Gear Awesome)
Will Arbuckle (Edible Castle, Cuboy, Calderbank)
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