I have had lots of help from you guys recently and I feel like all the advise is starting to sink in a little bit.
this is a super basic layout I started.I tried to pull away from the characters standing still or being perfectly horizontal. I use the spear to split the piece with a diagonal line.The cape is helping the motion that the figure is coming down at the beast and I broke into 2 main sources of light cool and warm which I've been getting advise to do.
what do you guys think? any suggestions
I think that its great that you're taking critiques so seriously.
The best thing I would suggest doing for yourself at this point is to step away from your monitor and really take a look at this (and all of your pieces) from a distance. Does it read at 10 feet? 15 feet? A lot is getting lost in this from the amount of styles being used, as well as the bright colors at the same values.
I'm not sure what exactly is going on with the anti-aliasing on half of this? Try to stick with one style of coloring.
I'd suggest doing a bit of studying on color theory and look at some tutorials for photoshop that don't include use of the smudge tool.
It sounds like you've gotten some good advice, and we are thrilled to see that you're listening!
But its still important that you do the advice in the correct order. Sure, artists work differently and you'll have to find what's best for you, but I can't recommend starting a painting the way you have. You MUST do thumbs first! In 3 or 4 values ONLY.
No matter of colors(even perfect ones) or capes, or spears, will make this any better. Make small roughs with only 3 or 4 values and make interesting, overlapping shapes. Use rhythm and movement like you have been learning.
I did a little paintover. I added some humor but I don't mean to poke fun at you--just being silly.
I agree with TB, i would much rather see some little DRAWN out thumbs and then some colour comps afterwards. i think this image could be improved at the sketch phase.
How are you creating these, it looks like your taking 3d then using a mouse and a smudge brush?
yes I use 3D models to get the proportions exact then just paint over some quick coloring
once the thumb is settled I go back to a pretty detailed pencil sketch and scan that into the art program from there it's layers and days of painting
this is just a layout lol
the tools and everything are pretty irrelevant
this is my thumb I work in around the default resolution of 300.000 dpi these are like 500 I think I like some of the advice I have got like the back ground I know needs a bit more,this was really just a color and composition mock-up
so is I want the beast to still look huge and the foreground figure to be big enough to keep interest which do I resize to break out or the same size figures? and is having to objects of equal size really bad composition? it seems perfectly fine to me...explain.
below I make my argument on the figures pose though cause I worked on it for a rather long time and found it was best executed this way..I think maybe the low resolution thumb is making it hard to see how hes arched and drawing back also his head is facing the target object which is a dead give away where that spear is going
I am just trying to help you out with the pose and the action of the spear thrower. I think that basically the gesture is off! the balance is wrong! and the twist in his body is wrong, just my opinion mind you.
Have a look at javelin throwers in the athletics arena now they are an extreme I know but the action is still similar.
They have an arm out to help guide the eye and aid balance and also a definate leading leg with an almost savage twist in the body that helps to generate the energy of the throw. Your guy seems to be falling down after taking a hit not getting a throw at a monster.
Ok to show you what I mean and give you a chuckle I did an very very fast sketch based loosely on yours to show you what I mean. I would also point out that the gesture is impostant here not the poor guys terrible anatomy flaws!!
"so is I want the beast to still look huge and the foreground figure to be big enough to keep interest which do I resize to break out or the same size figures? and is having to objects of equal size really bad composition? it seems perfectly fine to me...explain."
having two objects of the same size makes them seem the same size.
so exactly the opposite of what you said you want to achieve...?
look an how relative size and positon can enhance the hugh monster/tiny victim relationship...
I really did want that anti gravity look like maybe he's jumping off a high mountain or flying or whatever leaving that part up to the viewer I like the idea of floating like the Sistine chapel figures it's just art and left unexplained for fun I did a version that explains it by giving him wings I kind of like it but eh idk
and I also pulled really far back from the picture and thought the red/orange needed to be broken so I simply added another rock on the right I think it helped break that stuff up also I added 2 figures in the background to sort of give a scale to the monster and blurred the monster a little cause it looked too focused to be that far away
hey this is just some freestyle stuff without my 3D models
I think it's ok but not nearly what can be done with accurate models to pose for me...after taking the plunge I can't go back to this kind of thing.