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  1. #16
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    I have anatomy books and tons of photos to help me with "realism" if I get stumped on something..the models are for one thing..to make perfect form when I say "perfect form" I'm not even talking about physical human perfection I mean having a real 3D object in space soooo......like there is no room for error such as the size of a hand that is behind someone's back,if I was going to draw that freestyle it would be a guess as to how big it would be..ya see what I'm saying..a lot of artists don't draw people very well cause they make hands too big and heads too small..it doesn't look human and I notice it before anything else when I see a picture..I see a lot of people on here and their paintings are fantastic their colors and backgrounds even their composition is good but then they will take a crack at a human and the whole piece goes down in flames.Figures are my main discipline.


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  3. #17
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    Hi EagleGrove

    In answer to your point yes thats entirely possible!! the cape is a heavy waterproof fabric normally so it probably wouldnt fly around in the breeze but would certainly react to violent movements in unexpected ways, like whiping around and bunching and flaping.

    all the best and I'm glad its got you thinking.

    P.S. this is a general comment just to ask "would it really hurt you guys to click the little button on the bottom right of a post and say thanks once in a while?" people are trying to help and a little curtesy would go a long way, thank you.
    Last edited by Lightship69; April 25th, 2012 at 11:14 AM. Reason: just a thought
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  5. #18
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    zoe - mistakes are part of the process. yes lots of people fail to draw people because they don't pit in the effort. and knowing instead of guessing will insure what you put down is correct, or to a point where it looks convincing. i personally love painting and drawing people and when i was younger all's i ever drew where superheros and monsters and stuff. no one can force you to learn how to draw people but like Eaglegrove said it will become a crutch and will bite you in the arse. try just working on your figure drawing in your spare time.
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  6. #19
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    Quote Originally Posted by dog-faced View Post
    zoe - mistakes are part of the process. yes lots of people fail to draw people because they don't pit in the effort. and knowing instead of guessing will insure what you put down is correct, or to a point where it looks convincing. i personally love painting and drawing people and when i was younger all's i ever drew where superheros and monsters and stuff. no one can force you to learn how to draw people but like Eaglegrove said it will become a crutch and will bite you in the arse. try just working on your figure drawing in your spare time.
    I used to study and draw 24 7 but I got old and careless about certain things.I just want things to look a certain way now and I refuse to draw something 100% out of my head when I can make something way better..I don't have pride anymore,pride was my biggest crutch when I was younger and it always held me back from making the kind of art I wanted to.I used to think photos and human models etc were "cheating" I can draw just fine without any help at all but when I want to make something "real" I use all kinds of help to ensure I get what I wanted out of it...and it's way funner for me,and art should be about fun if it's not why make it?

  7. #20
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    did you understand when I answered your question

    ""so is I want the beast to still look huge and the foreground figure to be big enough to keep interest which do I resize to break out or the same size figures? and is having to objects of equal size really bad composition? it seems perfectly fine to me...explain."
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  8. #21
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    Quote Originally Posted by IIIzoeIII View Post
    I have anatomy books and tons of photos to help me with "realism" if I get stumped on something..the models are for one thing..to make perfect form when I say "perfect form" I'm not even talking about physical human perfection I mean having a real 3D object in space soooo......like there is no room for error such as the size of a hand that is behind someone's back,if I was going to draw that freestyle it would be a guess as to how big it would be..ya see what I'm saying..a lot of artists don't draw people very well cause they make hands too big and heads too small..it doesn't look human and I notice it before anything else when I see a picture..I see a lot of people on here and their paintings are fantastic their colors and backgrounds even their composition is good but then they will take a crack at a human and the whole piece goes down in flames.Figures are my main discipline.
    The main difficulty with using DAZ or Poser (which you seem to be doing here) is that the software doesn't understand gravity, lighting, gesture or contrapposto (look it up if you don't know) at all and as a result, you get images with "correct proportion" that look really dodgy. The screen capture you posted is a perfect example: that pose makes absolutely no sense, unless it's the pose of someone who fell out of an airplane and is lying broken and twisted on a rocky hillside. People (at least, live ones) just don't move like that in the real world.

    3D software can be great for working out tricky issues of perspective and foreshortening, but right now you're just uncritically painting over whatever Poser gives you. Garbage in, garbage out.

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  10. #22
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    Quote Originally Posted by IIIzoeIII View Post
    I don't have pride anymore,pride was my biggest crutch when I was younger and it always held me back from making the kind of art I wanted to.
    My god, Marsellus, is that you?

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  12. #23
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    Quote Originally Posted by IIIzoeIII View Post
    I used to study and draw 24 7 but I got old and careless about certain things.I just want things to look a certain way now and I refuse to draw something 100% out of my head when I can make something way better..I don't have pride anymore,pride was my biggest crutch when I was younger and it always held me back from making the kind of art I wanted to.I used to think photos and human models etc were "cheating" I can draw just fine without any help at all but when I want to make something "real" I use all kinds of help to ensure I get what I wanted out of it...and it's way funner for me,and art should be about fun if it's not why make it?
    I'm very confused as to why you're being so defensive.... and dare I say, personal?
    Whether or not you're using the correct material isn't the problem--- it's how well you're translating the reference or model.

    I understand that you're using a model to paint over but that doesn't make it right in the 2D world. Especially if you're using a 3D program like Maya or Zbrush--- these programs fake perspective. Not that you have to sit down with a grid and figure it out perfectly. What you need to do is realize that "If it doesn't look right--- it isn't."

    A client isn't going to care about your models and reference and perspective grid (not that a client is what this is for, just an example.) If the faked or real perspective doesn't translate to the viewer it doesn't matter. It's the finished product that matters and right now it isn't working.

    Take into consideration what these people are saying. In regards to Kendall's comment--- I agree, and I think that the size you're trying to capture would work far better if you moved some things around.


    On the 3D note, if you['re going to paint over something--- be sure to paint over the whole thing. If you miss chunks it just looks unfinished.

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  14. #24
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    I totally agree with Coyox. As a 2D artist your best friend are your own eyes and your perception. You should allow them to guide you instead of software. if you want to do that then just create it all in 3d and then create a nice render.

    Also as i've mentioned before... the smudge brush. It looks as if you've abused it here. if you want to use it you've got to make it make sense for the material your trying to render. lava maybe... rocks...possible but not worth the hassle.
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  15. #25
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    I'm so confused about this "fake perspective" thing...what are you talking about?
    and again daz is just a basic form,the screen cap is clearly a spider-man pose so dynamic is what I was shooting for.They always pose him as crazy as they can so by comparison even mine is kinda timid.

    and any pose that a human can make daz can make and that's all I need to get started.A lot of artists use those little wood doll things haha I think daz is a lot better than that.I could obviously pose and simply trace myself but I don't want to do it that way..you guys are falling to hard on rules..there are no rules in art there is no set way to draw anything.I just wanted to see what you guys thought about the color and composition of this..and not really on it's own but by comparison to my old stuff is this a better use of color and less stiff than my other work?
    if there's times I seem defensive it's when something obviously doesn't apply like the spear being thrown off screen that's just saying something to say it..and not paying attention to what's even being shown.
    or the drawing of the guy throwing the spear on the ground when my figure is in a free fall -doesn't apply- that's simply trying to tell me how to draw something when there is no law..I think my pose looks a lot more dynamic and artistic than just pulling back to launch a spear on foot..if it were a movie it would definitely be a "matrix" moment or the oracle from 300 in the trance


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  16. #26
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    Quote Originally Posted by Velocity Kendall View Post
    did you understand when I answered your question

    ""so is I want the beast to still look huge and the foreground figure to be big enough to keep interest which do I resize to break out or the same size figures? and is having to objects of equal size really bad composition? it seems perfectly fine to me...explain."
    idk? all the samples you have pics of the foreground figure is too small and the paintings as a whole look more landscape-ish..I was kinda lost at the relevance

  17. #27
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    "I was kinda lost at the relevance......what are you talking about?..not paying attention to what's even being shown.doesn't apply-"


    ha ha well fair enough bud. If you cant tell the difference or see anything worth learning there then you have bigger problems than poorly composed images.
    put it this way, those images are awesome, and you can always learn a lot from awesome work.

    we're just a sample of randoms. you can be assured if we think stuff about your image, others will be too. we're trying to help you. its no skin of our noses if you decide to ignore our advice.

    im telling you now and im telling you straight, the daz figures look like corpses being jiggled around. its not working.

    these are from sfrancian's and might help.
    after being critiqued.....
    after being critiqued.....

    Look at the difference between your image, and something by Craig Mullins.
    Look at his lighting, and compostiion, and rendering. its masterful.

    after being critiqued.....
    after being critiqued.....
    Last edited by Velocity Kendall; April 26th, 2012 at 01:45 AM.
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  19. #28
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    I think we answered your questions Zoe--no, we do not like your image. We made the mistake of elaborating for you.

    We have mentioned thumbnails 3 or 4 times, and I haven't heard you say anything about it, Zoe. Are you willing to take steps to make good art or not? Doing thumbnails isn't a rule that is stripping you of your sense of self like you make it out to be. Its a tried and true method based on common sense. Doing thumbnails, starting small, starting simple, is a logical step in making anything.

    If you are truly without pride, then you would be dropping everything to try what we're recommending. What have you got to lose by trying it our way? What have you got to lose?!

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  21. #29
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    ok what about this , tried to take my own advice for 20 mins
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  23. #30
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    see Velocity that is exactly the kind of painting I would have made before I was getting my work critiqued. it's dark...the main character is way too small he's perfectly vertical and takes up as much space as the monster...I have so far been told to rid my work of black use more color and duel light sources I have never even painted something this before with that much color and motion so that is what makes this so different.Also as far as "theme" goes your pic is portraying a much different story.The hero is going into like the gates of hell to find and slay the beast where my picture is the beast is coming out from the ground and destroying the land.."the hero is coming to the rescue" is my main theme.I also get no sense of matrix anti gravity from yours just looks like a dude standing there ready to cast a spear at a beast...

    and artfix...do you like anyone's work?
    I have seen you rip at some other decent artists on here to the point of being dare I say it? rude..at this point I want you to show me what you think is GOOD art.Cause I'm starting to think you aren't out to help anyone.I have yet to see how you would compose or fix this picture.At least velocity took it on putting his credibility on the line.I'd love for you to just blow me away with something I had never conceived.

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