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Thread: Sexy D3 Witch Doctor WIP

  1. #1
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    Sexy D3 Witch Doctor WIP

    Here's my WIP for the Diablo 3 art contest! (due next Monday)

    I'm still sort of a nub and I'd really like some help, especially on the BG and composition!

    Thanks for looking! Criticism, advice and paintovers are very welcome!
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  3. #2
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    Hey,

    I congratulate you on your ambition of this painting. There are things I like about it like the environment. The composition is nice too with that other spider coming in from the bottom.

    However, the anatomy of the woman is so far exaggerated that it turns me off immediately. I also don't like that she is the only thing with line art. Why is that?

    Her entire pose and anatomy should be referenced and redone. But I still think you could do that by the 30th!

    I hope that doesnt sound negative, because I think you have potential, but I dont want to give u the wrong idea--the character does not look good as it is. Find some reference!

    Good luck
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  5. #3
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    I really appreciate your honesty. I think she looks good.. but I'm sure you are right. I didn't use a reference at all. I'll see what mistakes I can find.

    Are there any areas of the body in specific that you have issues with? (for my own improvement, I take your advice about redoing it to heart)

    How would you approach *correctly* figuring out such an awkward pose?

    The reason why there are lines on the girl and nothing else is I followed a tutorial, which said to use lines. Is it a problem if the characters have lines and the BG doesn't?
    Last edited by simop; April 23rd, 2012 at 09:41 PM. Reason: clarification
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    I'm not exactly clear on this from your post: Is it primarily the exaggeration that puts you off, or is it some glaring anatomical errors? Obv. the hips and boobs are big on purpose, and the waist was meant to be Rob Liefeld tiny, for good or worse.
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    The following text may come off as harsh. You have been warned. It's all with the best intentions though!

    The exaggeration is a big turn-off for me too, and that I'm female has nothing to do with it. The main problem is that no human looks like this. First the head shape: Look at a skull, then back at her head. The whole back of her head is like a melon on top of a face. The face is also quite creepy, it lacks softness and too much of the white of the eyes shows. The ears are at the back of the head/neck instead of in the middle, and the earrings are behind the neck. That, again, isn't realistic. Then the torso: It's absolutely totally impossible to bend the rib cage and the spine like that withouth breaking a substantial amount of bones. The breasts are a full-on view while the torso is turned away from us at a 3/4-angle. The bottom of the rib cage is shown above the belly, but the rib cage doesn't continue from there. It's supposed to be an egg shape, but that doesn't show here.
    The legs are too short, which also is quite un-sexy, especially with a torso that long. Try standing like that, it's absolutely impossible. It looks like she tripped over something, and is falling awkwardly while still trying to capture a spider which is very far away.


    What to do now? Start over, do anatomy studies and use reference. All these problems could be easily solved with use of reference. Try fineart.sk for refs. Reference is very, very important if you want a good outcome, but be careful to not copy everything you see in a photo meticulously. Have multiple references and combine the information. It would also help if you studied the skeleton and had a look at at least the most important muscle groups. Yes, quite a lot to do, but this is an ambitious picture, and a good result requires a lot of work. I wish you the best of luck!

    This link might help you as well, here you can see how Gil Elvgren used models for his pinup paintings: http://www.amusingplanet.com/2011/04...and-their.html

    Edit: Oh, about the lines: In the tutorial he has colored the lines, whereas they're black in your painting. Avoid black at all costs, in shadows and lines, when painting.
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  9. #6
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    Great advice, thanks!

    I'll start drawing now...
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    Aside from the anatomical issues that were already brought up, another problem for me is that it doesn't look like what she's carrying has much weight. Maybe it's intentionally like that and it's not supposed to be heavy, but the size of it seems to imply that it's at least a little heavy. I do like the way you did the tree in the background and the spider, they look quite nice.
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  12. #8
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    Quote Originally Posted by KillerByte View Post
    Aside from the anatomical issues that were already brought up, another problem for me is that it doesn't look like what she's carrying has much weight. Maybe it's intentionally like that and it's not supposed to be heavy, but the size of it seems to imply that it's at least a little heavy. I do like the way you did the tree in the background and the spider, they look quite nice.
    It should be somewhat heavy, at least to look like she's about to bring it down hard. I think improving anatomy and posing will help give more life and weight to it.

    Thanks for the kind words.

    Lots to do!
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    The first few things that pop out at me are the distended head-shape, the fact that the depth of her back to her stomach is about four inches, and that her upper back is a very odd shape.
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    Here's an update on the background. Am I on the right track? Anything really not working? Does it need something? (besides a bunch more refinement, of course)
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    I would convert the image to grey-scale and concentrate on establishing form through light and shadow.
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  18. #12
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    Grunler is right. You're painting everything like it is all individually lit by studio lights. You need to paint the light coming from the background and hitting objects. On the far side of the objects, make large groups of shadows. Then you can pick out bits where the light is hitting if u want. Don't make lights in the foreground as bright as in the background because you want it to be darker in the foreground. The exception is something highly reflective like the spiders.

    I hope these paint overs help. I do like the painting--keep it up! Get more reference of forests!
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  20. #13
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    Thanks for the advice - I will read it over when I am more awake and try to follow it. I think the atmosphere/light effect you showed is similar to what I was imagining, i.e. that's how I want it to look. I was thinking about many of the things you mentioned, so we'll see how you like this update here.

    Here is an update with some work on the BG. I'm still trying to figure out the pose so here are two rough sketches to cringe at, and tell me if they inspire any thoughts about posing. Anatomy and proportions have not been checked; will be looking into that after I decide on the pose.

    And now it's time to go to sleep
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