Results 1 to 25 of 25
Thread: Back from the grave
April 21st, 2012 #1
Back from the grave
I thought long and hard, and decided to take a break from art for a little while. It was extremely frustrating for me to continue to spend time and resources on something that was no longer bringing me any sort of enjoyment. Just recently, however, I decided to get back into digital painting as a therapeutic exercise, and it has worked wonders for me. I'm slowly regaining my former sense of enjoyment from art, and I intend to continue at it to see where it takes me, although I will probably never pursue it as a career as I originally intended to.
Last edited by Trisquel; May 29th, 2012 at 04:37 PM.
Hide this ad by registering as a memberApril 21st, 2012 #2
WIP of an environment
April 21st, 2012 #3
Not 100% satisfied with the end result
April 22nd, 2012 #4
April 22nd, 2012 #5Registered User
- Join Date
- Apr 2010
- Thanked 390 Times in 175 Posts
Nice to see that you are picking it back up.
The Following User Says Thank You to Blankstate For This Useful Post:
April 22nd, 2012 #6
The Following User Says Thank You to tronrobot For This Useful Post:
April 22nd, 2012 #7
Good to see you post allot of work in a short amount of time. Keep up that work ethic.
First thing I would advice you to check out is figure construction. Using simple large shapes to construct your pose and adding more detail on top of that. Check out Hampton's "Figure drawing - Design and invention" first (the best book I found on the subject). After that you could check out Loomis, Bridgeman etc (also extremely good, but Hampton has was a little clearer to me).
Examples of the process (found this in a tutorial by Tracy J Butler):
Photo from Hampton's book (not made by me):
Also, you might want to work in value first instead of throwing in color already. Nothing wrong with color ofcourse, but working in black and white will probably help you understand 3D form faster. After which you can throw color in the mix easier.
I would also like to see some drawings from live. Try to use the construction methods on things that you see before you.
Keep it up and good luck!
Last edited by Kapri; April 22nd, 2012 at 06:03 AM. Reason: spelling
The Following User Says Thank You to Kapri For This Useful Post:
April 22nd, 2012 #8
Part 2 of current WIP
April 23rd, 2012 #9
Final result (resized)
April 24th, 2012 #10
My current WIP
April 26th, 2012 #11
April 29th, 2012 #12
Just a random sketch I came up with in about 1-2 hours.
April 30th, 2012 #13
Some practice with a head
May 3rd, 2012 #14
May 7th, 2012 #15
May 7th, 2012 #16
Part 2 of WIP
May 7th, 2012 #17
May 9th, 2012 #18
Thanks to the advice of /ic/, I realized I was going about this digital painting in completely the wrong way and went back to studying basic forms. Drew these Loomis mannequins in about an hour, give or take.
May 11th, 2012 #19
More Loomis mannequins and a value study done in PS
May 29th, 2012 #20
This was a sample done for a cover image on my new comic, "Road to Nowhere": an experimentation in surrealism, and a documentation of the travails of an autistic girl. This is the link for anyone interested http://autismcomic.wordpress.com/2012/05/29/title-page/
June 1st, 2012 #21
Current WIP of another copy of a Whitaker painting
June 3rd, 2012 #22
Part 2 of current WIP
June 4th, 2012 #23
The Following User Says Thank You to Umbravita For This Useful Post:
June 4th, 2012 #24
Final result (or rather, what I ended up with after getting tired of having Photoshop crash every single time I was close to getting finished)
Last edited by Trisquel; June 4th, 2012 at 08:46 PM.
June 9th, 2012 #25
It's a good thing you posted your progress with that last one, because you went about it the wrong way. Work from general to specific. You should have all of your forms in place BEFORE you go about the details.
Doing the opposite can trap you into a bad spot very easily.