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April 29th, 2012 #105Registered User
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- Jan 2009
- Thanked 226 Times in 125 Posts
Hide this ad by registering as a memberApril 29th, 2012 #106
I had time to do one, too
Nice work all around!
April 29th, 2012 #107
Squeeeeal, so many sexy entries. rock on eowwies.
hideyoshi: Rockkkinnng, but the only issue I have is that although everything's nice and foggy/murky (which it should be because you're underwater right?) that lady swimmer is the biggest blackest thing on there. I wanna look down and around the piece but I'm drawn to the boobs and booty. :| ... It could just be my fault I guess..
android411: I think it got better.. but other issue is there's really no point to that fish weathervane up there because when it comes to currents, they only change when temperatures change. So in other words, say Current A originates in the deep waters, but as it goes higher in elevation, it changes into Current B. But a certain point, Current B will start going lower in depth, and it'll become Current A again. So unless a facilities is built in turbulent currents with bi-polar weather, an underwater weathervane may not be the best of choices. (If I'm wrong, correct me! ) Also match up your ellipses. Perspective lines are fwiends.
christoffer: I dig the design. It looks functioning, I wish I would;ve thought of spheres... Anyways, not the hugest fan of the sub sphere being all the way in the corner of the picture, since it's the brightest thing there in a really dark sea. All my attention goes that-a away...
ashess: I think you should first figure out the value and structure of your painting first before diving into the colour. I see the ship, not sure where the facility is? Also what do you mean 'shape selection layers'? Because keeping them as vectors/smart objects takes up a loot of space then needed. There is an option to just "draw" with them
coool_brain: really dig it dawg. I wish there were more colours, but that's just me.
trespasser: awesome design. You should make a colour balance layer and play with the sliders for the shadows/mid tones/highlights if you're still bogged down by it. Sometimes experiment with the overlay layer can give you an epitome too haha
absorber: one of my favourites!!! When I first saw it I was like BRO, I WONDER WHAT THE COLOURS ARE GOING TO BE LIKE. And then you posted again and I just gotta be like, Bro, so cool. Love the texture on it.
luis gama: another one of my favourites! So dark and spooky.. it's like an angler fish is going to come out of there..
Amongst others are yatzenty's and veshkau's!! I really want to know how you did yours veshkau because I see some 3D elements in there (or at least I think so) and I always have trouble incorporating them into a painting.
Okay late into the game, I know, but I saw Pixeltuner's tut and I was like gotta try it. And being the awesome bro technique that it was, I ended up liking the first few thumbnails I did and decided to take it further. Also the first time I tried to use photo textures. It started as a matte painting and then.. it's now a painting.
Love to get crit....because I'm also stuck. :|
April 30th, 2012 #108
@hekatoncheir: I felt the same about colors, but it seems fine this way too, at least to me . Thanks for the comment.
Coool Brain's Blog
April 30th, 2012 #109
what do you mean 'shape selection layers'?
April 30th, 2012 #110Registered User
- Join Date
- Sep 2008
- United Kingdom
- Thanked 1 Time in 1 Post
here is my final for this week. Didn't have enough free time to polish it properly Would have liked more hours in the day to spend on it.
Whats you see here is an underwater lab belonging to an aquatic species discovering a new energy source
April 30th, 2012 #111
April 30th, 2012 #112Registered User
- Join Date
- Dec 2011
- Thanked 44 Times in 11 Posts
Hi everyone, managed to kind of finish just before the deadline.
As usual lots of fun and learning.
April 30th, 2012 #113Registered User
- Join Date
- Jul 2011
- Thanked 18 Times in 9 Posts
woah so many good ones :0
May 1st, 2012 #114
Final and clean render. Hope no one minds that a used a render, probably won't do this much, like I said, I had several educational reasons for doing it this way. Open to any c+c fo' sho! Awesome stuff everyone!
May 1st, 2012 #115
The FINAL final...? lol
May 1st, 2012 #116
hekatoncheir: Looking good! Yep, I built a really basic sketchup model to find a decent camera angle then just painted over the lines from that as if it were a normal pencil drawing.
Some really nice entries in here so far. Still a ton to do on this (including replacing happy and sad pipe faces - Frank and Derek). Does anyone know how long we have before the poll goes up? Thanks in advance!
The Following User Says Thank You to Veshkau For This Useful Post:
May 1st, 2012 #117
Veshkau In my experience usually late CET, Vulgar is pretty good at keeping the deadline. Good entry by the way.
"Take credit for anything embedded in the edit as long as you ment it when you said It"
The Following User Says Thank You to Incinerated For This Useful Post: