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  1. #105
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    here´s my designated final, I tried to work on some design issues some of you mentioned, but perspective is a bit off right now, will try to work on this image some more if I find the time

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  3. #106
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    I had time to do one, too
    Nice work all around!

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    portfolio
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  5. #107
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    Squeeeeal, so many sexy entries. rock on eowwies.

    hideyoshi: Rockkkinnng, but the only issue I have is that although everything's nice and foggy/murky (which it should be because you're underwater right?) that lady swimmer is the biggest blackest thing on there. I wanna look down and around the piece but I'm drawn to the boobs and booty. :| ... It could just be my fault I guess..

    android411: I think it got better.. but other issue is there's really no point to that fish weathervane up there because when it comes to currents, they only change when temperatures change. So in other words, say Current A originates in the deep waters, but as it goes higher in elevation, it changes into Current B. But a certain point, Current B will start going lower in depth, and it'll become Current A again. So unless a facilities is built in turbulent currents with bi-polar weather, an underwater weathervane may not be the best of choices. (If I'm wrong, correct me! ) Also match up your ellipses. Perspective lines are fwiends.

    christoffer: I dig the design. It looks functioning, I wish I would;ve thought of spheres... Anyways, not the hugest fan of the sub sphere being all the way in the corner of the picture, since it's the brightest thing there in a really dark sea. All my attention goes that-a away...

    ashess: I think you should first figure out the value and structure of your painting first before diving into the colour. I see the ship, not sure where the facility is? Also what do you mean 'shape selection layers'? Because keeping them as vectors/smart objects takes up a loot of space then needed. There is an option to just "draw" with them

    coool_brain: really dig it dawg. I wish there were more colours, but that's just me.

    trespasser: awesome design. You should make a colour balance layer and play with the sliders for the shadows/mid tones/highlights if you're still bogged down by it. Sometimes experiment with the overlay layer can give you an epitome too haha

    absorber: one of my favourites!!! When I first saw it I was like BRO, I WONDER WHAT THE COLOURS ARE GOING TO BE LIKE. And then you posted again and I just gotta be like, Bro, so cool. Love the texture on it.

    luis gama: another one of my favourites! So dark and spooky.. it's like an angler fish is going to come out of there..

    Amongst others are yatzenty's and veshkau's!! I really want to know how you did yours veshkau because I see some 3D elements in there (or at least I think so) and I always have trouble incorporating them into a painting.


    Okay late into the game, I know, but I saw Pixeltuner's tut and I was like gotta try it. And being the awesome bro technique that it was, I ended up liking the first few thumbnails I did and decided to take it further. Also the first time I tried to use photo textures. It started as a matte painting and then.. it's now a painting.

    Love to get crit....because I'm also stuck. :|

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  7. #108
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    @hekatoncheir: I felt the same about colors, but it seems fine this way too, at least to me . Thanks for the comment.

    Coool Brain

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  8. #109
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    @ hekatoncheir
    what do you mean 'shape selection layers'?
    Check out the video, its the easiest way I've seen to deal with the problem, it has nothing to do with smart objects, its basically just using a solid fill layer to retain your mask.

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  9. #110
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    here is my final for this week. Didn't have enough free time to polish it properly Would have liked more hours in the day to spend on it.
    Whats you see here is an underwater lab belonging to an aquatic species discovering a new energy source

    E.O.W Round #187: Underwater Research Facility

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  10. #111
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    My final as well, I have lost my fuel to work anymore on this I must admit... it took long and could have been better.

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  11. #112
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    Hi everyone, managed to kind of finish just before the deadline.

    As usual lots of fun and learning.

    keep up

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  12. #113
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    woah so many good ones :0

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  13. #114
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    Sketchup>Keyshot>Photoshop.

    Final and clean render. Hope no one minds that a used a render, probably won't do this much, like I said, I had several educational reasons for doing it this way. Open to any c+c fo' sho! Awesome stuff everyone!

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  14. #115
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    The FINAL final...? lol

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  15. #116
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    hekatoncheir: Looking good! Yep, I built a really basic sketchup model to find a decent camera angle then just painted over the lines from that as if it were a normal pencil drawing.

    Some really nice entries in here so far. Still a ton to do on this (including replacing happy and sad pipe faces - Frank and Derek). Does anyone know how long we have before the poll goes up? Thanks in advance!

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  17. #117
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    Veshkau In my experience usually late CET, Vulgar is pretty good at keeping the deadline. Good entry by the way.

    "Take credit for anything embedded in the edit as long as you ment it when you said It"

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