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Thread: E.O.W Round #187: Underwater Research Facility

  1. #92
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    thanks Veshkau & pixeltuner for the feedback.
    I tried adding some random shapes to the foreground.
    I also defined fore/mid/background
    I tried adding some detail define what everything was.

    I hope it got better!
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  3. #93
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    @ Ashess, i think your doing really well. I can see a big improvement in your work through this thread. Two Things i might suggest-

    Your relying on stamping a little to much, like with the fish and bubbles. Pixeltuner's tech is more to use stamping to make random shapes and happy accidents. Over stamping gives it a graphic design look. So maybe try building up several layers full of random stuff, then play with the blending modes of each layer to just see what happens.

    Also, try painting using masks and the lasso tool. Doing this, you could do the same technique you are now, but confined to certain areas. You'll get nice crisp edges if you want etc. This also allows you to paint with a big brush outside the line, so you can get those smoother gradients and such. Anyway, just food for thought, these seemed to me to be a couple new things that might go well with what your already doing.
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  5. #94
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    Again, awesome work everyone, heres my wip, still alot elements to add..somewhere in the artic sea....

    hope to finish it in time!

    have a nice weekend everyone!

    cheers
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    GEB

  7. #95
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    Hey guys everyone has great work so far!
    This is my first attempt at an EOW. Almost done with it just minor tweaks now, still any comment is welcomed.

    The bottom image is an enlarged thumbnail after I dropped my 3d model into it. I'm thinking my image may have been stronger if I would have painted the lab from scratch, o well tho. It was still fun.

    Ocean floor research lab:
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  8. #96
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    Update! I'm totally not happy with the image and the process. I'll try to finish it and then burn it!

    @ Intothevoid; I like the blue one but I do think the first one reads a bit better. And the perspective of your buildings is a bit off, especially the round one in the left.
    Try to start off with the right perspective next round. You can still change it in this stage but it saves a lot of time to get your sketch straight before painting (although this round my perspective isn't that fine-tuned as well )

    @ Veshkau: Thanks for the feedback man! You're right about the people outside. I had in mind that they were scientist with scubasuits on and magnetic shoes so they can walk in the water. But that's quite unhandy if they have to research the stuff they're growing. So thanks for waking me up! your work is coming along nice. I like the mood and the detail in the reflections. Keep it up!
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  10. #97
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    Thanks Absorber Oh man, I know what you mean. I've been trying to keep the perspective consistent troughout but all those slopes and angled surfaces kept tripping me up. I have serious trouble handling perspective when it's not arranged in neat little cubes

    I really like your piece by the way; especially the light patterns on the ground. I hope that giant dome is sturdier than it looks, cause one tiny leak will wreak havoc on that facility
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  11. #98
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    So I've been messing with this theme as more of a personal 3d project. I've been learning a new renderer (keyshot), and working on my kit-bashing component collection. Anyway, I'm not sure now if I'll ever get this done, I keep running into problems and I 'm not sure if I can still make the changes I want to the model with out starting over again. I'm getting some tangents with that robot arm and the ROVs on the left. Anyway, I had panned to do some over painting and decaling on this, but it may not make it to that stage so I figured I'd go ahead a post what I have.

    Loving everyone's work in this thread, there has been some amazing stuff posted!!
    Last edited by SnailsPace; April 28th, 2012 at 04:23 PM.
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  13. #99
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    Underwater Research Facility

    I'm stuck at this stage, don't know how to improve the picture. I wanted it more realistic, but it seems that I just can't get the lighting and the colors right
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  14. #100
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    Here's my final

    Ruins of a vast city were found underwater. A research facility was built to study the ruins of the mysterious city.

    Name:  underwaterResearchFacility_final.jpg
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  16. #101
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    @snailpace- thanks man! aah, truth is, I've been trying with working in selections. but I keep forgetting to safe them and then it's kind of pointless as the next time you want to continue it's near impossible to get the same selection. but I bet it IS the way to go, so I'll try and be a bit more disciplined and safe all my selections.
    I think yours is looking pretty cool btw. if it leans breakin the piece apart and missing the deadline, I wouldnt worry too much about those tangents- just go for some sharp lighting now, and call it finished. if you leave the problem areas in the dark, I doubt any1 but you will see.

    I tried breaking the monotome brushes a bit, fixed the ship up a bit. though I guess it's not looking that great. worked on it with the shape selection layers. for some reason I kept getting a little area in between my selection that didnt get any coloring in either of the layers... should I just let my selection 'grow'a pixel? or add some feather to it? I dont really understand.
    anyway, the fish look nice now I think.

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  17. #102
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    Ashess ashess ashess!!! lol

    I know what your saying, heres the solution, watch this video, use what he says in addition with this- Once you have a "selection layer" with multiple parts, you can then use the magic wand to pick out individual parts easily. He doesn't say that in the video, but i just figured it out, so I'm kinda excited, thus the bold type lol

    creating selection layers


    Btw, yeah, i'm going to setup another render here in a minute before i go to bed, maybe i can find a better camera angle, but it seems like once i get rid of one tangent, i make another one. I'll figure it out, just not sure when, lol.
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  19. #103
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    Absorber - Thanks. I guess it kind of does look a little Trek'y. I agreed with you on the sub and the depth, so I moved it to the left and shrunk it a bit.

    Veshkau - Thank you. Not sure if I could pull it off. The surface might get too cluttered. Perhaps the structure doesn't look sturdy enough as it is but it'll have to do for now, I think. I'll have to practice more on industrial designs.

    cool_brain - Looks really nice - almost like a film cap. Hope you don't mind I kind of used your border as ref.



    Here is my final. Crits are welcome.
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  20. #104
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    @christoffer: its ok dude. "Unsafe At Any Speed" lol. Thanks.
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