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  1. #40
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    thanks pixel for the vid
    heres what mine looks like so far

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  4. #41
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    thanks pixeltuner, that method is really great, I tried it out though I didn´t use alchemy as I don´t have time right now, but I will check it out soon, btw there is a great new video on gnomon workshop by aaron limonick which deals with pumping up a thumbnail sketch without loosing the energy of the thumb, maybe you know it already

    so here is what I got so far, I used one of the thumbs and though I changed it a bit it gave me a good direction, need to practise this more of course

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  6. #42
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    just a little progress:

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  7. #43
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    E.O.W Round #187: Underwater Research Facility
    Thanks pixelturner!

    E.O.W Round #187: Underwater Research Facility

    E.O.W Round #187: Underwater Research Facility

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  9. #44
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    @Kamiru- that last one is looking so interesting! like some great big ship floating just under the surface of the water...

    so pixeltuner's vid seems to have slightly sidetracked me as I think I got all these usefull thumbs I'd like to finish into digital paintings, only most have little to do with an underwater research facility. stearing these things is hard; but of course that's the point.
    lots of thumbs:

    E.O.W Round #187: Underwater Research Facility
    E.O.W Round #187: Underwater Research Facility
    E.O.W Round #187: Underwater Research Facility
    E.O.W Round #187: Underwater Research Facility

    two I've started to work on a little farther:
    E.O.W Round #187: Underwater Research Facility
    E.O.W Round #187: Underwater Research Facility

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  11. #45
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    wow, so much beautiful stuff around here, glad everyone felt in sync with the topic, now im feeling the pressure to participate myself, no pun intended :p

    lets see how work goes...anyways keep pushing everyone.

    props again to Pixeltuner for the awesome thumb making tut..really good stuff mate.

    cheers

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  13. #46
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    A second set of thumbs that I did, these came out much better, thanks for the tip Tuner. Just looking at some of these makes me excited to try and pick one to start finishing.

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  15. #47
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    oooh, lots of pretty thumbnail thingies getting made.

    ashess: You just have to adjust your tools to the subject matter. You want to make something look like a facility, use angular shapes with wires and tubes and small windows and such. And make it dark blue/green There's still some thinking to be done op front.
    The fact that there's a random element in the compositions doesn't mean you can't steer it shape and colour wise. Just a tip

    Tuner people, not Turner.

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  17. #48
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    My thumbnails :p

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  19. #49
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    A set of research spheres...

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  20. #50
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    Finally had some time to create thumbnails. I haven't watched at any of the other entries to keep my mind pure. So next time i'll give my feedback to you guys!

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  22. #51
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    Lots of cool stuff.

    Here's my attempt. Not sure what I can do to improve it. I'd like to add more depth between the structure and the ocean surface but I'm stuck.
    Might add a sub in the forground for last.
    There's one next to the elevator but I think I'll remove it.

    Is it okay if you don't see the bottom?

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  23. #52
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    another wip.

    please comment.

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