thanks pixeltuner, that method is really great, I tried it out though I didn´t use alchemy as I don´t have time right now, but I will check it out soon, btw there is a great new video on gnomon workshop by aaron limonick which deals with pumping up a thumbnail sketch without loosing the energy of the thumb, maybe you know it already
so here is what I got so far, I used one of the thumbs and though I changed it a bit it gave me a good direction, need to practise this more of course
@Kamiru- that last one is looking so interesting! like some great big ship floating just under the surface of the water...
so pixeltuner's vid seems to have slightly sidetracked me as I think I got all these usefull thumbs I'd like to finish into digital paintings, only most have little to do with an underwater research facility. stearing these things is hard; but of course that's the point.
lots of thumbs:
two I've started to work on a little farther:
SKETCHBOOK - my website - facebook company page
ooh yeah; did you know I'm a certified art-teacher? that's right. everything arty I say has been endorsed by the state of the Netherlands! (they'll be sorry soon)
oooh, lots of pretty thumbnail thingies getting made.
ashess: You just have to adjust your tools to the subject matter. You want to make something look like a facility, use angular shapes with wires and tubes and small windows and such. And make it dark blue/green There's still some thinking to be done op front.
The fact that there's a random element in the compositions doesn't mean you can't steer it shape and colour wise. Just a tip
Tuner people, not Turner.
A mind that wanders so much, it brings back souvenirs.
Here's my attempt. Not sure what I can do to improve it. I'd like to add more depth between the structure and the ocean surface but I'm stuck.
Might add a sub in the forground for last.
There's one next to the elevator but I think I'll remove it.