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April 21st, 2012 #40Registered User
- Join Date
- Jul 2011
- Thanked 18 Times in 9 Posts
thanks pixel for the vid
heres what mine looks like so far
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April 21st, 2012 #41Registered User
- Join Date
- Jan 2009
- Thanked 226 Times in 125 Posts
thanks pixeltuner, that method is really great, I tried it out though I didn´t use alchemy as I don´t have time right now, but I will check it out soon, btw there is a great new video on gnomon workshop by aaron limonick which deals with pumping up a thumbnail sketch without loosing the energy of the thumb, maybe you know it already
so here is what I got so far, I used one of the thumbs and though I changed it a bit it gave me a good direction, need to practise this more of course
April 21st, 2012 #42
April 21st, 2012 #43
April 22nd, 2012 #44
@Kamiru- that last one is looking so interesting! like some great big ship floating just under the surface of the water...
so pixeltuner's vid seems to have slightly sidetracked me as I think I got all these usefull thumbs I'd like to finish into digital paintings, only most have little to do with an underwater research facility. stearing these things is hard; but of course that's the point.
lots of thumbs:
two I've started to work on a little farther:
April 22nd, 2012 #45Registered User
- Join Date
- Dec 2011
- Thanked 44 Times in 11 Posts
wow, so much beautiful stuff around here, glad everyone felt in sync with the topic, now im feeling the pressure to participate myself, no pun intended :p
lets see how work goes...anyways keep pushing everyone.
props again to Pixeltuner for the awesome thumb making tut..really good stuff mate.
April 22nd, 2012 #46
April 22nd, 2012 #47
oooh, lots of pretty thumbnail thingies getting made.
ashess: You just have to adjust your tools to the subject matter. You want to make something look like a facility, use angular shapes with wires and tubes and small windows and such. And make it dark blue/green There's still some thinking to be done op front.
The fact that there's a random element in the compositions doesn't mean you can't steer it shape and colour wise. Just a tip
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April 22nd, 2012 #48
My thumbnails :p
April 22nd, 2012 #49
April 23rd, 2012 #50
Finally had some time to create thumbnails. I haven't watched at any of the other entries to keep my mind pure. So next time i'll give my feedback to you guys!
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April 23rd, 2012 #51
Lots of cool stuff.
Here's my attempt. Not sure what I can do to improve it. I'd like to add more depth between the structure and the ocean surface but I'm stuck.
Might add a sub in the forground for last.
There's one next to the elevator but I think I'll remove it.
Is it okay if you don't see the bottom?
April 23rd, 2012 #52
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