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April 16th, 2012 #1
LePush's Sketchbook | Best Work Last Page
Hey there! i just recently found this community, it seems pretty sick, lots of great artists on here! Im gonna go ahead and post a couple of my works, in hope of some constructive criticism. Im fairly new to digital painting, just started a couple months ago. I greatly appreciate the help. I'll be posting my studies and doodles up here :]
Last edited by LePush; August 6th, 2012 at 07:28 PM.
Hide this ad by registering as a memberApril 18th, 2012 #2
I had fun with this first one, haha.
The second was a quick doodle from memory.
Last edited by LePush; April 18th, 2012 at 02:59 PM.
April 18th, 2012 #3
April 22nd, 2012 #4
quick lunch doodle :b
April 22nd, 2012 #5
hey guys! some constructive criticism would be super duper greatly appreciated on this one!
this is my first legitimate attempt at doing a digital portrait in color. I know its off, i just cant see why at the moment. As always, things will hit me weeks from now, and i'll be like..."oh how did i miss that?!" haha.
April 28th, 2012 #6
New painting today, crits?
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April 28th, 2012 #7
did this without reference. testin my memory.
Photoshop: one hour
May 3rd, 2012 #8
ughhh god, hate this '____'
May 4th, 2012 #9
literally getting no feedback x)
May 4th, 2012 #10
hey man good start. try studying some of these to get a better idea of the forms of the head http://www.polycount.com/forum/showthread.php?t=76733.
Cheers for check'n out my sb!
May 5th, 2012 #11
May 5th, 2012 #12
May 6th, 2012 #13
May 6th, 2012 #14
May 7th, 2012 #15
Love the last picture and the hippobug
May 7th, 2012 #16
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May 7th, 2012 #18
Yo bro, really like the soldier guy and the girl in #14. The main thing that I thought of looking through this is be more sparing with your use of black/dark values, things are rarely black and you will have to think more critically to imply forms with a lower range of values
May 7th, 2012 #19
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May 8th, 2012 #22
May 9th, 2012 #23
Hi LePush, thanks for the comments.
I really like your graphic style and you have some flare for mark-making. As for your more realist drawings, I would echo what TFsean said - less black, more half-tones. Apparently Sargent would work almost exclusively in half tones at first when painting, leaving the darks and highlights until last, to use as accents. Also, to check your drafting, flick your eyes back and forth between your photo ref and your drawing - you will almost see the bits you have wrong "moving" as you do so.
May 9th, 2012 #24
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May 10th, 2012 #26
I love the Machinegun sketch. It has a lot of energy. The profile of the guy with the helmet thing isn't that good. You would want to do some skull studies to improve the proportians of the head. When I first did them I was blown away by how helpful they are. It's like magic to the head, beyond anything else in the field of face-improvement and such.
Also: I saw the drawing in post #8 in the comments in Sinix' video before I found your thread :p The world is small isn't it?
May 10th, 2012 #27
May 10th, 2012 #28
May 11th, 2012 #29
So i come from a long background of animation, haha, thought id show some of my little creations. these must have been...about 2 years old?
May 11th, 2012 #30
There's already some style showing through in some of you pieces and that's cool. I'm no animator, but animations from last post contain some nice timing.
I'd advice you to start concentrating on constructing the figure. It will help you understand the planes of the body and reduce flatness (for instance in the Ben Affleck portrait from #5). Check out Michael Hampton's "Figure Drawing: Design and Invention". Glenn Vilppu and Bridgeman are also good resources when it comes to figure construction.
What works for me when drawing from reference / life is to measure allot. Every line if necessary. I also try to check allot of angles against eachother.
Hope this helps out, let me know what you think of those resources if you decide to check them out.
Edit: post #12 shows you're already studying the planes, good stuff. Try to do some more and define the planes with harder edges. These soft ones make it hard to see what's going on.
Last edited by Kapri; May 13th, 2012 at 03:51 AM. Reason: spelling + added edit.