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  1. #27
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    thanks guy! ive been workin on the head for a while, but im still learnin, for sure. I'll keep up the studies! haha and yeah, thats pretty weird, eh? Sinix is pretty sick though, glad were both watchin.

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  3. #28
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    todays sketches

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  4. #29
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    So i come from a long background of animation, haha, thought id show some of my little creations. these must have been...about 2 years old?

    http://www.fileize.com/files/6df3ce84/b3c/F__Animo.swf
    http://www.fileize.com/files/5bc8b91...ibounijuuf.swf
    http://www.fileize.com/files/ab111638/387/fb1.swf

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  5. #30
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    There's already some style showing through in some of you pieces and that's cool. I'm no animator, but animations from last post contain some nice timing.

    I'd advice you to start concentrating on constructing the figure. It will help you understand the planes of the body and reduce flatness (for instance in the Ben Affleck portrait from #5). Check out Michael Hampton's "Figure Drawing: Design and Invention". Glenn Vilppu and Bridgeman are also good resources when it comes to figure construction.

    What works for me when drawing from reference / life is to measure allot. Every line if necessary. I also try to check allot of angles against eachother.

    Hope this helps out, let me know what you think of those resources if you decide to check them out.

    Edit: post #12 shows you're already studying the planes, good stuff. Try to do some more and define the planes with harder edges. These soft ones make it hard to see what's going on.

    Last edited by Kapri; May 13th, 2012 at 03:51 AM. Reason: spelling + added edit.
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  6. #31
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    kapri: thanks, i'll definitely check those out!

    todays doodle for the daily sketch "biomechanical unicorn" x)
    LePush's Sketchbook | Best Work Last Page

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  8. #32
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    cool stuff in here! keep it up man!

    Joshua A. Davis


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  9. #33
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    Nice really liking the textures on your pieces. The bottom sketchbook works remind me of sinix, good stuff.

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  10. #34
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    thank you guys :]
    two quickies from today, still feelin a little uncomfortable with digital...cant seem to find the right "feel" yet.

    ive grown to really enjoy doing little mech doodles and stuff

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  12. #35
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    Mech design i did tonight, designed for medical purpose on the battle field.
    I really like this one, although choosing a color scheme was very...hard, because i liked it alot in blue and orange too. I ended up with the pink cuz i felt like it gave it more of a "medical" feel. anyway, yeah :b

    If anyone ever wants to do some open canvas sessions, let me know, cuz id love to collaborate with some of you!

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    Last edited by LePush; May 13th, 2012 at 09:57 PM.
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  13. #36
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    bunch of sketches from the past two days!
    Im gonna do pages in this little black book daily, and i'll be trying to post em' up daily as well

    the first was done with watercolor, and the rest in pen

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    Last edited by LePush; May 15th, 2012 at 10:52 PM.
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  15. #37
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    quickie from tonight

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  17. #38
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    Got some cool stuff here! You obviously have a very strong design sense.
    Just a digital painting note--some of your stuff looks "stringy." I would suggest using larger brushes while painting, and perhaps blending a bit more before you call it done.

    My sketchbook - come critique me!
    jesse martel@tumblr
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  18. #39
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    thanks! I feel that way too, i just couldnt seem to figure out why. I'll try and use some bigger brushes and more blending next time

    todays faces from my daily sketchbook. Nothing special, and im not proud of this stuff, its all unreferenced work, so i need to start doing alot more studies of the face. Faces to me are the most fun because they can capture so much energy and life.

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