Conquistador

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  1. #1
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    Conquistador

    I am considering this to be pretty much done but really couldn't decide if it was alright or crap...

    I did all the painting in greyscale and added colour at the end, for some reason I like the greyscale a lot more than the colour.

    Oh well, I just wanted to know what you guys thought and what I might change/work on to improve it.

    Thanks everyone,

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    Heya Logan,

    This is not crap. I like the painterly quality. But it also doesn't look finished. If this is your regular level of finish, I encourage you to step outside your zone and try to really take it up a notch. Add some hard and soft edges, and take your time to tighten it up.

    Other than that, recheck your reference's legs! These legs look like huge logs. The legs just look wrong in gesture and shape. If I had to guess, I would say it looks wrong because the puffy top is level on both legs, and the knees are level, and the ellipses are the same, but the lengths of the legs are so different. Something isn't adding up!

    Good luck.

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    Agreed, legs don't make sense.


    Tristan Elwell
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    Yo Artfix,

    Thanks man for the good advice. I'll shall try to polish this up and do some better rendering.

    I knew there was something wrong with his legs! I'll see if I can't fix those too. It's not the biggest issue with the legs but I always have trouble figuring out the ellipses. hmm

    Thanks again and to Elwell too

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    If you dont have reference, then find some. Or make some. If you dont have boots like that, which I assume u dont lol, then put on some high socks or u can just tie something around ur leg to see what the ellipses should be. Get ref!

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    So spent some more time cleaning things up and rendering. I think I got the legs better according to my ref.

    Thanks Artfix,
    I put a belt on my leg and stood in front of the mirror for the ellipses,
    haha worked well

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    He's still got Escher legs. There's no way his left foot can be closer to us if his legs are at that angle in that stance.


    Tristan Elwell
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    It's something to do with the overlap of the pants too. Since his right puffy pant is overlapping his left, it looks like the right one is coming forward, and since the left lower leg is also coming forward it gives it that weird effect.

    I too like the painterly quality of this and also the colors. You should definetly finish this!

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    Wow, I did not even see that until you pointed it out Elwell, thanks.

    I think you hit the nail on the head Voodoo, So thank you.

    I made more changes so hopefully the legs work now, see what you think.

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    Okay, I think the biggest problem with the legs is the awkward pose. If his legs are in that position, you'll have to pivot the hips. Or you can bring the legs to a parallel position which would be the easier option, because the armor doesn't appear to allow much hip mobility.

    I think you need to be less concerned with rendering and more concerned with design. You need to put function first.

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    I think the pose is conceivable now because of Voodoo's suggestion, but it will always look funny because the clothing is obscuring his body. And we are NOT used to seeing those funny clothes.

    We already know that conquistadors dressed this way, so I'm not sure what Raoul means by making it more functional.

    Just learn from this and make more natural poses in the future.

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    Quote Originally Posted by Artfix View Post
    We already know that conquistadors dressed this way, so I'm not sure what Raoul means by making it more functional.
    What I mean is that kind of armor limits movement. You have to take that into consideration when designing armor and finding the right pose. It's important to work at it until you find the right balance.

    Also beyond that the armor on this figure is a bit wonky. It's missing the mark on some of these materials. It's shiny like steel, but fits on the form like leather, wrinkles and all. The helmet has foreshortening issues in the back.

    Here is a reference of a very minimal helmet. I'd recommend doing a quick, direct study of it and come back to fix your helmet. This is something I've been doing lately when I find my designs to be a little off, but I can't find the appropriate reference. Believe me it helps allot more than finding the perfect reference and being a slave to it.
    Conquistador

    Last edited by Raoul Duke; April 17th, 2012 at 12:20 AM.
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    Raoul Duke, thanks for the good advice,

    I have been thinking the same thing but can't seem to get it any better than it is now, hmm,

    I tried to put the legs parallel like you said but couldn't get it.

    Oh well, progress is happening, albeit slow.

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    Good words Artfix,
    I think Raoul was referring to anatomy opposed to clothing,

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    Thanks Raoul,
    I see the foreshortening issue in the helmet,

    Cheers

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