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Hello peops! I designed this illustration with the idea to have it colored at some points, but yeeeek...I got totally stuck after completing the work on the values. Tried the blending mode layers in color dodge and overlay but the result was quite mediocre. I am used to work directly with color or just values, so I am not too confident with this new process. Also, I would like to add that I consider the picture finished and would not really like to add new strokes which would change what has already been done. However crits are always welcome.
Last edited by patram; May 7th, 2012 at 08:23 AM.
Well, there's tutorials in Youtube:
Overall the only thing that bothers me in the image is that as the creature is diving, it looks bit less like it's going for the man, as opposed to, for example, its mouth were half above the water.
It's a small crit, but I feel like if I saw a giant spikey sea-monster coming at me I'd raise my hand or make some violent motion to get away from it. It kind of looks like he is just floating there contemplating his doom, but maybe he's just having a deer in head headlights kind of moment. I think overall it's high quality and you rendered the water beautifully. Nice work.
One thing i've seen is that the water droplets from the waves near his head are too small and look like foreground waves, not closeup splashes.
The creature looks like its right next to the guy aswell.
Also perhaps the flood light could be a bit brighter.
Good job, however
DECLARE WAR ON CLECHIE
TinyBird: Thanks for the tuts links in you tube. It was helpful.
Arenhous: Aha! I think I pushed the details a bit too far for repainting over it. But thanks for the advice.
Hauxe: Well...the character's arms are making all sort of crazy movements but they are hidden under water. I find hard to imagine that with that kind of raging sea and while wearing a life jacket, one could throw his arms in the air...but thanks anyway for the observation.
Axisis: I really get what you mean about the water droplets near his face. i will may be amend that later.
Ok, so here is my attempt on the color version for this illustration.
Crits and feedbacks are obviously welcome.
You've done a GORGEOUS job with the churning ocean. Very chaotic.
I think it's okay the creature's mouth is underwater. The scariest thing to me about sea monsters is the fact that you can't see what some parts of them are doing. A creature like that whose pointy bits are obscured beneath the violent waves would be psychological torture for me. But maybe that's just cuz I have an irrational fear of sea monsters, no matter how illogical that is.
My advice is not the advice you asked for, but you get it anyway: The dude's face looks wonky. It looks cartoony (or like a failed attempt at realism) while the rest of the piece looks very real. In the first post, I couldn't see his face until I scrolled. I went from thinking it was an epic and awesome image, to thinking it was just a "really good" image after seeing his face. Something about the far eye and mouth really drag it down for me.
'Cuz life is full of your regrets, and I should be one...
I agree about the face, its coming across as a weak point. This always happens to me, one of my focal points causes problems, and my less detailed areas look cool. lol
This image may help you, I grabbed it from another thread a couple weeks ago for my own use, I don't know who the original author is, so I apologize for that, but hopefully it helps you out.
i really love the comp and the water and sky. for me the mans face really lets this down. for one his face should be rim lit from that angle. but it looks very un referenced and seing as its a focal area it could be improved. im also not a big fan of the rendering on the monster above the water. being wet like that would be specular city with that spot light so close. try and get som reference of slimey worms or something for a better idea of how the form would read under those conditions. under water part is working well. i'm really against leaning on overlay layers. i think there good to get your self off and running, or adjusting colour slightly... but ust taking a finished value study and overlaying it to me looks god-awfull. in all fairness i think its not as bad for rendering night scenes however. i much prefer being looser with your drawing and then using opac layers to build up colour.
on a side note maybe bring the guys head into the left third line.. its too close to the edge of the picture.
Reaaaaly love how you made it this far.
I'm but a simple begginer, but maybe it will help you, i'd see it somewhat like this (just a base colour):
Thanks all for your critics and suggestions. I have tried to consider them and as a result of this the pic took a very different direction (for the best I think).
I had to repaint it all and even replace and add some more elements to it.
I am happy with the overall mood but still feel that some areas could be rendered much better, such has the monster.
So I would really appreciate your crits and comments on the final touches...
I could really do with some of your feedbacks!...
I really love the colours of this new version, but I must say that I liked it better when the sea monster had it's mouth open and was attacking the survivor in the water. Sure, he looked a bit cartoony and the colouring and detailing is much more better in this version... but still, now it looks like the monster is going to eat that floating supply bag/raft/thingy and that feels a bit boring to me.
Sorry for not having a more detailed critique, but that was what I felt when I saw the image. I guess people will see it differently if they haven't seen the old version first
Haha, sorry, I didn't see the people in the raft until now! And now I get the plane-tail and the size of the monster, stupid me
(Still liked it better when it was smaller, though.)
Last edited by Charadas; May 7th, 2012 at 08:39 AM. Reason: didn't notice the people in the raft.
"Insert cool quote here, preferable not in Swedish"
I miss the open mouth.
I like the plane, I think. But I prefer the personal/horror touch of the dude, if he was drawn a bit better. I think your focal points have gotten all mixed up. Before, most of the underwater bits served as negative space, as well as most of the sky. The waves and mouth and guy drew the attention well. But now, the sky is as detailed and contrasty as the waves, and the waves are as detailed and contrasty as the monster's body, which is as detailed and contrasty as the life raft, which is as detailed and contrasty as the undersea tentacle bits and mouth.
Have you considered toning one of these elements down a bit, like before?
'Cuz life is full of your regrets, and I should be one...
tilt the horizon, having it flat plays against the pitching seas
sb most art copied to page 1
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