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Thread: Post Apocalyptic City Ruins

  1. #1
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    Post Apocalyptic City Ruins

    Just finished this after about a month of hard labour

    Modelled in 3ds max, rendered using vray, trees made using Forest Pack Lite and post in photoshop as usual.

    Set 100 years after the end of civilisation.
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  4. #2
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    Very nice image!

    I like how you managed the colors and how the vegetation seems integrade with the buildings. Perhaps it is a matter of taste but I didn't dig much the composition, the background part is a little too empty.
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  6. #3
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    Cool, thanks. I'd be happy to hear some more specific feedback about the composition. Always good to get some new perspectives
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  8. #4
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    Crisply done and a pleasure to look at. I have some possible critiques which could also not be valid critiques at the same time but they are just my thoughts.

    - The elephant looks too... I don't know, obviously placed.
    - The sky seems kind of generic.
    - Only one decrepit car on the highway? Seems unlikely.

    There's also a lot of the same type of bush/invasive weed that's covering the buildings and the ground levels as well. Slightly different variations couldn't hurt. Nice though, good job on this.

    Keep doing you
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  10. #5
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    lovely work. I totally agree with Vulgar on all points.
    maybe have a heavily modified moon, ie you can see it is dotted and striped with megastructures.. or something.
    sb most art copied to page 1
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  12. #6
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    Thanks for the comments guys! Only thing is with the car, I didn't want lots of cars because I didn't want this kind of post apocalyptic scene to reflect a world that ended in a great war or sudden catastrophe, rather something subtle like a virus or economic collapse etc. So this car was likely ditched at some point well after the end times rather than right in the middle of it.
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  14. #7
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    The sky is generic? It's the sky! What do you want?

    I see a square around the moon where the blue around it doesn't match the rest of the sky. Is it a compression error or some problem with the original?
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  16. #8
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    Quote Originally Posted by Tubal View Post
    The sky is generic? It's the sky! What do you want?

    I see a square around the moon where the blue around it doesn't match the rest of the sky. Is it a compression error or some problem with the original?
    Ah yes, I thought I'd gotten rid of this. Was most annoyed when I found it after promoting the hell out of it. Here's the improvement...

    Post Apocalyptic City Ruins
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  18. #9
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    Pretty awesome piece...great vegetation!

    Just speaking as an illustrator, though I gotta say I really want to see a) some structural damage on the foreground buildings (they're basically intact right now) and b) some more interesting architecture (i.e., a bit less boxy.) Those two changes would go a long way toward selling the concept.
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  20. #10
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    Quote Originally Posted by Giacomo View Post
    Pretty awesome piece...great vegetation!

    Just speaking as an illustrator, though I gotta say I really want to see a) some structural damage on the foreground buildings (they're basically intact right now) and b) some more interesting architecture (i.e., a bit less boxy.) Those two changes would go a long way toward selling the concept.
    I couldn't agree more. A week after finishing and looking back over my reference and I really missed a tricky on not trashing those buildings. Plus, as you say, making a few different less boxy buildings too.
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  22. #11
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    nice image. the buildings are really cool with the broken glass and all.
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  24. #12
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    I really like this matte painting, it really looks like you put much time into it and all seems seamless
    Congrats
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  26. #13
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    Cheers

    Although it's not a matte painting.
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