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Thread: Post Apocalyptic City Ruins
April 14th, 2012 #1
Post Apocalyptic City Ruins
Just finished this after about a month of hard labour
Modelled in 3ds max, rendered using vray, trees made using Forest Pack Lite and post in photoshop as usual.
Set 100 years after the end of civilisation.
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April 14th, 2012 #2
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April 14th, 2012 #3
Cool, thanks. I'd be happy to hear some more specific feedback about the composition. Always good to get some new perspectives
April 14th, 2012 #4
Crisply done and a pleasure to look at. I have some possible critiques which could also not be valid critiques at the same time but they are just my thoughts.
- The elephant looks too... I don't know, obviously placed.
- The sky seems kind of generic.
- Only one decrepit car on the highway? Seems unlikely.
There's also a lot of the same type of bush/invasive weed that's covering the buildings and the ground levels as well. Slightly different variations couldn't hurt. Nice though, good job on this.
Keep doing you
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April 14th, 2012 #5
lovely work. I totally agree with Vulgar on all points.
maybe have a heavily modified moon, ie you can see it is dotted and striped with megastructures.. or something.
sb most art copied to page 1
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April 15th, 2012 #6
Thanks for the comments guys! Only thing is with the car, I didn't want lots of cars because I didn't want this kind of post apocalyptic scene to reflect a world that ended in a great war or sudden catastrophe, rather something subtle like a virus or economic collapse etc. So this car was likely ditched at some point well after the end times rather than right in the middle of it.
April 23rd, 2012 #7Registered User
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The sky is generic? It's the sky! What do you want?
I see a square around the moon where the blue around it doesn't match the rest of the sky. Is it a compression error or some problem with the original?
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April 23rd, 2012 #8
April 23rd, 2012 #9Registered User
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Pretty awesome piece...great vegetation!
Just speaking as an illustrator, though I gotta say I really want to see a) some structural damage on the foreground buildings (they're basically intact right now) and b) some more interesting architecture (i.e., a bit less boxy.) Those two changes would go a long way toward selling the concept.
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April 23rd, 2012 #10
April 29th, 2012 #11
nice image. the buildings are really cool with the broken glass and all.
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April 29th, 2012 #12
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April 30th, 2012 #13
Although it's not a matte painting.