I am wondering what you think of pixel art? Do you make pixel art yourself? Do you know any good techniques for pixel art?
If you want an example of what I'm talking about, I mean stuff like this.
Sorry, this is my very first thread so I hope I did everything right.
Depends what your using it for. I'm making an iphone game with some friends who are programmers and I have to do all the pixels. There's lots of styles. The pure black outline on everything for instance like in the Scott Pilgrim game.
Though most pixel art has at least a darker value along the edge to define and separate it from the environment, sometimes it's just a darker value of the color it's outlining (at least character wise the environment is more flexible and not prone to outlines everywhere)
But there are obvious other styles like Ghost trick where it has little outline and rather simplistic colors but amazing animation itself.
Pixel art is a tad different from normal art but still follows the same principles. Though one thing I can say is simplify if your animating something. Pick a set number of colors and work in that realm. Because when it comes to pixels, one or two pixels off and everything looks off and the more colors the more difficult to shift them as you need. It's why a lot of general cartoons stick to outline, a base color, shadow, and highlight usually.
The real difficulty comes with the size. If it's super small you have less space and pixels to work with making it more difficult to give something depth and detail
GraphicsGale is a good free program to animate pixels also btw.
Last edited by JFierce; April 12th, 2012 at 03:08 PM.
Oh wow, thank you so much JFierce and Noah Bradley! Those are some helpful links, and also I will have to check out GraphicsGale.
I have done simple pixel stuff in the past, usually as little gifts for people, its not my particular taste but its fun to do as a break
I'm not much of a gamer anymore, but when I was younger, I played a number of pixel games. I love the first Zoombinis... amazingly smooth animation and really dynamic characters. Black and white Manhole was fun, too, although I don't think the remade color version looks nearly as nice.
I don't think I'm skilled enough to do any of it myself. I prefer building forms up with round, loose strokes. But it would be cool to make a small isometric pixel world at some point.
Pixel art require more precision than I was interested in. I really respect great pixel art especially in game design. I can go back to a 3D based game after a few years and tell that it has aged horribly but those old old pixel based games still look lovely.
I love pixel art myself. Pretty much for the same
reason JJacks stated.
I have an on and off relationship with my pixel side, mostly off.
I have a huge fetish for gameboy/ color restrictions combined with newer aesthetics.
"A drawing is not necessarily academic because it is thorough, but only because it is dead. Neither is a drawing necessarily academic because it is done in what is called a conventional style, any more than it is good because it is done in an unconventional style. The test is whether it has life and conveys genuine feeling."- Harold Speed
Anyone ever read Tsugumo's pixel art website? It was my favourite but has since disappeared.
Here's a link to an older version of his tutorial, but i have a feeling there was a revamped site at one point that included his (among other's) tutorials with a pixel art dragon going down the side.
And here's a nice showcase of sprites (complete with mentioned dragon pixel art) http://www.spriteart.com/
I enjoy doing pixelz and want to learn more about em.
I am Pixelartist myself and to me it is the most absolute detail level of art (digital)
I love pixel art. Both to look at and to actually make as well! I am currently involved in making a game in pixel art (Secrets of Grindea), and I have to tell you, I have NEVER learned so much about making art (such as light, form etc) as I have while making this game with my friends.
Pixel art forces you to strip down an object to its very basics and one pixel off could possibly ruin the entire thing. In a way, it's like learning to draw from step one, forcing you to learn what every object looks like in its most simple form instead of instantly jumping into thousands of colors or shades.
When I started working on the game I was actually scared that it'd take valuable time away from me learning to do "regular" rendered paintings which is essentially what I was aiming for as my career, but I didn't have to worry about that at all. Anyone wanting to broaden their understanding of drawing in general should try mastering the style
★ Current Project: Secrets of Grindea ★
Making it work, one step at a time!