C.O.W. #255. Zelda Monster Redesign - WIPs Thread

Join the #1 Art Workshop - LevelUpJoin Premium Art Workshop
Page 1 of 2 1 2 LastLast
Results 1 to 30 of 38
  1. #1
    Join Date
    Jan 2010
    Location
    Toronto
    Posts
    1,166
    Thanks
    1,004
    Thanked 1,527 Times in 542 Posts
    Follows
    0
    Following
    0

    C.O.W. #255. Zelda Monster Redesign - WIPs Thread

    Name:  cow rules post 200.jpg
Views: 1871
Size:  250.3 KB

    For more info and details about the rules go here:

    http://www.conceptart.org/forums/sho...d.php?t=110879


    ------------------------------------------------------------------------------------------------------------

    ROUND #255: Legend of Zelda Monster Redesign

    topic:

    ROUND#255 - Legend of Zelda Monster Redesign

    This week's awesome topic is brought to you by Clark, who didn't have the time to post it this week. So instead you get the lame ol' me.

    This week we're going to be redesigning a creature from the original N.E.S. game "the legend of Zelda". The game has a good amount of baddies in it as most people know, but I'm going to limit the choices down to 5.

    They are the following:

    Octorok: http://zelda.wikia.com/wiki/Octorok

    Tektite: http://zelda.wikia.com/wiki/Tektite

    Peahat: http://zelda.wikia.com/wiki/Peahat

    Pols Voice: http://zelda.wikia.com/wiki/Pols_Voice

    River Zora: http://zelda.wikia.com/wiki/River_Zora

    try to maintain the concept of the creature while updating its look. these are pretty old designs that are deserving of an update. so go nuts and give these designs a new twist.

    Round Requirements:
    - choose only the listed monsters to redesign.

    - you only need to redesign 1, but you may choose to do more if you like. just keep them in the same image.

    - your design should be recognizable as to which monster you are redesigning.


    Deadline:

    April 18th 9:00pm PST (GMT -8 )


    finals go here... http://conceptart.org/forums/showthread.php?p=3405679

    Attached Images Attached Images  
    Last edited by Si_Swe; April 12th, 2012 at 12:13 AM.
     


  2. Hide this ad by registering as a member
  3. The Following 5 Users Say Thank You to Si_Swe For This Useful Post:


  4. #2
    Join Date
    Mar 2008
    Location
    Long Island, NY
    Posts
    176
    Thanks
    133
    Thanked 143 Times in 79 Posts
    Follows
    0
    Following
    0
    I gasped. What an awesome topic!!

    Get connected! Follow me below!
    Art Blog | CGHub | deviantART |Facebook Fan Page
    I'm available for freelance work. Please email me. My email can be found on my blog.
     

  5. The Following User Says Thank You to blazinwolf For This Useful Post:


  6. #3
    Join Date
    Feb 2008
    Location
    Mölndal, Sweden
    Posts
    2,781
    Thanks
    2,381
    Thanked 1,912 Times in 833 Posts
    Follows
    0
    Following
    0
    Never participated in COW before but this I don't think I can resist

    "I've got ham, but I'm not a hamster"

    Sketchy Link

    Portfolio
     

  7. #4
    Join Date
    Mar 2010
    Location
    Irvine
    Posts
    624
    Thanks
    891
    Thanked 639 Times in 290 Posts
    Follows
    0
    Following
    0
    You aren't lame si. You're awesome for covering for me!

    Sorry about the absence lately everybody. I'll try and be a better presence around here. Just trying to. Wrap up my job stuff. Everybody should give si swe props though. He's been keeping this train goin'. Thanks dude!

     

  8. #5
    Join Date
    Mar 2011
    Location
    Canada
    Posts
    1,525
    Thanks
    1,957
    Thanked 1,704 Times in 654 Posts
    Follows
    0
    Following
    0
    It's very tempting, big fan of the zelda games, and I remember encounter these buggers quite often. Dunno if I'll have time but we'll see.
    I do have to point out that three of these creature seems to break some rules for cow, peahat is more of a plant-like creature, river zora is a humanoid(ish) and Pols voice doesn't really seem like a complete creature if you think about it. I assume that we can re-design these critters so they are more cow-friendly so to speak.

    Art is not about competing against others and being better than everyone else, but it is about competing against yourself and discovering your greatest potential!

     

  9. #6
    Join Date
    Sep 2009
    Posts
    103
    Thanks
    35
    Thanked 192 Times in 57 Posts
    Follows
    0
    Following
    0
    Love the topic! I was a huge fan of the original games on the NES.
    Going for a Octorok, only much larger and scarier.

    Attached Images Attached Images  
     

  10. The Following 9 Users Say Thank You to Whiskey Sour For This Useful Post:


  11. #7
    Join Date
    Jun 2008
    Location
    Boston, MA
    Posts
    306
    Thanks
    136
    Thanked 104 Times in 44 Posts
    Follows
    0
    Following
    0
    Some quick silhouettes I drew for the Tektite option. I wasn't sure how much leeway we had, so some of the silhouettes are wonky, but here they are.

    Attached Images Attached Images  
     

  12. #8
    Join Date
    Mar 2012
    Location
    Argentina
    Posts
    29
    Thanks
    13
    Thanked 9 Times in 5 Posts
    Follows
    0
    Following
    0

    Cow #255 - Zelda Monster Redesign - WIP

    Hi all!! Here are some sketches for the River Zora option.

    Attached Images Attached Images  
    DiHeB
     

  13. #9
    Join Date
    Nov 2004
    Location
    Charleston, SC
    Posts
    370
    Thanks
    390
    Thanked 125 Times in 67 Posts
    Follows
    0
    Following
    0
    damn slick wiskey sour...

     

  14. The Following User Says Thank You to ChromaticCodex For This Useful Post:


  15. #10
    Join Date
    Jan 2006
    Location
    West Coast
    Posts
    871
    Thanks
    1,009
    Thanked 1,893 Times in 429 Posts
    Follows
    0
    Following
    0
    Man, and I thought the last topic was tough. I decided to muck around with what in my opinion is the lamest of the options, and in the end the most difficult to pull off because of its simplicity. (No offense Si ) Not sure if I'll have time for another one, but this was a good test none the less.

    Whiskey Sour: You should just title yours "Badass". Very nice.

    Attached Images Attached Images  
    Check it out
    Blog, we've all got em:http://davesrightmind.blogspot.com/
    Creatures Galore!:www.creaturespot.com
    Full gallery o' stuff:davesrightmind.deviantart.com
     

  16. The Following 8 Users Say Thank You to scorge For This Useful Post:


  17. #11
    Join Date
    Mar 2011
    Location
    Canada
    Posts
    1,525
    Thanks
    1,957
    Thanked 1,704 Times in 654 Posts
    Follows
    0
    Following
    0
    Whiskey Sour: Dude your stuff lately is looking fantastic, great improvements lately, man! This image is just classic zelda, although I do have to mention a couple things about Link, one is um....where is his sword? he's holding a boomerang and his sword sheath is empty, and second thing is that it a freaking big ass sheild! Although either one could be explained by the plot of this particular adventure, his sword was taken by moblins or bakoblins or something and he got a larger sheild because he got smaller due to a curse by a wizzrobe, or something like that lol. I'll be waiting for the final, should be epic!

    aburnier: nice initial silhos, although when I see these I don't think tektites. They are usually almost always portrayed with a single eye and fours limbs, so try to work with a bit into your silhos, and of course make sure those limbs look like it can lauch the tektites upward a fair distance.

    diheb1: those heads are huge, try to see if you can push those designs a little further as well as they are a bit too close to the original designs, this is a re-design challenge afterall.

    scorge: I think you can manage to make it even meaner, wondering how you'll tackle the others as well.

    Here's some sketches for the River Zora, not sure if I should make it more bony like some amphibians or very scaley and fishy. I may also play with some sketches for the other critters as well before settling on this one.
    Name:  River Zora copy.jpg
Views: 1293
Size:  144.6 KB

    Art is not about competing against others and being better than everyone else, but it is about competing against yourself and discovering your greatest potential!

     

  18. The Following 6 Users Say Thank You to Rob Powell For This Useful Post:


  19. #12
    Join Date
    Apr 2011
    Location
    United Kingdom
    Posts
    225
    Thanks
    22
    Thanked 79 Times in 54 Posts
    Follows
    0
    Following
    0
    Hey COW Rookie here, but I love the challenge and it inspired me, so I thought I'd give it a go! (:
    Okay I chose to do Peahat - Here's my initial sketch for the composition - let me know if he's too plant like or not recognizable, he mutated a little since the first game ;P

    Attached Images Attached Images  
     

  20. #13
    Join Date
    Feb 2008
    Location
    Mölndal, Sweden
    Posts
    2,781
    Thanks
    2,381
    Thanked 1,912 Times in 833 Posts
    Follows
    0
    Following
    0
    Octorok Might try my hand at Tektite too...

    Attached Images Attached Images  
    "I've got ham, but I'm not a hamster"

    Sketchy Link

    Portfolio
     

  21. The Following User Says Thank You to tobbA For This Useful Post:


  22. #14
    Join Date
    Mar 2012
    Location
    Argentina
    Posts
    29
    Thanks
    13
    Thanked 9 Times in 5 Posts
    Follows
    0
    Following
    0

    C.O.W. #255 - WIP - DiHeB

    Hi! Here's my WIP with suggested changes

    Attached Images Attached Images  
    DiHeB
     

  23. #15
    Join Date
    Apr 2007
    Posts
    368
    Thanks
    218
    Thanked 126 Times in 59 Posts
    Follows
    0
    Following
    0
     

  24. The Following 6 Users Say Thank You to N A Johnson For This Useful Post:


  25. #16
    Join Date
    Sep 2011
    Location
    USA
    Posts
    323
    Thanks
    120
    Thanked 178 Times in 126 Posts
    Follows
    0
    Following
    0
    Tried to keep it looking like an octorok, and keep it Nintendo-ish, but don't think I got the 'updated' thing down...

    Whiskey Sour- that thing is terrifying! I like it. My only comment is that it looks more like a boss monster now than an easy-to-kill octorok, but I suppose that's fine... So nevermind.

    aburnier- I like the top left one best- looks the most like a tektite and like it can jump. I would beef it up a bit though, all of them look pretty delicate.

    diheb1- The new design is better. You might want to experiment with the body shape a little bit, see if you can spice it up a bit

    scorge- kudos for trying out the plainest creature! I like the tongue, but I can't help but think those rows and rows of teeth would irritate the tongue when it closed its mouth. But that might just be me. Nice work. I always like your stuff.

    Rob Powell- lookin good, no crits. Looking forward to the finish.

    A-May- Good start. The peahat looks like he's floating above the trees, but that might just be because this is a rough sketch.

    tobba-a- Nice and simple. Curious to see what you come up with for the tektite

    Nihilo- I really like the colors and nice rendering. I would like to have some sense of scale as to how big these things are, maybe add in a tree or something. Also, this is nitpicky but it would be very difficult to launch a rock from a beak- air can escape from the corners so it would be tough to build sufficient pressure.

    Attached Images Attached Images  
     

  26. The Following 7 Users Say Thank You to Dahlia For This Useful Post:


  27. #17
    Join Date
    Oct 2010
    Posts
    8
    Thanks
    5
    Thanked 2 Times in 1 Post
    Follows
    0
    Following
    0
    It's been well over a year since I last participated in one of these ad I felt this topic was the perfect time to return. Decided to go with the tektite and rather than have the big cycloptic eye, I'd make it more a natural pattern on the shell to confuse enemies.

    Attached Images Attached Images  
     

  28. #18
    Join Date
    Mar 2012
    Location
    Argentina
    Posts
    29
    Thanks
    13
    Thanked 9 Times in 5 Posts
    Follows
    0
    Following
    0

    C.O.W. #255 - WIP - DiHeB

    Here is my WIP. I listen opinions and suggestions . . .

    Attached Images Attached Images  
    Last edited by diheb1; April 15th, 2012 at 03:24 PM. Reason: Update
    DiHeB
     

  29. #19
    Join Date
    Apr 2009
    Location
    Henderson, NV
    Posts
    32
    Thanks
    0
    Thanked 14 Times in 10 Posts
    Follows
    0
    Following
    0

    The Voice of Pol

    long time lurker. still not very good at digital painting, but i wanted to try this out, it might help to finally make me paint more often.

    i've written a back story changing 'Pols Voice' to 'Pol's Voice' to bring these guys back to their ghost origins and to explain their name. i'll get to the story later, but for now, my work in progress...

    C.O.W. #255. Zelda Monster Redesign - WIPs Thread
    as you can see i've made them use their bell shape to disguise themselves in rooms filled with bells that look similar to them. their tongues mimic the ceiling bells cords you use to ring them, running into either the bell cords or the pol's voice tongues will set off the pol's voices. and of course for imaginary gameplay purposes you can violently ring real bells to stun/damage/destroy pol's voices.
    C.O.W. #255. Zelda Monster Redesign - WIPs Thread

    Last edited by Spydr; April 15th, 2012 at 06:42 PM. Reason: don't wanna flood the thread with my updates
    SpydrXIII.DeviantArt.com
     

  30. The Following User Says Thank You to Spydr For This Useful Post:


  31. #20
    Join Date
    Oct 2008
    Location
    UK
    Posts
    206
    Thanks
    8
    Thanked 116 Times in 92 Posts
    Follows
    0
    Following
    0
    Just a quick sketch of a fishy/newty Zora. Not sure hes working yet. Gotta fix that mouth.

    Edit. Tried to fix mouth. Yikes. Will work it out tomorrow.

    Attached Images Attached Images    
    Last edited by Sunseaker; April 15th, 2012 at 07:21 PM.
     

  32. The Following 2 Users Say Thank You to Sunseaker For This Useful Post:


  33. #21
    Join Date
    Mar 2012
    Location
    Argentina
    Posts
    29
    Thanks
    13
    Thanked 9 Times in 5 Posts
    Follows
    0
    Following
    0

    COW #255

    Hello all! My WIP update... I hear opinions and suggestions..

    Attached Images Attached Images  
    DiHeB
     

  34. #22
    Join Date
    Apr 2009
    Location
    Henderson, NV
    Posts
    32
    Thanks
    0
    Thanked 14 Times in 10 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by diheb1 View Post
    Hello all! My WIP update... I hear opinions and suggestions..
    the teeth really get to me, their angle and place from where they grow.
    look to nature for references, just google images these animals...
    viperfish, loosejaw, tigerfish, wolf fish, pacu, piranha, and even bass.
    sorry, i hate to criticize art.

    SpydrXIII.DeviantArt.com
     

  35. The Following User Says Thank You to Spydr For This Useful Post:


  36. #23
    Join Date
    Mar 2012
    Location
    Argentina
    Posts
    29
    Thanks
    13
    Thanked 9 Times in 5 Posts
    Follows
    0
    Following
    0

    COW #255

    Thanks Spydr,Dahlia and Rob Powell ! Here's my WIP update

    Attached Images Attached Images  
    DiHeB
     

  37. #24
    Join Date
    Mar 2011
    Location
    Canada
    Posts
    1,525
    Thanks
    1,957
    Thanked 1,704 Times in 654 Posts
    Follows
    0
    Following
    0
    started fleshing out the basic values underneath the sketch, added some peahats in there as well...probably gonna have try to rotate their heads a bit towards the viewer a bit more so the focus doesn't shift so much to the one corner...
    wanted to give it that look as if your exploring one of the many temples, in the games, cept with more of a swampy/watery feel, may add some other stuff to help give it that zelda feel, such as vine covered walls and switches and whatnot...maybe even a chest or something...hope the designs show through well enough...although I may have to rethink the design for the peahats since they look way to much like the shredders from Metroid Prime 2 (which are actually quite similar to the peahats I always though)
    Name:  Zelda Swamp Dungeon.jpg
Views: 1137
Size:  230.0 KB

    Last edited by Rob Powell; April 15th, 2012 at 10:25 PM.
    Art is not about competing against others and being better than everyone else, but it is about competing against yourself and discovering your greatest potential!

     

  38. The Following User Says Thank You to Rob Powell For This Useful Post:


  39. #25
    Join Date
    Feb 2012
    Posts
    84
    Thanks
    22
    Thanked 96 Times in 33 Posts
    Follows
    0
    Following
    0
    Horned Tektite. Or something.

    I have no idea how to do textures and shading.

    Attached Images Attached Images  
    Ian Mack says [][][][] DRAW EVERYDAY [][][][] >

    Obligatory Andrew Loomis Link
     

  40. #26
    Join Date
    Sep 2009
    Location
    North Carolina USA
    Posts
    292
    Thanks
    18
    Thanked 447 Times in 160 Posts
    Follows
    0
    Following
    0
    Hey everyone - sorry for the last minute addition! I've been unable to draw for the past month or so, and want to use this COW as a way to get warmed up again. Hopefully I'll get a final done by the deadline. Looks good, everyone!

    C.O.W. #255. Zelda Monster Redesign - WIPs Thread

    here's my layout sketch

    C.O.W. #255. Zelda Monster Redesign - WIPs Thread

    Last edited by matt kohr; April 16th, 2012 at 06:27 PM.
     

  41. The Following 2 Users Say Thank You to matt kohr For This Useful Post:


  42. #27
    Join Date
    Mar 2012
    Location
    Argentina
    Posts
    29
    Thanks
    13
    Thanked 9 Times in 5 Posts
    Follows
    0
    Following
    0

    Cow #255

    Here's my WIP update

    Attached Images Attached Images  
    DiHeB
     

  43. #28
    Join Date
    Apr 2007
    Posts
    368
    Thanks
    218
    Thanked 126 Times in 59 Posts
    Follows
    0
    Following
    0
    Here's an update.

    Dahlia-- thanks for the critique. I added in a sort of sphincter muscle within the beak to help with the seal, and I made the hook on the beak a little less aggressive. I don't want to lose the beak completely because I kinda like the character it gives to the creature.

    Name:  linkoctoca2.jpg
Views: 811
Size:  393.9 KB

     

  44. The Following 3 Users Say Thank You to N A Johnson For This Useful Post:


  45. #29
    Join Date
    Mar 2011
    Location
    Kansas City
    Posts
    599
    Thanks
    494
    Thanked 271 Times in 159 Posts
    Follows
    0
    Following
    0
    A quick work, this topic rocks. Peahat for me, started in pencil and moved to PS for painting.

    Attached Images Attached Images  
     

  46. #30
    Join Date
    Oct 2009
    Location
    Eugene, Oregon
    Posts
    86
    Thanks
    22
    Thanked 27 Times in 18 Posts
    Follows
    0
    Following
    0
    Pols Voice

    Attached Images Attached Images  
     

Page 1 of 2 1 2 LastLast

Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
  • 424,149 Artists
  • 3,599,276 Artist Posts
  • 32,941 Sketchbooks
  • 54 New Art Jobs
Art Workshop Discount Inside
Register

Developed Actively by vBSocial.com
The Art Department
SpringOfSea's Sketchbook