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Thread: Jungle cat battle

  1. #1
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    Jungle cat battle

    taking another plunge, trying to make this piece work, go ahead and crit away, reference used for the girls pose, but i want to make this piece really successful, so any advice ill find helpful
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  3. #2
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    first thing i've notice is that fight scenes are always very dynamical. So, make poses more interesting/ more dynamic and unse more than just one reference per charcter. And don't underestimate pre-production (planning composition, mood, poses etc).
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    Thanks for the advice and crits Somelar I think I made an improvement on the comp?

    Jungle cat battle
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    Hey there, I can't give advice per se but your image reminded me of two pieces that Quigleyer once developed, have a look at the threads:
    "Man versus Scorpion" http://www.conceptart.org/forums/sho...d.php?t=224937
    "Man versus Tentacle" http://www.conceptart.org/forums/sho...d.php?t=222315
    Note the thumbnails, and how much he changed from his orginal idea.
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  7. #5
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    I second the motion, have a good long looks and then rework yours to get the whole characters in and not half of them, it just looks better and you can sell the action a whole lot better too.

    all the best with it.
    A great kind hearted lumbering bullock



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    I defiantly think your second drawing is more successful then the first. I would love to see you push the action and drama further like in the Quigleyer posts that LordLouis recommended.
    On that great road, always and forever journeying forward to that shining city on the hill.
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    @ LordLouis: Thanks for the links man, very very inspirational!

    @lightship69: Thanks for the feedback, you're definitely right, the more i look at it the more i see things i can definitely change

    @Rabbott: I agree, that guys WIPs are very helpful : )
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    Quote Originally Posted by Rabbott View Post
    I defiantly think your second drawing is more successful then the first. I would love to see you push the action and drama further like in the Quigleyer posts that LordLouis recommended.
    Damn, you a defiant badass!

    Anyway I think you should give more thought to the background. Right now it's just two characters only aware of themself and not interacting with the enviroment. Something simple like the tiger(?) breaking off a branch of a tree or something, getting ready for her attack could help that immersion with the enviroment. It seems obvious that he's mentally ready for the attack, and he looks like he wants to put on a fight. But he'd have little chance of getting her unless he uses the enviroment (or something else) to his advantage.
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    Attachment 1461885

    i decided to study the character of the chick for a bit before i go any further on the illustration, monster beast design soon to follow
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    Is the forest a natural habitat for the girl? Because she has managed to choose a really nice array of weapons that would make moving and especially running in a forest completely impossible. You probably can loose the axe thing altogether if she's meant to move fast, and those spikes on the bow would get caught in every bramble along the way. Charging with that sword drawn could be pretty risky as well, I can see it getting caught by the spikes and slamming back to her face.
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    Gotta echo with Suncut here... Overall the character looks about as sensibly designed as some of the less good versions of 90's Angela...
    Chock full of unnecessary detail and items that make little sense.
    Attachment 1461911

    If she's supposed to be a feral, jungle/forest warrior, and her weapons are held together with vines/string, the suddenly very intricate three blade thingy looks kinda out of place (so she has to tie rocks into her knife, but has access to brand new looking advanced blades? It might be fine if we'd get a backstory for that but for one single image it's likelier to end up confusing, not to mention the blade looks pretty ridiculously overdone seeing how most of the cutting surfaces will never contact anything they'd cut) and all the little rivets, x's and spikes do come off to me like frivolous "details for details sake" that make the design look unnecessarily busy (not to mention I wonder whether those will be very pleasant to paint in). Ask yourself are the details integral to the character design (as in, will something break if you take them away).
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    Oh geez, 90s Spawn art...you dirty, dirty bird you.
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  18. #13
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    Design wise, I would take a look at Native American/African weaponry. It's usually small, primitive and very, very simple. Granted, designing characters doesn't always have to be super realistic, its good to base the designs in reality and add upon it.

    As far as your image goes, its a good idea to paint the whole image at the same time. Generally you want to have the same level of finish throughout the entire piece because each element works together to make the composition of the image. If this is a single image, why not have her already leaping through the air to make it even more dramatic? Why not move the camera up or down. We have a pretty straight on view of them as if the camera is being held by a cameraman who is their height. Why not put the camera guy on the ground or put him in a crane?
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