# Thread: Spartan Camp #219 - 50 gestures + Optional "Character Redesign Study

1. talking about perspective (eclipse possted a link)

I've been wondering about something, and I cannot find the answer in any of the tutorials on perspective. they all just pass by the problem as if it isnt there. so maybe im missing something obvious. so please if any1 knows clear this up for me...
-when you construct a figure, you usually do this by using cubes in space.
-to figure how big the cubes need to be relative to eachother- the sides effected by forshortening to a fanishingpoint, you can use diagonals to calculate all the squares but your starting square.
so how do you get your starting square? I usually just eyeball, but I've been noticing I tend to eyeball wrong. so the question:
-if you have one lenght of the cube, and you know the fanishing point, can one calculate the other side of that cube- the length of the line running to the fanishing point?

Attachment 1457591

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3. ## The Following User Says Thank You to ashess For This Useful Post:

4. @ashess
In a way, all placements are correct.

The starting square depends on how big your field of view is and the distance of the square to the viewpoint. Think of it like a photo - if you zoom in to something far away, the distant object is fairly flat.

A quick way to check the "natural" perspective from your intended viewpoint is to move your head to that location and close one eye. This will remove parallax depth cues and force your mind to see based on perspective alone. If you have your initial perspective lines in place, you should be able to visualize what distance looks natural.

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Last edited by SmallPoly; April 9th, 2012 at 03:10 PM.

5. ## The Following 2 Users Say Thank You to SmallPoly For This Useful Post:

6. aah, ofc. that makes sense. I can push the crosslines to infinite for a flat look, and advance them to my poo for a bulb lens effect ^^ duh! its obvious. in fact again. thanks!

7. untier, I understand your sorrow! I even forgot to put stuff here!

Little-Maiden:
Nice optional, the eyes aren't on the same level vertically though.

I'm so tired. I was quite inactive this week too but I surely have some messy stuff to show. I'm... sorry?

I'm really sorry. This week I'll bring nicer stuff, I promise.

No optional. It's tragic because it's really something that suits me perfectly, I love to redesign characters. I didn't do it lately, unfortunately.

8. ## The Following User Says Thank You to shiNIN For This Useful Post:

9. well, I had quite the big mouth saying id redesign zoro.
actually, it was a bit intimidating of a task which is why I kept postponing.
in the end, I took the after-timeskip version and did how I'd have liked to see him. so, I think I did ok in the end.

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10. ## The Following User Says Thank You to ashess For This Useful Post:

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