Results 14 to 26 of 31
April 7th, 2012 #14
@adrian- lesslines. working on that. easier when doing traditional media though. nice climbers!
@anthis-tried the link. it was a bit of a shame I couldnt set the time.. or did I miss that?
@eclipse- haha! cocaine... is a powerfull drug...
pixelovely, last of a 1hour lesson. the rest sucked :p
Hide this ad by registering as a memberApril 7th, 2012 #15
30 to 60 seconds
@Anthis - I didn't know Ryan Woodward until i visited your link, awesome stuff
some subjective feedbacks:
@Adrian - gorgeous feet. The redesign has a strange posture probably due to the proportions between head, torso and limbs.
@untier - in the second redesign the head seems little and in the wrong position, the feet are standing on different perspective grids or the shadowing and the lighting (the same for thigh and lower leg ) trick the eye making it seem like the leg is completely extended and not standing the ground.
@Little-Maide - those are almost anatomy studies that could be used as references themselves, very clean and readable.
∞ else - good work everyone,
Last edited by R3u5; April 7th, 2012 at 06:22 PM. Reason: added some feedbacks
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April 8th, 2012 #16
@Anthis: That site is pretty cool, thank you very much! *bookmark*
@eclip-se: I like how you captured the movement of your figures with just a few lines And thanks for the perspective flash thingie!
All the feet goodness here, haha
My contribution. Every pose is between 5 and 10 minutes with a few exceptions when the pose was really hard for me. The goal was to draw 50 full body gestures, being fast in the beginning and detailed at the end. I hope it's not too big.
April 8th, 2012 #17
April 8th, 2012 #18
Thank you, everyone, especially AdrianNagorski. If it were not you, I wouldn't be aware that the hard, solid brush is such a key for coolness.
I also realize that my works are a little bit too detailed for anatomy study? Is it good that I stick to this style here? And the deadline is near, but it's time that I felt asleep...
Last edited by untier; April 8th, 2012 at 12:52 PM.
April 8th, 2012 #19
April 8th, 2012 #20
@Ashess Careful with the balance of your figures. Static poses are easiest to give balance to, just find the chin/nose and draw a straight line down. That should give you the centre of gravity as well as the position where the most weight is placed.
@Marin That size is fine They're all nice 5-10 min gestures. You've reminded me to try some of them again, recently ive found myself drifting back to short quick gestures >.<.
I sort of went through all this in a daze.
As already mentioned in my SB I need to go over my pelvis and leg joint approach again.
I think my optional char redesign attempt is pretty obvious :p
Last edited by Little-Maiden; April 8th, 2012 at 08:46 PM.
April 8th, 2012 #21
Sorry for pousting and ansfering so late
Inspiration stuff (artists and photographers collection) http://www.cgunit.net/
Don't know if it's old but there is a Athletics category on here: http://www.lovecastle.org/draw/
SC 218 coments
Awesome anatomy resource http://www.pixiv.net/member.php?id=59317
So how I found this guy?
It was like:
German tv => cartoons => German language => later came anime stuff (pokemon, and more) => firs anime movie on tv ( Blue Submarine No. 6 ) => ghost in the shell => 3D stuff => English language => google chrome (automatic translating the whole Japanese page to English) => found Pixiv => and finally he, is popular there => download ewerithing from his side Done
Thanks shiNIN you are right for my it is hart to draw the eye from that view angel, I was redoing it ower again and agein, need to do some fast face anatomy drawing studyes.
Nice anime figures from head.
R3u5 Nice stuff, like the giraf in the madagaskar corner.
AdrianNagorski you done a great lion skull study, like the clean looking lines.
Azimuth Fight the good fight
Little-Maiden , great construction studies from last camp, nicer redesign and pencil studies this time.
Here is a great pelvis and leg anatomy reference: 1, 2, 3
So now here is my redesign characters from my favorite fighting game
The link to the original artists (game maker and musician) gallery Daisuke Ishiwatari
That should bee enough info.
and 100 / 1 min gestures from the mind
+ some B/W heads from photo ref.
April 8th, 2012 #22
Marin: Your poses are shining and compact. I like them best.
MartinC: Is that you who killed the most enemies? Some of them are bosses...
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April 8th, 2012 #23
Got outside a couple times this week for life drawing. Also spent a few hours today doing sketches from the movie "Chinatown". Dinner is starting soon, so no critiques right now. ;-) I'll do some when I get back to Santa Barbara and get some sleep.
No character redesign yet.
Last edited by SmallPoly; April 9th, 2012 at 12:54 PM.
April 9th, 2012 #24
April 9th, 2012 #25
Wait, wait. I have something to say...
1) The time isn't significantly too late.
2) My drawings on #18 are anatomies, not redesigns.
April 9th, 2012 #26
adriannagorski - i love how you build up your feet studies using geometric shapes
R3U5 - that donald duck redesign looks badass!
little maiden - i love your style!
+ others, great job! I ve been kinda busy but I did the gestures for this week, I just have yet to scan them