Results 14 to 19 of 19
June 26th, 2012 #14Registered User
- Join Date
- Feb 2012
- Warren, Ohio (unfortunately)
- Thanked 2 Times in 2 Posts
you are an amazing artist as i have stated before but you only have female cyborgs with the occasional switch to another theme...id say the only jobs you will get with this portfolio is a job as an illustrator for a cyborg girl book or something but otherwise i personally wouldn't hire you for anything else because you haven't shown that you know how to make anything else but cyborg girls and you need to show you can do landscapes, men, women, children, animals, mechs, etc. because the industrial designers that can do that are going to get hired first...you need to show that the employer that you are the person to do this job because they can hire you to do multiple things...look at it through the eyes of an employer would you rather hire 20 artists who only know how to make one thing or 5 artists all together know everything you need them to
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The Following User Says Thank You to Krazyengima For This Useful Post:
June 26th, 2012 #15
- The choice wouldn't usually be between 20 specialists or 5 generalists. It would be between 5 specialists or 5 generalists.
- The saying "jack of all trades, master of none" exists for a reason. It is easier to become a master in one field than in several. A company with fairly stable design needs may very well pick 5 extraordinary specialists over 5 other artists with that same talent spread more thinly over multiple areas.
- Generalists are attractive to small companies, where one person may be required to take on many different roles. Larger companies with widely varying project needs may opt for more flexible generalists instead (if they retain their creative staff between projects).
That said, even if you are going to focus in character design, most companies won't need someone that has only specialized in sexy female characters in over-the-top costumes with the same face and expression. If you want to be a character artist, your characters need more individual characteristics.
The Following User Says Thank You to SmallPoly For This Useful Post:
June 26th, 2012 #16
This is true and anyway today no one can only do characters or environment or something like that. Today most professionals can do everything really well and one or two things really awesome. This is cause there are really small differences in terms of design technique to do an environment or something else, the main difference between artists is their knowledge.
The Following User Says Thank You to Hitsu//San For This Useful Post:
June 27th, 2012 #17
hey thanks for the comments again guys, i really appreciate it. and i had noted my weaknesses since long time ago (from this thread too).
so my weaknesses are:
1) need to learn to paint landscape
2) same facial expression, face and body pose
3) bad anatomy
4) need some really original, good and believable design
and yes i am practicing hard. i am trying to fix all these except no.1 before i am 25 years old this November.
now i am trying to make 5 really awesome illustration for my portfolio and also for that ImagineFX Rising Star 2012 contest (i know i will lose but meh). i also recently found an artist called Bastien Lecouffe Deharme and i am studying his style and wanted to make my future artwork look like his.
and thnx everyone for commenting and reading
The Following User Says Thank You to tekkoontan For This Useful Post:
June 27th, 2012 #18
Overall i think you have some strong work, definitely destroys me
But if you want some hard crits firstly i would consider what type of portfolio you are looking at, from what i can tell you mainly have manga inspired work- but what are you aiming for? a manga artist? U've written you want to work in the games industry, but what do you know about it? do you have modelling experience, know the process used in creating games, Are you versatile in the industry?
Many games dont just have female-only Anime/manga inspired characters, perhaps you need to re-consider designing much more than just a decent-looking attractive woman for a concept.
I know this is mentioned above, but im just trying to help you out
Just like to add, i really like some of your work and wish you the best of luck in getting into the industry !
June 27th, 2012 #19
because of my lack of knowledge in these entertainment production things, my portfolio dont reflect what i wanted to be. my dream job is to be a concept artist. but apparently i need to be good at landscape paintings and design skills first, so for the time being i will just be an illustrator.
i used to like animes, but not anymore, i am getting old and anime starts to look childish for me now. now i like western style digital paintings.
do i really know how games were made? maybe a bit more than normal people, but definitely less than those professionals. i am a fan of Feng Zhu and his vids did taught a lot about how games were made.
and i kind of fall into this trap where i kept drawing very similar faces, and i believe alot of artists had this problem too. now i realize if i use references, i can make some different faces.
i can paint men, i just dont want to, because love women too much. but if i am sending in an actual portfolio for a serious job, i make sure i put some men in it too.