Really nice work. It is interesting to see actual production based work. It seems that you work just to get across the necessary info for the modelers to do their job and move on. I like it alot. Even with the simple unfinished look, the style and compositions start to tell a story in many of these.
Nice Work! Kingdoms of Amular is an amazing game btw.
Haha! Well, it IS concept art, and not illustration. With a very small concept team (at times it was only 2 people) and a game with the scope of an RPG that we also wanted to have a very "designed" feel to it rather than just be an extension of the real world, we neccessarily had to use our time as wisely as possible. We usually did not have extra time to spend making our concepts flashy. That said, the intent was to help to make the final, overall product stronger by establishing and reinforcing themes and to try to help the art in our game do more "visual storytelling".
I always loved seeing the "back of the napkin" drawings that eventually turned into the Stormtrooper design or Yoda or whatever from those early days of Star Wars. The intent was much more about how to create something iconic and compelling on its own merits, which is the approach I and my team tried to take with Reckoning. Soon I will be posting some concepts from the DLCs and you will (hopefully) see our concept process evolve.
Anyways, hope you are enjoying this peek behind the curtain. Here's some more stuff: