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  1. #16
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    Jun 2009
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    Really nice work. It is interesting to see actual production based work. It seems that you work just to get across the necessary info for the modelers to do their job and move on. I like it alot. Even with the simple unfinished look, the style and compositions start to tell a story in many of these.

    Nice Work! Kingdoms of Amular is an amazing game btw.
    In search of the mythical art job!

    Gallery

    Website


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  3. #17
    Join Date
    Feb 2003
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    Nick and Tom-

    Haha! Well, it IS concept art, and not illustration. With a very small concept team (at times it was only 2 people) and a game with the scope of an RPG that we also wanted to have a very "designed" feel to it rather than just be an extension of the real world, we neccessarily had to use our time as wisely as possible. We usually did not have extra time to spend making our concepts flashy. That said, the intent was to help to make the final, overall product stronger by establishing and reinforcing themes and to try to help the art in our game do more "visual storytelling".

    I always loved seeing the "back of the napkin" drawings that eventually turned into the Stormtrooper design or Yoda or whatever from those early days of Star Wars. The intent was much more about how to create something iconic and compelling on its own merits, which is the approach I and my team tried to take with Reckoning. Soon I will be posting some concepts from the DLCs and you will (hopefully) see our concept process evolve.

    Anyways, hope you are enjoying this peek behind the curtain. Here's some more stuff:

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  5. #18
    Join Date
    Aug 2009
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    Thanked 67 Times in 48 Posts
    Hey Sean,

    Thanks for all the correspondence a few weeks ago. It's great to see you post on here. Awesome work all around. I love your use of color, it's very dynamic.

    Want to see more!

    -James Z.

  6. #19
    Join Date
    Aug 2009
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    New Jersey, USA
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    Thanked 67 Times in 48 Posts
    Hey Sean,

    Thanks for all the correspondence a few weeks ago. It's great to see you post on here. Awesome work all around. I love your use of color, it's very dynamic.

    Want to see more!

    -James Z.

  7. #20
    Join Date
    Mar 2007
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    Melbourne
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    Thanked 17 Times in 13 Posts
    love your creativity and liveliness. keep it up.

  8. #21
    Join Date
    Dec 2010
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    Estonia
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    i like mining concept. very nice. But human scale don't work well..

  9. #22
    Join Date
    Jun 2011
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    Canada!
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    Thanked 34 Times in 31 Posts
    Super cool stuff, love your style and pencil drawings.

  10. #23
    Join Date
    Apr 2012
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    Great works.
    Having recently played the game, it's very helpful to actually compare the final ingame appearance of creatures/locations/etc and their concept pieces.
    SKETCHBOOK

    Everything is going to kill everybody.

  11. #24
    Join Date
    Oct 2008
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    Russia
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    FAN-TAS-TIC work!!
    but why "project Mercury"?

  12. #25
    Join Date
    Sep 2010
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    i found it very enjoyable scanning through these works, big amounts of imagination have gone into these.

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