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Thread: Anatomical issues

  1. #1
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    Question Anatomical issues

    Hi, dear community.
    I recently finished a series of anatomical studies and Im now trying to apply, what I've learned.
    Of course I'm quite unsure if everything's alright and I'd really like some good check on the anatomy.

    I tried to draw an Ogre from Warcraft, just in case someone mentions the strange body form. ^^
    I feel particularly unsure on the arms and the part directly below the arms on the torso.

    *EDIT*
    This is what I've done so far:
    Anatomical issues
    Last edited by shockowaffel; May 9th, 2012 at 02:01 PM.
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  3. #2
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    Judging from your sketchbook, I'd say you are not digging anatomy yet. Your studies are all very very neat and technical, for putting it up a wall rather than "where the f*ck does that Brachioradialis go and why does it disappear randomly?!"
    Try to detach yourself from your work- they are studies, not a commission from the Louvre. Screw up, allow yourself to, and upload it to your sb if it helps (it helps me).
    Do life drawing and self portraits, muscles have form they're not just lines.

    Btw I absolutely admire your comic drawings
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  4. #3
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    And I have to say that though the studies in your Sketchbook look great, I'm not really seeing much of the same level of quality in this one, the feet being pretty flat (and one totally in profile, despite that being pretty uncomfortable), and looking to be in wrong perspective, unless you really meant to twist the other foot way behind him, which isn't visible in the way the body twists. Also it kinda looks like the legs aren't very... connected to the body.

    I actually thought this was supposed to be E. Honda, not a Warcraft ogre (assuming you mean the current ones in WoW). For an ogre the proportions are bit wrong. You head bubble is too big if that's the size you're going to use, the hands are small, same as the feet and there's distinct lack of fat everywhere (unless you're planning to add it later, but leaving it off at this stage can cause problems later).
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  6. #4
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    Learning where muscles go is good, understanding how muscles work/look only comes from observation.
    Do some life studies if you can.
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  8. #5
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    It looks like this ogre is doing Tai Chi, but that can't be right. I'm sure any wow player can tell you ogres don't do Tai Chi. Pandas do.
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    @LordLouis:
    Thx, I took some time to check stuff from Bammes, which already helped me understand better about volume and form of muscles.
    @TinyBird:
    I basically get what you're saying, although it took me some time of more specific studies to grasp it better and to (at least kinda) correct it myself.
    The Ogres in WoW are fat, yes but the 3d models are rather flat.
    The concepts on the other hand are probably a completely different thing.
    I'll try to find a way in between "Fat mountain" and flat ingame model.
    @Venger:
    I'm trying to visit as many nude drawing sessions as possible.
    @Blankstate:
    You're totally right, they dont, but I think Ogres on horde side, would make better monks than Pandas. It's a thought of game improvement.

    In the last weeks I dug through sketches and a book from Gottfried Bammes to improve my feeling and understanding of the form and volume of muscles and the body itself. I think it's getting better.
    So here's a next try.
    I changed the proportions so they were more fitting for a Warcraft Ogre.
    Bigger hands, bigger lower arms, bigger legs, bigger feet...
    What do you think ?
    I still feel icky when I look at the arms.
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  10. #7
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    I was able to find some errors myself:
    The hands were kinda misplaced and their angle in relation to the wrists was too high.
    The belt and belly didnt work, os I had to flesh it out a little more.
    I think it's going well, but if somebody has critz I'd be thankful, as always.
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    Okay, I worked a little more on his pose and his balance.
    His body is now tilted a little more the front and I worked on the shadows.
    Like always, I'd appreciate some help.
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  12. #9
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    Originally, this was more a practise for anatomy, but now I finally wanted to push the monk part and give him more stuff.
    What do you think ?
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    Nothing much here just that he has a six pack showing through his huge belly? Looks odd to me.
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  14. #11
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    @Logan Turner: You're right, that doesnt make much sense. I stand corrected.

    ...and I added a background and stuff.
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    Your lines look great, your shading looks good in most part, but his stomach looks flat. If possible, get a water balloon, the shape if his belly area should resemble a water balloon.
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  16. #13
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    With muscles swollen to that size on his legs he wouldn't be able to move...just my thoughts.
    Formerly Ultimatum.

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