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Thread: Anatomical issues
March 26th, 2012 #1
Hi, dear community.
I recently finished a series of anatomical studies and Im now trying to apply, what I've learned.
Of course I'm quite unsure if everything's alright and I'd really like some good check on the anatomy.
I tried to draw an Ogre from Warcraft, just in case someone mentions the strange body form. ^^
I feel particularly unsure on the arms and the part directly below the arms on the torso.
This is what I've done so far:
Last edited by shockowaffel; May 9th, 2012 at 03:01 PM.
Hide this ad by registering as a memberMarch 26th, 2012 #2
Judging from your sketchbook, I'd say you are not digging anatomy yet. Your studies are all very very neat and technical, for putting it up a wall rather than "where the f*ck does that Brachioradialis go and why does it disappear randomly?!"
Try to detach yourself from your work- they are studies, not a commission from the Louvre. Screw up, allow yourself to, and upload it to your sb if it helps (it helps me).
Do life drawing and self portraits, muscles have form they're not just lines.
Btw I absolutely admire your comic drawings
March 26th, 2012 #3
And I have to say that though the studies in your Sketchbook look great, I'm not really seeing much of the same level of quality in this one, the feet being pretty flat (and one totally in profile, despite that being pretty uncomfortable), and looking to be in wrong perspective, unless you really meant to twist the other foot way behind him, which isn't visible in the way the body twists. Also it kinda looks like the legs aren't very... connected to the body.
I actually thought this was supposed to be E. Honda, not a Warcraft ogre (assuming you mean the current ones in WoW). For an ogre the proportions are bit wrong. You head bubble is too big if that's the size you're going to use, the hands are small, same as the feet and there's distinct lack of fat everywhere (unless you're planning to add it later, but leaving it off at this stage can cause problems later).
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March 26th, 2012 #4
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March 28th, 2012 #5Registered User
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It looks like this ogre is doing Tai Chi, but that can't be right. I'm sure any wow player can tell you ogres don't do Tai Chi. Pandas do.
April 9th, 2012 #6
Thx, I took some time to check stuff from Bammes, which already helped me understand better about volume and form of muscles.
I basically get what you're saying, although it took me some time of more specific studies to grasp it better and to (at least kinda) correct it myself.
The Ogres in WoW are fat, yes but the 3d models are rather flat.
The concepts on the other hand are probably a completely different thing.
I'll try to find a way in between "Fat mountain" and flat ingame model.
I'm trying to visit as many nude drawing sessions as possible.
You're totally right, they dont, but I think Ogres on horde side, would make better monks than Pandas. It's a thought of game improvement.
In the last weeks I dug through sketches and a book from Gottfried Bammes to improve my feeling and understanding of the form and volume of muscles and the body itself. I think it's getting better.
So here's a next try.
I changed the proportions so they were more fitting for a Warcraft Ogre.
Bigger hands, bigger lower arms, bigger legs, bigger feet...
What do you think ?
I still feel icky when I look at the arms.
April 9th, 2012 #7
I was able to find some errors myself:
The hands were kinda misplaced and their angle in relation to the wrists was too high.
The belt and belly didnt work, os I had to flesh it out a little more.
I think it's going well, but if somebody has critz I'd be thankful, as always.
April 14th, 2012 #8
April 19th, 2012 #9
April 19th, 2012 #10Registered User
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Nothing much here just that he has a six pack showing through his huge belly? Looks odd to me.
April 20th, 2012 #11
April 20th, 2012 #12
Your lines look great, your shading looks good in most part, but his stomach looks flat. If possible, get a water balloon, the shape if his belly area should resemble a water balloon.
April 20th, 2012 #13
With muscles swollen to that size on his legs he wouldn't be able to move...just my thoughts.
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April 21st, 2012 #14
@Look:: Thanks, you're right there. I just removed the 6pack belly and overlooked the form.
@Artimatum:Thanks for your thoughts, but I dont think it needs to be that realistic...it's for Warcraft after all
Finally, here's the coloured version of my ogre.
I'm quite happy with it and I've learnt a bunch while working on it.
Cant wait for my next piece. ^^
I added some details to make the chinese flair stronger and kept the colour palette in the warm area, since red is the horde's main colour and the skin of the ogre is orange/yellow. As contrast I worked in some warm greys (shadows) and just a tiny bit of blues here and there.
I hope you like it, too.
For the horde !
April 21st, 2012 #15
I think the top half the ogre is looking great, I also think you've captured the Warcraft art style pretty well. The only thing I can see that's really bothering me at the moment is the foot on the left looks like it's on a different plane than the one on the right, if that makes sense? Or the form of the left foot isn't coming off as strongly as the other. It could just be my eyes though.
/ Sketchbook /
April 21st, 2012 #16
April 22nd, 2012 #17
You really need to get some reference. Trying to make this up using only what you know will never give you improvement. You'll only keep drawing what you know.
His legs are...need ref badly.
His hands should not be 90 degrees to his arm--which you fixed in one of your drawings but its back to 90 degrees in this painting.
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April 23rd, 2012 #18
I did a lot of studies beforehand using references (bridgeman and photos) and this was to put the stuff to the test.
Switching between references and stuff without actually helps me better to get it into my head.
On the hands:
Strange, I didnt change them after I corrected them.
Gotta check on that.
I'll try to find some useful references and see if I can improve something there. On a first check, I guess the rectus femoris can be pushed back on the leg a bit and the muscles could be a little flatter overall.
May 9th, 2012 #19
May 9th, 2012 #20
May 9th, 2012 #21
May 9th, 2012 #22Registered User
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Oh, sorry I missed all the progress on this. Really nice render. Hope you don't mind my quick redline. Would probably be to much to rework but I think at the very least his right hand and foot should be smaller to imply perspective.
The whole 90 degree hand thing doesn't seem like a very valid argument. I mean people are capable of doing it and often do while doing tai chi chuan. Hmmm...my brothers been practicing tai chi for years maybe I should ask him. And besides it IS a fantasy ogre/oni after all. Oh and this pic isn't my brother, just a ref to make a case for the more 90 degree hand.
May 10th, 2012 #23
Hi and thanks for the crit. Iknow what you mean with the "fantasy"aspect.
Still, I prefer to keep the hands flexibility closer to reality, like it is now.
I think the reference guy also doenst have a 90° angle. His arm is tilted dowonwards, quite a lot.
The backside hand actually already is smaller than the frontal one, but maybe I could still tweak it a bit more...gotta try this out to see if it works.
Thanks for the advise.
May 10th, 2012 #24Registered User
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I'm a novice at anatomy, but hopefully some of this holds true.
I would try to better wrap your head around how the legs connect to the pelvis. If the ogre's right leg mirrored his left, his legs would be spread way too far apart. Have you looked up much sumo reference? Notice also how the legs differ depending on the posture of the upper body, and how the wrestlers stay balanced:
You might also think about straightening one of the ogre's legs if he's going to extend his arm out.
Thought I'd join in and attempt a paintover as well:
May 11th, 2012 #25
May 11th, 2012 #26Registered User
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looks like you already fixed up the problem with the back leg by getting rid of that front plane, id say the only real problem now that i notice is that you've seemed to have added an extra muscle under the raised arms arm pit where the bicep/tricep and inner latissimus taper into the armpit. the way you have it now it looks like the latissmus would wrap around into the lower part of his shoulder muscle kind of like a cape draping off of it.
May 11th, 2012 #27
May 11th, 2012 #28
I checked the silhouette and it felt rather boring.
Maybe I should change more than just anatomical details.
Compact ,rather simple forms arent bad, when the inside still works, talking about guide-lines.
How about something like this ? It would surely add more depth.
May 17th, 2012 #29
May 18th, 2012 #30
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