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  1. #1
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    Final I did for Viscom1

    This is a final I did for viscom1, crap I wish I had posted it here when I was working on it.

    There is a beauty, detail, and storyboard attached.
    I also attached a character we did in wk7.

    Anyways things the instructor wanted me to work on was.

    Issues with value
    - When doing highlights must have gradations from intense light.
    - Have to add a core shadow, must be aware of all shadows on object.
    - Smooth gradations...to create 1-2-3 read.
    - When using colored paper the paper itself is a number 2 when using value.
    Composition
    - Pay attention to object placement
    - Add Arrows to detail shots
    - Detail shots need to be entirely different drawing such as a cutaway or schematic.
    Specifically Detail Shots
    -Text needs to be readable.
    -Need to show what the material is made up, should not be a blow-up or scale down.
    -If by some odd reason the previous occurs, flip the objects horizontally.
    Perspective
    -Draw cylinders on axis.
    -Overlay drawing until perspective is accurate.

    any extra feedback is appreciated or major ways to improve.
    Last edited by kysg; March 22nd, 2012 at 03:30 AM.
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  2. #2
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    These look pretty good...the idea of a pancake gun is very funny! You're off to a good start. Keep at it (i.e., take VisCom 2 next semester.)

    I suppose my only advice is that if you're working on middle-toned paper, you'd do well to make the "light" and "dark" areas significantly lighter or darker than the base tone of the paper. Right now everything is sticking pretty close to the midrange and the forms feel a bit flat as a result.
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  3. #3
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    Could you show me an example of this? This was my first run in with colored paper, so I wasn't really confident of my values. On a side note I didn't have a number 9 gray with me, nor did use a black. Also to top this off these were cool grays and not warm ones. Do you think using warm grays may have heavily influenced the value?
    Don't wake me for the end of the world unless it has very good special effects

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  4. #4
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    Final I did for Viscom1
    sb most art copied to page 1
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