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  1. #14
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    i'm with sadclown.

    it's a great picture, it is well done, better than i'd do but it lacks a certain manley edge.

    maybe it's the color pverkill with the soul's blue... i kinda don't like the "drive back across the image".
    this is a in-your-face situation. there is movement, action, danger... and all at one spot.
    the subtileness of her slowly pasing away looks a bit too evident, imho.

    but hey... as long as the art director likes it (i.e. your purse likes, too)

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  3. #15
    funK Guest
    no mystery everything in its spellt' out for you, ah well.... nice technical work.

    funK, over

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  4. #16
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    That's pretty awesome, especially the colors.

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  5. #17
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    I like the overall painting, but it does seem "constrained". The monster design is very nice.
    The girls expression and the clouds are also very
    well done. The gun is awesome.
    It must have been hard figuring out
    how the blue glow was going to work on the rusted
    girder.

    I would be curious to know what type of art direction you recieved for this piece. Did they
    tell you where to put the figures? Did they specify
    a palette? Did they ask for the tilted pov?
    One more question. How long did this take from
    thumbnail to finished painting.

    I'm picky but I do really like it.

    Phil

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  6. #18
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    Very cool , very good !!! The girl spirit leaving reminds me of final fantasy...neat !! :chug:

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  7. #19
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    Thumbs up

    beautiful colours as always jason...

    -Joshua

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  8. #20
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    Sometimes, when I see great colour work, I feel like licking the screen. That sky, and the blue illuminated ironwork make my gums all juiced up. Really a delight for the eyes, Jaon. I see you retained some looseness in the downright imp(?), but I don't think the cover suffers at all from the tightness. The result really reminds me of Donato, dunno why. If you have some steps (and time) of the progress I am sure we would all like to see them. Great art!

    Portfolio: www.torsteinnordstrand.com
    Working on / for: Age of Conan / Funcom
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  9. #21
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    Unhappy

    Woah,,, someone deleted my post.

    guess the joke i cracked didnt go over well.

    humor is gambeling.. this time the house won,, and i gotta walk away with empty pockets.

    sorry.

    -Lono

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  10. #22
    Join Date
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    Thanks fo your comment, Jason. As a wrap around cover the composition makes a lot more sense to me.

    I really know what it is like working with picky customers - ding it at the moment myself ... but somehow you´ve got to earn some money

    Fipse

    BTW What´s a goon squad? My dictionary is leaving me alone ...

    <Insert witty remark here>
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  11. #23
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    Beautiful piece, but there is no doubt a large amount of art facism, i mean direction to this piece. Doesn't seem like your work at all actually, but you gotta do what you gotta do, great piece though. I can tell you could have done much better if you were allowed.

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  12. #24
    Join Date
    Aug 2002
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    Hey Jason, this is spectacular work. The sky is absolutely beautiful. I have one minor crit though, and I would appreciate your input on it. His gun arm with the veins seems too busy, especially where the bicep branches into the forearm. (don't know the name, sorry ). The vein coming down into that spot from the bicep breaks it up too much in that spot to my eyes. The entire piece looks great, it's just my attention kept getting caught in that one area and it was vaguely bugging me.

    Take care Jason, great to see you alive

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  13. #25
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    Very nice cover, Jason - I really like it. But I found your few thoughts on how to handle the subject, composition and 'popout'-requirement easily as interesting. Thanks abunch!

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  14. #26
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    Jul 2002
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    Thumbs up

    In deed very comercial, but stil I love it, especially the imagefinalbig

    I love your style.

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