That's pretty awesome, especially the colors.
That's pretty awesome, especially the colors.
I like the overall painting, but it does seem "constrained". The monster design is very nice.
The girls expression and the clouds are also very
well done. The gun is awesome.
It must have been hard figuring out
how the blue glow was going to work on the rusted
I would be curious to know what type of art direction you recieved for this piece. Did they
tell you where to put the figures? Did they specify
a palette? Did they ask for the tilted pov?
One more question. How long did this take from
thumbnail to finished painting.
I'm picky but I do really like it.
Very cool , very good !!! The girl spirit leaving reminds me of final fantasy...neat !! :chug:
beautiful colours as always jason...
Sometimes, when I see great colour work, I feel like licking the screen. That sky, and the blue illuminated ironwork make my gums all juiced up. Really a delight for the eyes, Jaon. I see you retained some looseness in the downright imp(?), but I don't think the cover suffers at all from the tightness. The result really reminds me of Donato, dunno why. If you have some steps (and time) of the progress I am sure we would all like to see them. Great art!
Woah,,, someone deleted my post.
guess the joke i cracked didnt go over well.
humor is gambeling.. this time the house won,, and i gotta walk away with empty pockets.
Thanks fo your comment, Jason. As a wrap around cover the composition makes a lot more sense to me.
I really know what it is like working with picky customers - ding it at the moment myself ... but somehow you´ve got to earn some money
BTW What´s a goon squad? My dictionary is leaving me alone ...
<Insert witty remark here>
Beautiful piece, but there is no doubt a large amount of art facism, i mean direction to this piece. Doesn't seem like your work at all actually, but you gotta do what you gotta do, great piece though. I can tell you could have done much better if you were allowed.
Hey Jason, this is spectacular work. The sky is absolutely beautiful. I have one minor crit though, and I would appreciate your input on it. His gun arm with the veins seems too busy, especially where the bicep branches into the forearm. (don't know the name, sorry ). The vein coming down into that spot from the bicep breaks it up too much in that spot to my eyes. The entire piece looks great, it's just my attention kept getting caught in that one area and it was vaguely bugging me.
Take care Jason, great to see you alive
In deed very comercial, but stil I love it, especially the imagefinalbig
I love your style.
Fantastic work, as always Jason, and glad to see that you came out with such a beautiful work in spite of the heavy direction.
Another nice piece Jason. Love the color range you've got going on. The orange of the rust plays nicely against the blue of the ghost and the sky and yet the entire piece holds together quite well.
Absolutely love the anatomy on the creatures and the face of the girl is quite well rendered. The guy leaves a little bit to be desired in a couple of spots, namely the girl holding arm and the legs are, to me, a little unfinished but the rest of him is spot on.
And as always you've really captured that Justin Sweet messiness that goes just to the point of definition without beating you over the head with it. Nice work!
There are a couple of areas I thought could use some improvement...
The first: The extreme tilt of the camera angle is giving me the pip. I think you've gone well past "Dynamic" and "Unnerving" and straight into "too much". I believe that that extreme a camera angle gives the whole picture a less than believable tilt. One solution that I thought would be quite interesting would be to turn the buildings in the background back to a more vertical position so we, the viewer, would be looking straight at a guy on a tilted building (do you like how I "tilted" the word tilted, lending credence to my argument? I RULE!) rather than looking a guy on a straight building through a tilted camera. I think this would load the picture with dynamic tension as the viewer flipped from the back to the front of the book until they finally figured out what was going on.
Secondly: You've got a whole lot of edge-to-edge spatial transgressions happening, (The most egregious being the claw/twisted metal/bite mark front and center near the guy's feet.) As you probably know tangents cause the image to "flatten" (Unfortunately I can't do a vertical scale to html type or I'd rule double plus good!) which can sap a lot of the dynamics out of a picture. They're easy to fix and I think will add a lot to the implied space.
And lastly: Though it is the back of the book and yes I understand the desire to just "Get the thing done", I feel that the left half of the image is severely lacking in any sort of visual impact. The two monstrosities are almost humorous in their stature and posess none of the drama and slavering, hideous, draw that the ones on the right do, lessening the impact of the tension you've developed on the right. I think by adding of a couple more creatures scaling the girders from below and to the left you'd give the sense that these two poor saps are really surrounded, instead of flanked while the flanker's retarded cousins look on.
Hope that helps. Rock on!
PS- How's Impressions Games treating you?
Last edited by Imp Head; December 17th, 2002 at 07:02 PM.
These grapes taste like Fresno! -- Steinbeck
blue aureola of girl....meaningful!
To paraphrase what I told Feng...
"Manley is no ordinary demon...He is a god..."
I mean, do you people invoke dark majicks to get so good?!
For crying out loud...there's a price to pay for that you know?
It's called Hell! (lol) :p
Kudos to ya Jason. Excellent work...You rock!
"What we do in Life echos in Eternity."
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