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Thread: Fungal City

  1. #1
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    Fungal City

    Here's one of my first large-scale (ie, not DSG) digital pieces. I started it without anything in mind and just started working the shapes that showed up as I drew. I like where it ended up, but I'd love some tips, crits & comments. What would you have done differently & what could make the piece stronger?

    Fungal City

    Here are some work-in-progress bits:

    Fungal City

    Thanks in advance!


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  3. #2
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    I like the colors you used.

    Very colorful!
    - BLADES

  4. #3
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    The colors are nice, but my problem is that it justs looks like a bunch of stuff and shapes, I dont really understand what is supposed to be. It kinda looks like after math of a disaster. What I would have done was get an idea of what I wanted with some sketches and what not, get some refrences and then put the piece together. I like the little tutorial you put together, very interesting. Keep up the good work.

  5. #4
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    Hello-

    Great piece. I love your detailing and sense of hardware. If it were mine, I think I'd unify the colors and pull down the saturation a bit. I'd save my bright and/or colorful areas to make a focal point for the image:

    Fungal City


    GM

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    @Giacomo - That color scheme works really well. I'm shocked.

    @Matt - I should have mentioned that the disjointed-nes was a goal - it's a commissioned piece, & the owner wanted something strange and confusing. But I think the wild colors overdo it... Giacomo's version is equally indecipherable without being so hard on the eyes.

    Thanks for taking the time to post!

  7. #6
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    Yes I like Giacomo's colors more. They don't strain my eyes and they help your piece vastly. Do something with the saturations and you have a great piece on your hands.

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