Sketchbook: My DIGITAl! ((((sketchbook))))

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  1. #1
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    My DIGITAl! ((((sketchbook))))

    Attachment 1761497HEY!
    (NEW HERE)
    So I started updating my sketchbook again and throwing out some old ugly stuff that I did not like. I enjoy critics so pliz do so if can.


    Comments are always welcome and don't be afraid just to iven put 3duts...of criticism Be harsh be mean say whatever you want to say to me!

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    Last edited by Hair Fish; April 7th, 2013 at 11:38 PM.
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  3. #2
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    Does it takes time for Photobuket image code to show up in post? right now it said it was invisible mean while.

    So... heres another one mean while I know whats happening to my images.

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  4. #3
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    2 More Quick Environments

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    Another update! Need criticism or ideas

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  8. #6
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    Thanks for the first comment KONM I really appreciate it

    My DIGITAl!             ((((sketchbook))))

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    Something i was doing in the morning before I go to see The Hunger Games.
    Hover-ship

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  11. #8
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    A good start if I say just work more on the balance on the characters poses and faces and add some more depth some sketches look flat

    Sketchbook


    Everything is permitted
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  13. #9
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  14. #10
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    Heres another update.

    Experimenting and getting to know some good brushes out there to dl.

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  16. #11
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    The shipdesign in post 7 looks very cool! keep it up

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  18. #12
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    Thanks Fast! Comments and critics keeps me motivated.

    Heres another update before i go and live My comp behind fore 3 days (O_O).

    The 3rd post with Robocop Gave me so mush problems so i decided just to cut the lower part and move on. I have to work on my studies really badly.

    The lest one made on Zbrush.

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    great thumbnails, studies... I like your use of value

    Joshua A. Davis


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  21. #14
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    Nice silouethes and creatures. The motorcycle ship is cool! I think you need to work more in environments, maybe exercising with varied objects/blocks in different depht.

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  23. #15
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    Thanks:
    JoshDartist
    Ricardo Robles: Ill work on that


    heres another small update now that am back. Took me around 2 hours or almost 3 (O_O) ill have to reduce the amount.

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    Well i had a competition against my tween brother about a underwater theme
    with a character.

    Character design based on the (Koy Fish)

    Heres my update result:

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  25. #17
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    Cool stuff so far! I'll be back.

    Website

    New World Creation: Designers Wanted – Environment of the Week
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  27. #18
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    wooohooo, very sweet!

    SKETCHBOOK or MICHALMACKO.COM
    Weapons of Mass Creation 2011 ::: Add your favourites!
    You and only you, with your own sincere self-discipline, and effort, can make yourself an artist.
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  29. #19
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    Thanx:
    Vulgar and eclip-se

    Shhh! Silent Kill

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  31. #20
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    thanks for stopping by!

    I'm glad you like my SB! judging by your current rate of progress im sure you'll be kicking ass in no time!

    However, in the interest of offering some helpful CC. I'll indicate that your enviros have good depth but the illusion is shattered the closer you get to your foreground. The large silhouettes in foreground seem a lot flatter compared to the ones further in the painting. Hope this helps, keep it up!

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  33. #21
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    Thanx Little-Maiden
    I appreciate that you came and stop by also
    Ill keep that on mind and work on it.

    Well i am trying to lear a new program and I haven't done any work lately to improve.
    Soon ill be posting again.

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  34. #22
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    I like your environment sketches a lot; you have a good eye for composition. For your characters/creatures especially, one crit that occurs to me is to remember to keep your light and dark values separate: you want a clear distinction between what's in the light and what's in the shadow. None of the values you use to paint the light side of an object should be as dark as those you use to paint the shadow, and vice versa. This is especially important to remember when you're working from black silhouette thumbnails, as I think you're doing; you've got to be sure you totally eliminate that black from the lighted areas if you want the form to read.

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  36. #23
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    Thanks: jcpahl
    What I needed to here. On it!

    Well I recently bought Machinarium from (Ap store) and what an amazing, challenging and good art game it was. So I started looking at indie games like braid,soul,feist, patapons(grate one),limbo,capsized, Insanely twisted shadow planed and so on.
    So I wanted to make few and fast Indie concepts. And ill be doing more from time to time.

    So Heres my Update

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  37. #24
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    greetings! thanks for your super nice comment homes!
    youre doing some great stuff her, i love this flier, you should totally take it further
    heres some suggestions that might help with some ideas, (im crap at words, my brain-thinkin's are more geared to colours and shapes so i scribbled all over it rather than bore you with a load of paragraphs!)

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  39. #25
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    Thanks Velocity Kendall. lol that is a really kickas version, I have to work on my stuff to look that good
    Thanks DeloresWhitter. Yeah am on that, feeling a bit slow on the enviromet studies (O_O)
    Experimenting with some brushes.

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  40. #26
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    haha, well, thats not meant to be finished or anything, just some ideas to help you on your way. you could put all sorts of cool lenses, missiles, struts, landing gear, radar, etc all over it and see how it looks!

    sb most art copied to page 1
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  41. #27
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    Velocity Kendall I try to accessorize it and it wourent look good... mmm gata keep on trying. today wasn't my dey I guess.
    Some really flat borring fast speed concepts now that i got little time, for now.

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  42. #28
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    what about giving it giant legs?

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  43. #29
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    To: Velocity Kendall. Well i need to work on legs really badly (O_O) so I went with another approach.

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  44. #30
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    The2# For indie game, boss concept

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