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Thread: Treeman: updated 22-03-12 WIP
March 14th, 2012 #1
Treeman: updated 22-03-12 WIP
Back cover for the upcoming Fighting Fantazine.
All crits welcome.
Last edited by Star Eater; March 22nd, 2012 at 03:35 PM.
March 14th, 2012 #2
Nice! I really dig the application/brush strokes you've got going on. I think you ought to even out the base of his trunk where it pinches in more on the left. Since everything else is super symetrical, my eye jumps to that area when I should be focusing on the face. Along that same line, try to introduce some edge variety to pull the eye more forcefully to the face or various areas in the foilage. Everything is sort of equally done at this point which isn't the best for showing depth. Smart color decisions. Maybe sharpen up some of the leaves etc on the forest floor? Or hint at some really desaturated silhouettes behind him? Good luck! Really cool overall.
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March 14th, 2012 #3
Glad you like it, your crits are really great. So you think I should widen out the trunk at the base?
I was originally going for a twisted tree, but I see your point about it conflicting with the symmetry
and the eye searching for it.
In fact, now I cannot unsee it, I will fix that. I think it was bothering me for a while but I could
not pinpoint what it was.
March 14th, 2012 #4Registered User
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I agree that the pinch draws the eye, but I like the curve just inside the pinch. Lends the image a nice flow leading the eye towards the face.
Maybe add a slanting root-like part behind it using the same angle as on the right side?
Great piece, harmonic!
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March 14th, 2012 #5
Harmonic, I like that. I'll see what i can do about that aspect of the picture fellahs.
March 14th, 2012 #6
Hey Star Eater,
I would suggest you reference a tree for this. I know they can be irregular in shape, but I think there's something about your tree that just isn't quite selling and might benefit from some real life reminder. First try just flipping your canvas if you haven't done it, you might see shapes weren't what you wanted (and you might not!).
Maybe work on popping that head out a little more as well.
Love the brush work. I love loose brush work!
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March 14th, 2012 #7
Oh nice! I often find these kind of treemen very mesmerizing.
As it's been pointed out before I too took notice of the trunk getting pinched at the base, and if he's alive and shaking all about that could mean trouble as the upper part (the face's forehead and where it starts to branch out) looks very heavy. Some movements with that load and I think the guy will die thanks to a broken neck.
Something else I came to think of when I looked at the painting was, first of all, is he shaking? If so, maybe you could emphasize that, push it further and really accentuate the dynamics. I took myself the freedom to quickly redline and edit your work just to show you more clearly what I mean.
Some of the leaves in the foreground, close to the viewer, got my attention and I thought "What would happen if you could use them as a guideline for the eye, from the leaves and onto the face?" Maybe It will end up looking as if he's screaming out really loud at you (FUS-RO-DAH!!!) wich maybe is totally not what you're aiming for, I don't know. But I thought it could be fun to share.
Anyway, I like your work, it'll be fun to see where you take it
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March 15th, 2012 #8
@Quigleyer: Yeah, I'm going to be putting some more serious work into this guy, expect a big overhaul today. Been flippin'...but sometimes I just need a trained set of eyes (like yours) to tell me what I've been missin' Got a nice oak ref I'm going to be taking a look at today.
Glad you like the brushwork, but to be honest, I actually want to tighten things up a lot more and I mean a lot more! Like Caldwell smooth.
@Ragnarsson: Thank you yes, the idea would be as the players approach the tree, wind would whip up, leaves would fly around and it would start yelling at them. (without the triumphant skyrim music in background though) thanks for your great paintover!
March 15th, 2012 #9
Thanks again for all those great crits, got some new references and this is the direction I'm going now.
March 15th, 2012 #10
Well, it kinda bothers me how it looks like there's no branches on the backside of the tree that would block the light coming from behind, and the ground seems to stop really abruptly too. Though I do get the effect you are going with the light background, but yeah.
(eh, went bit wild with the light rays so I lost the menace of the pic)
March 15th, 2012 #11
Stunning paintover TB. Definitely going to be using that as a reference as well, and honestly, who can ever get enough of rays of light in a forest?
Been wanting a crit from you for ages! Thought I was going to have to get you dinner and a movie first...or maybe a comic.
March 15th, 2012 #12Registered User
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You could also add some natural forest creatures to the foreground,
Foxes, Badgers, birds, insects...
DECLARE WAR ON CLECHIE
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March 15th, 2012 #13
Thanks axisis I was considering that in the beginning. I'm still deciding on it, with all the leaves and such flying about.