Treeman: updated 22-03-12 WIP
 
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  1. #1
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    Treeman: updated 22-03-12 WIP

    Last edited by Star Eater; March 22nd, 2012 at 04:35 PM.
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  2. #2
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    Nice! I really dig the application/brush strokes you've got going on. I think you ought to even out the base of his trunk where it pinches in more on the left. Since everything else is super symetrical, my eye jumps to that area when I should be focusing on the face. Along that same line, try to introduce some edge variety to pull the eye more forcefully to the face or various areas in the foilage. Everything is sort of equally done at this point which isn't the best for showing depth. Smart color decisions. Maybe sharpen up some of the leaves etc on the forest floor? Or hint at some really desaturated silhouettes behind him? Good luck! Really cool overall.

    Please Sir, I'd like some more.

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  4. #3
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    Glad you like it, your crits are really great. So you think I should widen out the trunk at the base?
    I was originally going for a twisted tree, but I see your point about it conflicting with the symmetry
    and the eye searching for it.

    In fact, now I cannot unsee it, I will fix that. I think it was bothering me for a while but I could
    not pinpoint what it was.

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    I agree that the pinch draws the eye, but I like the curve just inside the pinch. Lends the image a nice flow leading the eye towards the face.
    Maybe add a slanting root-like part behind it using the same angle as on the right side?
    Great piece, harmonic!

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  7. #5
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    Harmonic, I like that. I'll see what i can do about that aspect of the picture fellahs.

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    Hey Star Eater,

    I would suggest you reference a tree for this. I know they can be irregular in shape, but I think there's something about your tree that just isn't quite selling and might benefit from some real life reminder. First try just flipping your canvas if you haven't done it, you might see shapes weren't what you wanted (and you might not!).

    Maybe work on popping that head out a little more as well.

    Love the brush work. I love loose brush work!

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    Oh nice! I often find these kind of treemen very mesmerizing.

    As it's been pointed out before I too took notice of the trunk getting pinched at the base, and if he's alive and shaking all about that could mean trouble as the upper part (the face's forehead and where it starts to branch out) looks very heavy. Some movements with that load and I think the guy will die thanks to a broken neck.

    Something else I came to think of when I looked at the painting was, first of all, is he shaking? If so, maybe you could emphasize that, push it further and really accentuate the dynamics. I took myself the freedom to quickly redline and edit your work just to show you more clearly what I mean.

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    Some of the leaves in the foreground, close to the viewer, got my attention and I thought "What would happen if you could use them as a guideline for the eye, from the leaves and onto the face?" Maybe It will end up looking as if he's screaming out really loud at you (FUS-RO-DAH!!!) wich maybe is totally not what you're aiming for, I don't know. But I thought it could be fun to share.

    Anyway, I like your work, it'll be fun to see where you take it

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  12. #8
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    Thanks guys!

    @Quigleyer: Yeah, I'm going to be putting some more serious work into this guy, expect a big overhaul today. Been flippin'...but sometimes I just need a trained set of eyes (like yours) to tell me what I've been missin' Got a nice oak ref I'm going to be taking a look at today.

    Glad you like the brushwork, but to be honest, I actually want to tighten things up a lot more and I mean a lot more! Like Caldwell smooth.

    @Ragnarsson: Thank you yes, the idea would be as the players approach the tree, wind would whip up, leaves would fly around and it would start yelling at them. (without the triumphant skyrim music in background though) thanks for your great paintover!

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    Thanks again for all those great crits, got some new references and this is the direction I'm going now.

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    Well, it kinda bothers me how it looks like there's no branches on the backside of the tree that would block the light coming from behind, and the ground seems to stop really abruptly too. Though I do get the effect you are going with the light background, but yeah.
    Name:  tree.jpg
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    (eh, went bit wild with the light rays so I lost the menace of the pic)

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  16. #11
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    Stunning paintover TB. Definitely going to be using that as a reference as well, and honestly, who can ever get enough of rays of light in a forest?

    Been wanting a crit from you for ages! Thought I was going to have to get you dinner and a movie first...or maybe a comic.

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    You could also add some natural forest creatures to the foreground,
    Foxes, Badgers, birds, insects...

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  19. #13
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    Thanks axisis I was considering that in the beginning. I'm still deciding on it, with all the leaves and such flying about.

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    Another update, busy detailing. Still a bit of work to do. Also plan to implement Ragnarsson leaf trail and TBs light beams. Just thought I'd share my progress thus far.

    All crits, always welcomed!

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  21. #15
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    How much man, how much tree?
    Is it a treeman or the spirit of a man 'flowing' through the tree, similar to Imhotep in 'The Mummy' movie 'flowing' through the sand?
    Good tree or bad tree?
    Don't be afraid to use more colour, I direct you to Brom's demon tree illustration:
    http://iheardin.com/wp-content/uploa...Demon-Tree.jpg

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  23. #16
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    Thank you for that fantastic illustration. I was using a limited palette, but I will find a way to introduce some extra colour into the piece.

    As for your questions, its more tree than man and its, I suppose a bad tree. Actually the term "Tree man" is applied to trees with faces that attack people in Fighting Fantasy. As with a lot of the british RPG stuff, their origins and intentions are left ambiguous. But you get the impression they do not care much for anything that can walk around freely and gets too close.

    Last edited by Star Eater; March 16th, 2012 at 05:57 PM.
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    Nice work, I really like where this is going. The one thing that bothers me a lot is that red light on the left side. What's the significance of it?

    It's so unexpected in a forest that I'm looking for the source and landing on those red mushrooms. I know (or I think I know!) that they're just there to make the ground look interesting. But the visual impression I get is that they're turning the tree evil. They're taking on more visual weight as a narrative element, and that might not be what you're going for.

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  26. #18
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    That is a very interesting point Snaffu. Thanks for bringing that up. You were right in
    that they are just decor, but in light of your crit I am going to change them up a bit.

    There's no significance to the red light other than autumn colours and me having a
    thing for red reflected light.

    Thanks for your post, you're a long time member who does not post very often and
    I'm flattered that you chose to comment on my thread.

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  28. #19
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    Can I suggest a bit more movement and perhaps a touch Scooby Doo/Halloween?
    or perhaps the tree from Sleepy Hollow...
    Just an idea?
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  30. #20
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    Sorry in advance to "Venger" but I saw the tree you mate did and couldnt resist having a play it was so good!
    Also just because its "star eaters" thread I shall say "er I did this for you mate " hoping it would give to some ideas, not because I thought it was a cool concept and just wanted to have a play ...... Honest! LOL
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    what do you think Star Eater? none of its real It just happened as I messed with it, I did think though maybe instead of a face to just make it more skull like and follow the line of vengers tree and lift the chin whilst facing the skull to the left. That could look pretty good I think.
    Does it give you any ideas matey?

    A great kind hearted lumbering bullock



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  32. #21
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    also you can use the warp tool to stretch the picture into interesting shapes, i like to do 5 options and see which iif any work well
    heres and example

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  34. #22
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    @Venger: The only reason I actually submit art
    here is in the hopes you will draw up a sketch on
    how it should be done. I based my new version
    of the treeman off a stout oak. I will keep your
    wonderful sketch for future reference though, but
    I'd like to make some changes to the current version
    while keeping the stoutness and the open maw.
    But I believe I can still incorporate some elements of
    your picture in the current work.I hope you will
    continue doing sketches and paintovers for my work in
    the future?

    @Lightship69: Go ahead pal, if my threads make other
    people want to draw or feel creative, it makes me
    very happy. Thanks for posting that. I am working
    on some additions in my head.

    @Velocity Kendall: Thats a really good warp there
    VK. Thanks for that. This has all given me a lot
    to think about.

    Should hopefully have another update tonite.

    Last edited by Star Eater; March 17th, 2012 at 01:52 PM.
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  35. #23
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    You old flatterer!
    There is no 'how it should be done', just different interpretations.
    If I can push the dynamic or help you further your thought processes then great!
    I never expect people to have to use my sketch as the be all and end all - its easier for me to show with a sketch as I struggle to verbalise my creative process.

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  37. #24
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    latest WIP and still very much a WIP, though coming to an end some time soon. Still cleaning up, before playing with levels/saturation

    Thanks to everyones input so far. All crits welcome.

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  38. #25
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    I was enjoying this in your sketchbook. I like the gaping mouth in the newer versions but I miss some of the twisting of the trunk that you had in the earlier versions. I made a few distorted copies, but I see some folks here like Velocity Kendall kind of beat me to it.

    Here they are nevertheless! I just used the spin tool in photoshop. I think the left one seems a bit more tortured and writhing and the right seems like it is angry and thrashing.

    -Mike

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  40. #26
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    those are muchg better than my attempt

    sb most art copied to page 1
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  42. #27
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    They were both fantastic guys, I really like seeing what you can do with
    the tree. I -really- like the one on the right the most. I've been working on
    it all day today, including redoing the foreground. I will have to see
    about adding more movement, but I've really been impressed at what
    you guys have done with the warp tool.

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