Prof. Balth
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    Prof. Balth

    Hello!

    This is just an early sketch, but as I plan to try to render him quite intensely and get it finished this week, I want to make sure that the overall proportion, perspective and so on, looks ok before I start digging in. As I'm quite inexperienced at drawing from imagination all kinds of crits and advice would be very much appreciated, not just only corrections but also tips on like, how you work more effectively and such. (I know there's tons of these all around this place, but if you come to think of something in particular that might help here, feel free to share!)

    I haven't had that much of good references so far except from some photos of basset hounds, a manikin and myself. And I find it hard how to figure out how the clothing with all the folds and such should work out.

    Anyway, I'll keep moving forward as I write. I hope It doesn't sound like I'm demanding too much, I'm just eager to know how

    And again, I appreciate your time!

    EDIT: Removed the two first sketches, to make it easier changing the thumb.

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    Last edited by Ragnarsson; March 23rd, 2012 at 11:54 AM. Reason: Updating thumb
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    Hi, I'm pretty new at this myself, so probably not the first person to listen to, but there's something about the hand that makes me think of a child's hand.. I'm not sure why, but maybe you should reference it to make sure everything is right. and since he's holding his glasses maybe he could be lifting them a bit so that the picture doesn't seem so static and posey

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    Good character.

    Don't draw the fabric too tight at the crotch or it'll look like a distracting wedgie.

    The boots look a little awkward. Victorian gentleman = pointy toes.

    I was once on the receiving end of a critique so savagely nasty, I marched straight out of class to the office and changed my major (sketchbook).
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    Quote Originally Posted by Ragnarsson View Post
    And I find it hard how to figure out how the clothing with all the folds and such should work out.
    The first step in getting the clothes to work is sketching a good unclothed figure.

    Then you hang the clothes on that. Searching for "cloth folds drawing tutorial" gives you any number of documents detailing the behavior of cloth and the seven fold types. Here's a random one: http://www.mightyartdemos.com/mighty...s-bradley.html

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    tesorone: You're right about the hand, it felt chubby yet fragile. I fattened it up now in hope of making it more.... uh, chunky. About the pince-nez, I'm planning on putting on some tiny pegs of some sort, and with his pinched fingers he's tinkering with those parts. Even if the focus will be on his head I'm pretty sure that won't read well though... So I'll definitely have what you mentioned in mind when it comes that point!

    Stoat: I'll do my best to not give him a wedgie haha. I haven't really decided yet what kind of design his boots will have, but I want to keep it consistent with the overall round shapes, as I believe the pointy toes will give him a different kind of attitude than the one I'm aiming for. Thanks for the tip though!

    arenhouse: Good thing I saved that layer then Thank you for the link, it's definitely bookmarked.

    -Update-

    Added som tones in there to help convey the form and hopefully making it easier to spot errors. Also fattened up his hand and the yet-not-defined shoes to make the round shapes in his figure coherent. It might look a bit "toony" for now, but In the end I want to make him look believeable, yet not too realistic with the human body as I'm sure that would end up looking waaay too uncanny.

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    in regards to the hand, the tips of the fingers are too rigidly angled and unnatural for such a gesture, as though they are clinging to a ledge. try positioning yourself as your character is in front of a mirror and make some observations about hands.

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    Why are the hems of his robe blowing around to different directions? Unless the cloth is starched or really weirdly and specifically sewn (or it's windy), it's more likely that the mes will be pulled towards ground.
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    Good points, both of you.

    Small-update, re-drew the end of the robe to make it look more natural, instead of the "Oh-let's-add-some-DRAMA-by-putting-him-in-front-of-a-huge-fan-ala-eurovision-song-contest" Looks way better like this I think.

    Also some minor tweaks with the hand, elbow and other stuff.

    I'm gonna go ahead and colour and "sculpt" him some more next. See you later!

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    Things are starting to shape up now. I won't be posting for 2 days or so as I'm going away for the weekend. I'm coming back though, the prof's not finished just yet.

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    I think he's coming along nicely. I especially like how you got the basset eyes without making him look outright sad. I'd like to see his hand more paw-shaped, or at least brown and fuzzy. Careful with the folds and fabric, too. The front hem of the robe is riding quite a bit high, and it has lots of little folds/wrinkles in it that are more characteristic of a thinner-weight fabric than what I expect his robe would be made from.

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    Thank you snaffu!

    Yeah, fuzz and some claws were on the to-do list, and I too have been thinking about making the hands more paw-shaped, though I'm not sure how well that would work with the other characters I have in mind. It's something I'm saving for later.

    Anyway, update! He's not finished yet, but I'm going to go ahead and start working on his... companion of some sort. I'm planning on making it more texturized, with the fabrics, shoulderpads and so on.

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    Last edited by Ragnarsson; March 19th, 2012 at 05:35 PM.
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    Another character in an early state. Whom has a good relation to the professor.

    Anyhoo! Tell me what you think so far. What kind of traits does he seem to have? What does his body language say? As well, what mayor errors can you spot? I'm quite unsure of a couple of things here.

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    Last edited by Ragnarsson; March 23rd, 2012 at 11:54 AM.
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    Draw a whole bunch of them playing poker.

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    try to do more with the lighting, a lot of the time cool lighting = a cool piece.

    look at this for example - http://hamsterfly.deviantart.com/gal...et=24#/d1j12tk

    also whats that last dude all about? is he a mechanic or something like that? give him some tools or a purpose just by looking at him it should be apparent.

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    arenhaus: Hehe, I'll keep that in mind ; )

    dog-faced: Oh damn. That's going straight down to the inspirational-folder!

    About that fella yeah... I was actually thinking about adding a wrench somewhere, either clutched in his hand or sticking out from a pocket. Though, I feel that the wrench is a rather strong symbol and I'm not sure I want people to think: "Ah! Greasemonkey!" the first thing you do when you see him. Yet again, that might be what is needed to not make him Completely uninteresting, at least in the way I decided to portray him.

    Ok, so, who is he then? He's an assistant to the professor who does all the heavy work which he wouldn't be able to do by his own. And an overall maintenance guy for the place they're kicking in. A few-worded simple man. Brains & Brawn. Someone who doesn't get that much attention i this mock-up story of mine. He's just... there. Doing what he does.

    So, yeah... A tool of some sort, I think I'll add that next since I DO want it to be apparent what their respective "role" is just by looking at them.

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    Last edited by Ragnarsson; March 23rd, 2012 at 09:08 PM.
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    Update. Thoughts so far? Does the two of them work together?

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    look'n better, try and get some reference for the apron and the trousers.

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    There, I'm gonna call this finished now. Just some minor changes and detailing in this last update. It's time to move on as this is just somewhat of a study. But if you still have something that just feels "FIX THAT!", I'll definitely look into it!

    And thank you all for your crits & comments, it's well appreciated

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