Page 1 of 2 1 2 LastLast
Results 1 to 15 of 27

Thread: Color crits?

  1. #1
    Join Date
    Dec 2006
    Location
    Netherlands
    Posts
    2,105
    Thanks
    685
    Thanked 1,013 Times in 690 Posts

    Color crits?

    Hey lovely folks!

    I'm came up with this for this week's COW; I'm fully aware I could (and probably should) have picked a more interesting pose/perspective and environment, but I always find myself having too little time to actually finish it then. So, instead, I just went with it and am trying to make the coloring interesting at least.

    Something is bugging me about the way I'm coloring it but I can't quite put my finger on it. Is the shading not the right color or not correctly placed? Is it lacking in contrast or saturation? I've been messing with the levels and hues to see if it would get better but so far with no results.

    Anything you can point out, even if it means I have to completely start over coloring it, is very much appreciated, thanks!


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    Jun 2009
    Location
    Noo Yawk
    Posts
    2,175
    Thanks
    10
    Thanked 776 Times in 461 Posts
    Yeah, it's kinda faded/washed out to me. Possibly make the environment a bit more vivid?
    Amateur Artist. Professional Asshole.

    Lookit the Pretty!

    Rule #1 of depicting soldiers: KEEP THE DAMN FINGER OFF THE DAMN TRIGGER.

  4. The Following User Says Thank You to Falchion For This Useful Post:


  5. #3
    Join Date
    Oct 2010
    Location
    Cape Town, South Africa
    Posts
    2,715
    Thanks
    2,953
    Thanked 1,821 Times in 939 Posts
    Agreed with Falchion, I'd play with the contrasts a bit more. Play with the environment, maybe bring the sun lower in the sky and give it some edge lighting.

    Dig that bony crest thats in front of the flowing mane.

  6. The Following User Says Thank You to Star Eater For This Useful Post:


  7. #4
    Join Date
    Oct 2010
    Location
    Luleå, nothern Sweden
    Posts
    164
    Thanks
    93
    Thanked 65 Times in 40 Posts
    I think there something about the quality of the light too.

    It is some sort of desert environment, with a mostly blue sky... And the light sort of looks like a cloudy day in London. Or soft indoor light.
    I have no intention of becoming a professional artist, I just aspire to become a really good amateur.

    Sketchbook: w176 love of the color dirt

  8. The Following User Says Thank You to w176 For This Useful Post:


  9. #5
    Join Date
    Dec 2006
    Location
    Netherlands
    Posts
    2,105
    Thanks
    685
    Thanked 1,013 Times in 690 Posts
    Thanks a lot for that guys, I might actually play with that sunset idea, that might help making it less bland. Whipped these up in the meanwhile but still not really happy with any of them, though the first one does feel better than what I had for a desert scene (probably the vividness of the colors that does it).

    Color crits?

  10. #6
    Join Date
    Jan 2007
    Posts
    20
    Thanks
    0
    Thanked 9 Times in 8 Posts
    I like the first and third of those alternates. The brighter colors and what looks like higher contrast in the creature are pushing things in the right direction.

  11. #7
    Join Date
    Dec 2009
    Posts
    93
    Thanks
    38
    Thanked 20 Times in 15 Posts
    How about a little Photoshop trick in complement to the previous lighting advices . A "curves" adjustment layer is a good way to fix value and also tend to saturate ...
    Available for freelance work. Feel free to contact me at paulboutros436@hotmail.com. See you there !
    www.paulboutros.com

  12. The Following 3 Users Say Thank You to paulboutros For This Useful Post:


  13. #8
    Join Date
    Dec 2006
    Location
    Netherlands
    Posts
    2,105
    Thanks
    685
    Thanked 1,013 Times in 690 Posts
    I've never actually worked with curve adjustment layers, I'll definitely look into it! Your correction is looking good, thanks!

  14. #9
    Join Date
    Feb 2012
    Location
    In front of my workstation
    Posts
    634
    Thanks
    1
    Thanked 238 Times in 182 Posts
    You're not taking background in consideration, that's the point. In deserts landscape usually there's very little atmospheric depth and colors tend to be highly saturated like paulboutros showed to you. The other fact that you're mistaking is lighting, theres a situation which direct light is as strong as overcasted light by the sky so you will have some edgy shadow but a lot of soft shadows. Even the reflected light over the creature will be much more strong and soft, you're doing a high edge reflected light all over the bottom of your creature but this kind of light is almost only for reflective materials such metal or plastic. The other thing that you're not considering is sub surface scattering lighting in the mane but i think i'm going a little too much ahead for you ^^

  15. #10
    Join Date
    Dec 2006
    Location
    Netherlands
    Posts
    2,105
    Thanks
    685
    Thanked 1,013 Times in 690 Posts
    Hitsu; Thanks for that, though I'm not entirely sure how to convey the subsurface scattering (and don't worry, I do know what it is). Will have to look up references for it I guess, perhaps some long-haired girls in sunlight will do?

    Also looked up refs of animals in the desert and brushed up on some anatomy but I just don't really feel like I'm going in the right direction :/. I'm starting to feel more and more like an idiot lol, it's rather frustrating.

    Color crits?

  16. #11
    Join Date
    May 2010
    Location
    Pembrokeshire, Wales, UK
    Posts
    1,267
    Thanks
    435
    Thanked 393 Times in 336 Posts
    hey lhune, cool design.

    couldnt help notice that the value range is a bit middle ground. you have good saturation seperation with the horse and background, however i think that some free hand value changes are the best plan of action. ive just used a multiply layer then gone back and tweaked with normal paint. i think the horse would pop really well with some dark clouds or something in the background to really amplify the contrast; or maybe if the camera where more top down. sorry that ive reverted to greyscale, i can never be bothered to overpaint with colour. just lazy i guess, anyway. good luck.
    Sketchbook
    Blog
    cts.sanders@googlemail.com
    Facebook

    "Don't Stop 'Til You Get Enough" - Michael Jackson

  17. The Following User Says Thank You to Chris Sanders For This Useful Post:


  18. #12
    Join Date
    Oct 2006
    Location
    North'n Ironed
    Posts
    686
    Thanks
    117
    Thanked 176 Times in 125 Posts
    Quote Originally Posted by Lhune View Post
    I'm starting to feel more and more like an idiot lol
    If you feel that way it's time to hang up my pencils!

    I agree about the reflected light - the overall cold blue is what jumps out the most at me, for what it's it's worth. My own quick google for possible refs turns up a few oryx pics that might be relevant.
    ...which is only my opinion.
    Sketchbook Deviations

  19. The Following User Says Thank You to Vermis For This Useful Post:


  20. #13
    Join Date
    Oct 2010
    Posts
    177
    Thanks
    18
    Thanked 22 Times in 20 Posts
    I would bring back the clouds (shouldn't be a problem for you...I've seen how well you draw clouds) and just add some more detail to the animal. Don't go for realism necessarily, but maybe slim it down a bit and make more of that nice muscle structure visible.

    EDIT: and I still think you need more value range.

  21. The Following User Says Thank You to gfxtwin For This Useful Post:


  22. #14
    Join Date
    Feb 2012
    Location
    In front of my workstation
    Posts
    634
    Thanks
    1
    Thanked 238 Times in 182 Posts
    Look how bright is the ground, it's impossible that there's no color reflection on the creature bottom. For subsurfacescattering you have to know what color is his mane, in nature there's no pure white, generally a white mane is warm desaturated. So for subsurface you will have for sure a warm color but i don't think you will be able to use this on your shot. When i struggle like that usually i close the img, open a new file and change the camera for my subject ^^

  23. The Following User Says Thank You to Hitsu//San For This Useful Post:


  24. #15
    Join Date
    Jul 2010
    Posts
    253
    Thanks
    81
    Thanked 82 Times in 74 Posts
    Hi Lhune,

    The locomotion you've captured in this six legged creature is awesome!

    Color Ideas and opinions:

    Given the creatures white, I'm guessing to reflect the most light being in the desert heat, I'd almost like to see the desert environment more bleeched out in for a palette. Then bring the color saturation/ shifts and variation into the shadows.

    I'd also like to see the dust and desert caked onto the hooves and legs. . Burning man style. This may help to unite the creature a little more with its environment if you are after that.

    Maybe the creature is sweating: causing areas of the fur to glisten and value shift as it mattes against the skin?

    other ideas:

    limit your color palette. Using the orange and the blue contrasting colors is making the whole image vibrate and in my opinion keeps us at a distance from getting into the creature. If you keep the same color palette for the sake of accuracy, consider playing down the saturation of either the orange hues or the blue hues, key them separately at different intensities.
    Last edited by Derra; March 14th, 2012 at 09:44 AM.

  25. The Following User Says Thank You to Derra For This Useful Post:


Page 1 of 2 1 2 LastLast

Similar Threads

  1. Color and comp help [or other crits]
    By lemming-clone- in forum ART CRITIQUE CENTER
    Replies: 3
    Last Post: April 28th, 2011, 07:10 PM
  2. Color help? [or other crits]
    By lemming-clone- in forum ART CRITIQUE CENTER
    Replies: 7
    Last Post: March 15th, 2011, 11:39 PM
  3. Posture / Color Crits please
    By arsanik in forum ART CRITIQUE CENTER
    Replies: 6
    Last Post: August 14th, 2009, 09:45 PM
  4. 1st color post need so crits on how it looks so far
    By astromerc in forum ART CRITIQUE CENTER
    Replies: 6
    Last Post: July 18th, 2008, 04:07 PM
  5. anatomical and color crits please
    By bluki in forum ART CRITIQUE CENTER
    Replies: 16
    Last Post: March 27th, 2007, 06:59 AM

Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Developed Actively by vBSocial.com