Results 1 to 13 of 27
Thread: Color crits?
March 12th, 2012 #1
Hey lovely folks!
I'm came up with this for this week's COW; I'm fully aware I could (and probably should) have picked a more interesting pose/perspective and environment, but I always find myself having too little time to actually finish it then. So, instead, I just went with it and am trying to make the coloring interesting at least.
Something is bugging me about the way I'm coloring it but I can't quite put my finger on it. Is the shading not the right color or not correctly placed? Is it lacking in contrast or saturation? I've been messing with the levels and hues to see if it would get better but so far with no results.
Anything you can point out, even if it means I have to completely start over coloring it, is very much appreciated, thanks!
Hide this ad by registering as a memberMarch 12th, 2012 #2
Yeah, it's kinda faded/washed out to me. Possibly make the environment a bit more vivid?
Amateur Artist. Professional Asshole.
Lookit the Pretty!
Rule #1 of depicting soldiers: KEEP THE DAMN FINGER OFF THE DAMN TRIGGER.
The Following User Says Thank You to Falchion For This Useful Post:
March 12th, 2012 #3
Agreed with Falchion, I'd play with the contrasts a bit more. Play with the environment, maybe bring the sun lower in the sky and give it some edge lighting.
Dig that bony crest thats in front of the flowing mane.
The Following User Says Thank You to Star Eater For This Useful Post:
March 12th, 2012 #4
I think there something about the quality of the light too.
It is some sort of desert environment, with a mostly blue sky... And the light sort of looks like a cloudy day in London. Or soft indoor light.
I have no intention of becoming a professional artist, I just aspire to become a really good amateur.
Sketchbook: w176 love of the color dirt
The Following User Says Thank You to w176 For This Useful Post:
March 12th, 2012 #5
Thanks a lot for that guys, I might actually play with that sunset idea, that might help making it less bland. Whipped these up in the meanwhile but still not really happy with any of them, though the first one does feel better than what I had for a desert scene (probably the vividness of the colors that does it).
March 12th, 2012 #6
I like the first and third of those alternates. The brighter colors and what looks like higher contrast in the creature are pushing things in the right direction.
March 12th, 2012 #7Registered User
- Join Date
- Dec 2009
- Thanked 20 Times in 15 Posts
March 13th, 2012 #8
March 13th, 2012 #9
You're not taking background in consideration, that's the point. In deserts landscape usually there's very little atmospheric depth and colors tend to be highly saturated like paulboutros showed to you. The other fact that you're mistaking is lighting, theres a situation which direct light is as strong as overcasted light by the sky so you will have some edgy shadow but a lot of soft shadows. Even the reflected light over the creature will be much more strong and soft, you're doing a high edge reflected light all over the bottom of your creature but this kind of light is almost only for reflective materials such metal or plastic. The other thing that you're not considering is sub surface scattering lighting in the mane but i think i'm going a little too much ahead for you ^^
March 13th, 2012 #10
Hitsu; Thanks for that, though I'm not entirely sure how to convey the subsurface scattering (and don't worry, I do know what it is). Will have to look up references for it I guess, perhaps some long-haired girls in sunlight will do?
Also looked up refs of animals in the desert and brushed up on some anatomy but I just don't really feel like I'm going in the right direction :/. I'm starting to feel more and more like an idiot lol, it's rather frustrating.
March 13th, 2012 #11
hey lhune, cool design.
couldnt help notice that the value range is a bit middle ground. you have good saturation seperation with the horse and background, however i think that some free hand value changes are the best plan of action. ive just used a multiply layer then gone back and tweaked with normal paint. i think the horse would pop really well with some dark clouds or something in the background to really amplify the contrast; or maybe if the camera where more top down. sorry that ive reverted to greyscale, i can never be bothered to overpaint with colour. just lazy i guess, anyway. good luck.
The Following User Says Thank You to Chris Sanders For This Useful Post:
March 13th, 2012 #12
The Following User Says Thank You to Vermis For This Useful Post:
March 13th, 2012 #13
I would bring back the clouds (shouldn't be a problem for you...I've seen how well you draw clouds) and just add some more detail to the animal. Don't go for realism necessarily, but maybe slim it down a bit and make more of that nice muscle structure visible.
EDIT: and I still think you need more value range.
The Following User Says Thank You to gfxtwin For This Useful Post: