Sketchbook: The best sketchbook (not really)
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Thread: The best sketchbook (not really)

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    The best sketchbook (not really)

    Hello All! My name is Adam Burnier, and I'm 20 years old. I am quickly realizing that if I want to become a professional artist, I need to start practicing my ass off. I am making a point of drawing at least a little every day, and I'm trying to mix in proper studies to improve my artistica sensibilities. So here goes...

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    Last edited by aburnier; 4 Weeks Ago at 12:35 PM.
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    Looks pretty good to me.
    Creature have proper anatomy, pose works really good either, you can easily imagine how the creature is moving, have these nice flow. Very promising start overall !

    Also love these tiny details on the final piece - don't forget to upload it here

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    Here's a WIP of my poster for a contest. The idea is to promote voting, and as such, the word "VOTE must be in the final image. Let me know your thoughts!

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    Last edited by aburnier; April 6th, 2012 at 08:58 PM.
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    Nice work on the "Vote" poster. Fireworks look quite nice. The foreground is wonderfully rendered: lots of detail in the stone texture, the word VOTE really pops. I like the dramatic camera angle and values, both nice. I really am not crazy about the aesthetic of the superheroes, but that's just a little personal bias. I do like that their faces are vague to go with the "everyman" theme. Also sweet use of the lens flare
    Only major concern I have is the anatomy; i see your going for some 90s looking comic book musclebound stuff (which is a good idea, easily recognized) but even within the logic of that the female character looks more like an afterthought and rather stiff. The earlier b&w version has a more believable pose with more attitude. Also her knee/thigh look like were viewing them from strait on instead of from below.

    I have no idea when this is due, but hope that helps some. You've got some nice creature designs btw, look forward to seeing you around in the COWs!

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    Quote Originally Posted by ChromaticCodex View Post
    Only major concern I have is the anatomy; i see your going for some 90s looking comic book musclebound stuff (which is a good idea, easily recognized) but even within the logic of that the female character looks more like an afterthought and rather stiff. The earlier b&w version has a more believable pose with more attitude. Also her knee/thigh look like were viewing them from strait on instead of from below.
    Thank you very much for the critique! As far as the anatomy, I couldn't find any referenced for foreshortened people, and this was my first attempt at drawing a female character, so I messed it up pretty badly. I did my best to reference comic books and to find a good pose, but no matter what I did I ended up hating it. This was the best attempt of many terrible ones. Also, even though I tried to represent both sexes equally, I know what you mean when you say the female character looks more like an afterthought. That might just be the penalty of choosing that type of 90s superhero representation. Anyway, if you have any references that could help me with foreshortened anatomy (specifically female), it would be welcome! It's due in four days, so there's still a little time left to make edits.

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    More COW stuff!

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    Last edited by aburnier; April 19th, 2012 at 07:16 PM.
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    Some fanart I started recently for DOTA 2. Should be finished sometime within the next week because I have a lot of other work to do, but hopefully I will have a good character illustration to add to my portfolio soon.

    *UPDATE* FINISHED

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    Last edited by aburnier; April 29th, 2012 at 01:57 PM.
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    UPDATES! Please comment!

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    Work /progress for Alluria Publishing:

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    Smile Household Hobgoblins

    Hobgoblins live in your house, manning contraptions made from household junk scavenged during one of their numerous cupboard raids. Their only goal, to be nuisances (a line of work which involves misplacing car keys, stealing socks, staining shirts, etc)... Finished Image coming soon hopefully.

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    Sketches 6/6/13

    I've begun trying my hand at figure and gesture studies in a serious effort to improve my artwork and gain a better understanding of anatomy and pose. This is the first time I've tried anything like this, so please give me any feedback and criticism you can muster. Some of these were done in 1 minute, others were done in anywhere from 5 - 30 minutes.

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    Sketches 6/7/13

    More figure and gesture studies

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    Sketches 6/8/13

    More figure studies.

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    Sketches 6/9/13

    More sketches for today! Critiques or criticisms are immensely appreciated.

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    Sketches 6/10/13

    Not too much today. Just a few sketches and one experimentation.

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    Sketches 6/11/13

    A few more. I don't think these were quite up-to-par.

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    Sketches 6/12/13

    I feel like I'm beginning to show genuine improvement. I'm still trying to get a handle on the forces acting on the body, but it's coming along.

    Comments and Critiques are highly appreciated.

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    Sketches 7-1-13

    After two weeks of vacation, I'm back! With more studies and some other odd sketches! Please comment. It's much appreciated

    Also, 90 percent of these were done without reference, so if anatomy is really off, that's the reason. I'm still working on it!

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    Thanks for commenting on my sketchbook! It means a lot.

    You have improved a lot since the first images, even your life drawings I can see an improvement, so you should continue working hard, hope to see more soon

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    CHOW - Mech Mechanic WIP

    A WIP for the latest CHOW challenge.

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    Your are definitely showing improvement - keep at it Adam. Try finding a life drawing class locally if you can

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    @Skill3ss Thanks man. I want to find a class, but there don't seem to be any near where I live. Perhaps when I return to school there will be some there.

    Anyway, here's another update for this week's CHOW. I REALLY WANT CRITICISM, SO LAY IT ON ME PEOPLE!!!

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    I love this sketchbook. Your creatures and characters are out of this world awesome. On that last post though I will say the head seems off in terms of lighting, sort of not fully defined. It looks correct, by my eye at least, but I feel as if the lighting could be more vivid. Instead of being the focal point it seems to fade back almost, with the outfit taking precedence instead. I think the mellow lighting on the left kind of clashes with the darker but more saturated red on the right. This is just my humble opinion on the matter.

    My Sketchbook: Warning, it's image heavy. Twiggers "Learning to Draw" Sketchbook
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    I like how you play with shapes! Mad stuff)

    sketchbook
    my web Looking for a work

    Помогите c активностью форуму-скетчбуку mentalant.com
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    Hey man, gotta say your textures and materials are looking great, way better understanding than me. Also your stylized/stretched anatomy is very nice. As far as your CHOW goes, I think you meant for the head to be tilted down maybe? But the facial features are drawn straight on, so the cheek/jawbone is a bit wonky and doesn't connect with the neck very naturally. Here's a minor alteration that I hope helps! Very cool design btw!

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    Sketchbook of Grind and/or Hustle
    Critiques and comments are very welcomed.

    {G$}
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    @ Gutsworth: Thank you so much for the paintover dude. I agree the face was wonky. I thinned it out a bit like you recommended.

    Here is an update! I'm almost done, but I need to finish the legs, add the mech, and perhaps polish the background a bit. Also, her hair is bugging me and I don't know why. If I have time I'll mess around with it some more.

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    Really cool sketchbook! good combination of studies and personal work, keep posting i wanna see more !!

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    My final image for CHOW 330

    I had to finish this a bit fast for my liking, and I will likely return to it and finish up the details and soften the face a bit.

    Comments and Crits welcome!

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    Adam, I can see the steady improvement in your work - and that is good to see. My thought(s) mostly center around pushing to understand not the details of the figure and the head but they key abstract shapes (and proportions) that - knowing them will serve ( I think) the development of your drawings. I am a huge fan of Loomis - and understanding his head and figure mannequins. Getting that built in to your brain will help your comfort with the figure over time. It has for me. The more you can have a .. a sort-of database of key figure/head/hand/foot etc., shapes will help you solve problems. As much as you can, work from live models with single light sources that throw form-light ( 10:00 or 2:00 o'clock position) - also known as Rembrandt lighting. There is a book called "The Atlas of Foreshortening" that might be useful - you can often find them used via Amazon.. I hope that's of use! Kevin

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