Results 1 to 4 of 4
  1. #1
    Join Date
    Nov 2008
    Thanked 1 Time in 1 Post

    Sci-fi thief character, advice appreciated

    Hi everyone,

    I'm trying to work up a character I can use to create several portfolio pieces (a turnaround plus a couple concept paintings), and I'd appreciate some critique and advice. The idea is a professional thief in a sci-fi environment along the lines of Mass Effect or Deus Ex (so grittier than Star Trek but not quite as gritty as Blade Runner).

    What I've got here is a shot at a turnaround and a b/w comp for a painting. I appreciate all c&c regarding anatomy, lighting, composition, etc., and I'd also be very grateful if you would offer any comments on the overall design (costume details that need more work or don't make sense, for example).

    Thank you!

  2. Hide this ad by registering as a member
  3. #2
    Join Date
    Jan 2010
    Thanked 885 Times in 593 Posts
    I think the design is cool. I like heir hair and costume. And I like the b&w comp; I like the tilt and the light hitting her causing the cast shadow on the wall.

    But I dont like the cartoony look of it. The proportions and anatomy are simplified and look like a cartoon. That would be fine, but you said you wanted mass effect which is highly realistic. The rendering is cartoony which might be the limits of your skills at this time. But if you can, vary the thickness of line, and spend more time in your rendering.

    Get some reference for these. Even for the turn-around. If you have ref, look at it closer. An example is her butt in the turnaround--its so tiny...her butt connects directly to her back and its so short. Give her room for her hips. The butt is lower than the pelvis. You need ref!

    Good job.

  4. #3
    Join Date
    Apr 2005
    Nottingham UK
    Thanked 1,248 Times in 588 Posts
    This seems...familiar (pose wise - though I can't quite place from where.)
    Did you base it on ref?

  5. #4
    Join Date
    Nov 2008
    Thanked 1 Time in 1 Post
    Artfix - Thank you for your comments--I was referring to Mass Effect as more of a touchstone for level of sci-fi, since sci-fi can range from very sleek and sanitized to very run-down and gritty, but you're absolutely right that I need to use more reference. I guess I got a little overconfident when I did these.

    Venger - I wasn't basing it on anything specific. I actually didn't use any reference at all, to my detriment. It's definitely possible that I unconsciously tapped into something I've seen before, though.

Similar Threads

  1. Concept sketch for character [Advice appreciated]
    By Mournarta in forum Art Critique Center
    Replies: 2
    Last Post: February 14th, 2007, 04:52 AM
  2. Halfling-thief character concept
    By GatorKyle in forum Art Critique Center
    Replies: 17
    Last Post: October 18th, 2006, 04:41 PM
  3. DSG 164: Character Design: Thief
    By franz in forum DAILY SKETCH GROUP
    Replies: 16
    Last Post: August 6th, 2003, 04:41 PM
  4. DSG|EU 147 - Character Design: Thief
    By wayfarer in forum DAILY SKETCH GROUP
    Replies: 4
    Last Post: July 21st, 2003, 12:09 AM
  5. Art: Fantasy character...Thief
    By shaneb in forum 3D Art, Sculpture & Toy Art
    Replies: 8
    Last Post: April 6th, 2003, 06:34 AM

Members who have read this thread: 0

There are no members to list at the moment.


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Developed Actively by the makers of the Best Amazon Podcast